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VIDEO: Small refactoring of the Bink Decoder
This allows subclassing the Bink decoder to add seeking support
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@ -113,7 +113,22 @@ BinkDecoder::BinkDecoder() {
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}
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_audioStream = 0;
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_audioStarted = false;
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}
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void BinkDecoder::startAudio() {
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if (_audioTrack < _audioTracks.size()) {
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const AudioTrack &audio = _audioTracks[_audioTrack];
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_audioStream = Audio::makeQueuingAudioStream(audio.outSampleRate, audio.outChannels == 2);
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audioHandle, _audioStream);
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} // else no audio
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}
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void BinkDecoder::stopAudio() {
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if (_audioStream) {
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g_system->getMixer()->stopHandle(_audioHandle);
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_audioStream = 0;
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}
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}
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BinkDecoder::~BinkDecoder() {
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@ -123,13 +138,8 @@ BinkDecoder::~BinkDecoder() {
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void BinkDecoder::close() {
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reset();
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if (_audioStream) {
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// Stop audio
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g_system->getMixer()->stopHandle(_audioHandle);
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_audioStream = 0;
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}
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_audioStarted = false;
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stopAudio();
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for (int i = 0; i < 4; i++) {
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delete[] _curPlanes[i]; _curPlanes[i] = 0;
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@ -173,7 +183,7 @@ void BinkDecoder::close() {
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uint32 BinkDecoder::getElapsedTime() const {
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if (_audioStream && g_system->getMixer()->isSoundHandleActive(_audioHandle))
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return g_system->getMixer()->getSoundElapsedTime(_audioHandle);
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return g_system->getMixer()->getSoundElapsedTime(_audioHandle) + _audioStartOffset;
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return g_system->getMillis() - _startTime;
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}
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@ -241,11 +251,6 @@ const Graphics::Surface *BinkDecoder::decodeNextFrame() {
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if (_curFrame == 0)
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_startTime = g_system->getMillis();
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if (!_audioStarted && _audioStream) {
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_audioStarted = true;
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audioHandle, _audioStream);
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}
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return &_surface;
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}
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@ -510,6 +515,11 @@ void BinkDecoder::mergeHuffmanSymbols(VideoFrame &video, byte *dst, const byte *
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}
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bool BinkDecoder::loadStream(Common::SeekableReadStream *stream) {
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Graphics::PixelFormat format = g_system->getScreenFormat();
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return loadStream(stream, format);
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}
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bool BinkDecoder::loadStream(Common::SeekableReadStream *stream, const Graphics::PixelFormat &format) {
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close();
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_id = stream->readUint32BE();
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@ -589,7 +599,6 @@ bool BinkDecoder::loadStream(Common::SeekableReadStream *stream) {
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_hasAlpha = _videoFlags & kVideoFlagAlpha;
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_swapPlanes = (_id == kBIKhID) || (_id == kBIKiID); // BIKh and BIKi swap the chroma planes
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Graphics::PixelFormat format = g_system->getScreenFormat();
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_surface.create(width, height, format);
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// Give the planes a bit extra space
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@ -618,11 +627,8 @@ bool BinkDecoder::loadStream(Common::SeekableReadStream *stream) {
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initBundles();
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initHuffman();
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if (_audioTrack < _audioTracks.size()) {
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const AudioTrack &audio = _audioTracks[_audioTrack];
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_audioStream = Audio::makeQueuingAudioStream(audio.outSampleRate, audio.outChannels == 2);
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}
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startAudio();
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_audioStartOffset = 0;
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return true;
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}
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@ -76,7 +76,9 @@ public:
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// FixedRateVideoDecoder
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Common::Rational getFrameRate() const { return _frameRate; }
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private:
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// Bink specific
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bool loadStream(Common::SeekableReadStream *stream, const Graphics::PixelFormat &format);
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protected:
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static const int kAudioChannelsMax = 2;
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static const int kAudioBlockSizeMax = (kAudioChannelsMax << 11);
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@ -221,15 +223,13 @@ private:
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Audio::SoundHandle _audioHandle;
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Audio::QueuingAudioStream *_audioStream;
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bool _audioStarted;
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int32 _audioStartOffset;
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uint32 _videoFlags; ///< Video frame features.
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bool _hasAlpha; ///< Do video frames have alpha?
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bool _swapPlanes; ///< Are the planes ordered (A)YVU instead of (A)YUV?
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uint32 _audioFrame;
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Common::Array<AudioTrack> _audioTracks; ///< All audio tracks.
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Common::Array<VideoFrame> _frames; ///< All video frames.
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@ -259,7 +259,7 @@ private:
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/** Decode an audio packet. */
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void audioPacket(AudioTrack &audio);
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/** Decode a video packet. */
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void videoPacket(VideoFrame &video);
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virtual void videoPacket(VideoFrame &video);
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/** Decode a plane. */
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void decodePlane(VideoFrame &video, int planeIdx, bool isChroma);
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@ -327,6 +327,11 @@ private:
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void IDCT(int16 *block);
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void IDCTPut(DecodeContext &ctx, int16 *block);
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void IDCTAdd(DecodeContext &ctx, int16 *block);
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/** Start playing the audio track */
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void startAudio();
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/** Stop playing the audio track */
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void stopAudio();
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};
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} // End of namespace Video
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