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AGI: added/improved font debug output
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@ -664,6 +664,7 @@ void GfxFont::init() {
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// no font assigned?
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// use regular VGA font (taken from Dos-Box with a few modifications)
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_fontData = fontData_VGA;
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debug("AGI: Using VGA font");
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}
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if (_vm->getLanguage() == Common::RU_RUS) {
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@ -693,6 +694,8 @@ void GfxFont::overwriteExtendedWithRussianSet() {
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}
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// Overwrite extended set with Russian characters
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memcpy(_fontDataAllocated + (128 * 8), fontData_ExtendedRussian, 128 * 8);
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debug("AGI: Using Russian extended font set");
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}
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// This code loads a ScummVM-specific user-supplied binary font file
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@ -731,7 +734,7 @@ void GfxFont::loadFontScummVMFile(Common::String fontFilename) {
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overwriteSaveRestoreDialogCharacter();
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debug("Using user-supplied font");
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debug("AGI: Using user-supplied font");
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}
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// We load the Mickey Mouse font from MICKEY.EXE
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@ -764,7 +767,7 @@ void GfxFont::loadFontMickey() {
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interpreterFile.read(fontData, 256 * 8);
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interpreterFile.close();
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debug("Using Mickey Mouse font");
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debug("AGI: Using Mickey Mouse font");
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}
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// we create a bitmap out of the topaz data used in parallaction (which is normally found in staticres.cpp)
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@ -837,7 +840,7 @@ void GfxFont::loadFontAmigaPseudoTopaz() {
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}
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}
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debug("Using recreation of Amiga Topaz font");
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debug("AGI: Using recreation of Amiga Topaz font");
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}
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void GfxFont::loadFontAppleIIgs() {
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@ -1026,6 +1029,8 @@ void GfxFont::loadFontAppleIIgs() {
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free(strikeDataPtr);
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overwriteSaveRestoreDialogCharacter();
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debug("AGI: Using Apple IIgs font");
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}
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// Loads Atari ST font file
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@ -1152,7 +1157,7 @@ void GfxFont::loadFontAtariST(Common::String fontFilename) {
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overwriteSaveRestoreDialogCharacter();
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debug("Using Atari ST 8x8 system font");
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debug("AGI: Using Atari ST 8x8 system font");
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}
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} // End of namespace Agi
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