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Walkaround for the late indy4 bug. But still impossible to finish
svn-id: r3573
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60fd1db9c5
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@ -874,8 +874,12 @@ void Scumm::o5_getActorMoving() {
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}
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void Scumm::o5_getActorRoom() {
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int temp;
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getResultPos();
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setResult(derefActorSafe(getVarOrDirectByte(0x80),"o5_getActorRoom")->room);
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temp=getVarOrDirectByte(0x80);
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if(temp>30 && _gameId==GID_INDY4)
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temp=1;
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setResult(derefActorSafe(temp,"o5_getActorRoom")->room);
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}
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void Scumm::o5_getActorScale() {
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