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GRIM: Search for widescreen textures in widescreen directory
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@ -175,6 +175,7 @@ GrimEngine::GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, C
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); // Add 'movies' subdirectory for the demo
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SearchMan.addSubDirectoryMatching(gameDataDir, "credits");
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SearchMan.addSubDirectoryMatching(gameDataDir, "widescreen");
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Debug::registerDebugChannels();
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}
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