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https://github.com/libretro/scummvm.git
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TINSEL: Mark all functions in dialogs.cpp explicitly as public (=extern) or private (=static)
svn-id: r45785
This commit is contained in:
parent
80b8d0af65
commit
1497c4120e
@ -1013,6 +1013,7 @@ static void AddBoxes(bool posnSlide);
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static void ConfActionSpecial(int i);
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static bool RePosition();
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/*-------------------------------------------------------------------------*/
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/*** Magic numbers ***/
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@ -1046,7 +1047,7 @@ static void ConfActionSpecial(int i);
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/*-------------------------------------------------------------------------*/
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bool LanguageChange() {
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static bool LanguageChange() {
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LANGUAGE nLang = _vm->_config->_language;
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if (_vm->getFeatures() & GF_USE_3FLAGS) {
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@ -1194,7 +1195,7 @@ static void FirstEntry(int first) {
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cd.extraBase = first;
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}
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void HopAction() {
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static void HopAction() {
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PHOPENTRY pEntry = pEntries + FROM_LE_32(pChosenScene->entryIndex) + cd.selBox + cd.extraBase;
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uint32 hScene = FROM_LE_32(pChosenScene->hScene);
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@ -1255,7 +1256,7 @@ static void DumpObjArray() {
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* Convert item ID number to pointer to item's compiled data
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* i.e. Image data and Glitter code.
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*/
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INV_OBJECT *GetInvObject(int id) {
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static INV_OBJECT *GetInvObject(int id) {
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INV_OBJECT *pObject = invObjects;
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for (int i = 0; i < numObjects; i++, pObject++) {
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@ -1269,7 +1270,7 @@ INV_OBJECT *GetInvObject(int id) {
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/**
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* Convert item ID number to index.
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*/
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int GetObjectIndex(int id) {
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static int GetObjectIndex(int id) {
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INV_OBJECT *pObject = invObjects;
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for (int i = 0; i < numObjects; i++, pObject++) {
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@ -1284,7 +1285,7 @@ int GetObjectIndex(int id) {
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* Returns position of an item in one of the inventories.
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* The actual position is not important for the uses that this is put to.
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*/
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int InventoryPos(int num) {
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extern int InventoryPos(int num) {
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int i;
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for (i = 0; i < InvD[INV_1].NoofItems; i++) // First inventory
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@ -1301,7 +1302,7 @@ int InventoryPos(int num) {
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return INV_NOICON; // Not held, not in either inventory
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}
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bool IsInInventory(int object, int invnum) {
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extern bool IsInInventory(int object, int invnum) {
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assert(invnum == INV_1 || invnum == INV_2);
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for (int i = 0; i < InvD[invnum].NoofItems; i++) // First inventory
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@ -1314,7 +1315,7 @@ bool IsInInventory(int object, int invnum) {
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/**
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* Returns which item is held (INV_NOICON (-1) if none)
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*/
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int WhichItemHeld() {
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extern int WhichItemHeld() {
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return HeldItem;
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}
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@ -1322,7 +1323,7 @@ int WhichItemHeld() {
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* Called from the cursor module when it re-initialises (at the start of
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* a new scene). For if we are holding something at scene-change time.
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*/
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void InventoryIconCursor(bool bNewItem) {
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extern void InventoryIconCursor(bool bNewItem) {
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if (HeldItem != INV_NOICON) {
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if (TinselV2) {
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@ -1341,11 +1342,11 @@ void InventoryIconCursor(bool bNewItem) {
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/**
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* Returns true if the inventory is active.
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*/
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bool InventoryActive() {
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extern bool InventoryActive() {
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return (InventoryState == ACTIVE_INV);
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}
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int WhichInventoryOpen() {
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extern int WhichInventoryOpen() {
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if (InventoryState != ACTIVE_INV)
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return 0;
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else
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@ -1410,7 +1411,7 @@ static void ObjectProcess(CORO_PARAM, const void *param) {
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/**
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* Run inventory item's Glitter code
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*/
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void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, int index) {
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static void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, int index) {
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OP_INIT to = { pinvo, event, be, 0 };
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if (InventoryHidden || (TinselV2 && !pinvo->hScript))
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@ -1420,7 +1421,7 @@ void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, int ind
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g_scheduler->createProcess(PID_TCODE, ObjectProcess, &to, sizeof(to));
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}
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void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result) {
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extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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PROCESS *pProc;
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@ -1457,7 +1458,7 @@ void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEs
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* Set first load/save file entry displayed.
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* Point Box[] text pointers to appropriate file descriptions.
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*/
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void FirstFile(int first) {
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static void FirstFile(int first) {
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int i, j;
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i = getList();
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@ -1488,7 +1489,7 @@ void FirstFile(int first) {
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* Save the game using filename from selected slot & current description.
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*/
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void InvSaveGame() {
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static void InvSaveGame() {
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if (cd.selBox != NOBOX) {
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#ifndef JAPAN
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sedit[strlen(sedit)-1] = 0; // Don't include the cursor!
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@ -1500,7 +1501,7 @@ void InvSaveGame() {
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/**
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* Load the selected saved game.
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*/
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void InvLoadGame() {
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static void InvLoadGame() {
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int rGame;
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if (cd.selBox != NOBOX && (cd.selBox+cd.extraBase < cd.numSaved)) {
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@ -1527,7 +1528,7 @@ void InvLoadGame() {
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* Returns true if the string was altered.
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*/
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#ifndef JAPAN
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bool UpdateString(const Common::KeyState &kbd) {
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static bool UpdateString(const Common::KeyState &kbd) {
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int cpos;
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if (!cd.editableRgroup)
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@ -1562,7 +1563,7 @@ bool UpdateString(const Common::KeyState &kbd) {
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/**
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* Keystrokes get sent here when load/save screen is up.
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*/
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bool InvKeyIn(const Common::KeyState &kbd) {
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static bool InvKeyIn(const Common::KeyState &kbd) {
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if (kbd.keycode == Common::KEYCODE_PAGEUP ||
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kbd.keycode == Common::KEYCODE_PAGEDOWN ||
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kbd.keycode == Common::KEYCODE_HOME ||
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@ -1611,7 +1612,7 @@ bool InvKeyIn(const Common::KeyState &kbd) {
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* Highlights selected box.
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* If it's editable (save game), copy existing description and add a cursor.
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*/
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void Select(int i, bool force) {
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static void Select(int i, bool force) {
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#ifdef JAPAN
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time_t secs_now;
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struct tm *time_now;
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@ -1709,7 +1710,7 @@ void Select(int i, bool force) {
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/**
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* Stop holding an item.
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*/
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void DropItem(int item) {
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extern void DropItem(int item) {
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if (HeldItem == item) {
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HeldItem = INV_NOICON; // Item not held
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DelAuxCursor(); // no longer aux cursor
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@ -1722,7 +1723,7 @@ void DropItem(int item) {
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/**
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* Clears the specified inventory
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*/
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void ClearInventory(int invno) {
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extern void ClearInventory(int invno) {
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assert(invno == INV_1 || invno == INV_2);
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InvD[invno].NoofItems = 0;
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@ -1733,7 +1734,7 @@ void ClearInventory(int invno) {
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* Stick the item into an inventory list (contents[]), and hold the
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* item if requested.
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*/
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void AddToInventory(int invno, int icon, bool hold) {
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extern void AddToInventory(int invno, int icon, bool hold) {
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int i;
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bool bOpen;
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INV_OBJECT *invObj;
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@ -1835,7 +1836,7 @@ void AddToInventory(int invno, int icon, bool hold) {
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* Take the item from the inventory list (contents[]).
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* Return FALSE if item wasn't present, true if it was.
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*/
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bool RemFromInventory(int invno, int icon) {
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extern bool RemFromInventory(int invno, int icon) {
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int i;
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assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV); // Trying to delete from illegal inventory
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@ -1867,7 +1868,7 @@ bool RemFromInventory(int invno, int icon) {
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/**
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* If the item is not already held, hold it.
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*/
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void HoldItem(int item, bool bKeepFilm) {
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extern void HoldItem(int item, bool bKeepFilm) {
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INV_OBJECT *invObj;
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if (HeldItem != item) {
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@ -1941,7 +1942,7 @@ enum { I_NOTIN, I_HEADER, I_BODY,
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* changed and I got fed up of faffing about. It's probably easier just
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* to rework all this.
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*/
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int InvArea(int x, int y) {
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static int InvArea(int x, int y) {
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if (TinselV2) {
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int RightX = MultiRightmost(RectObject) - NM_BG_SIZ_X - NM_BG_POS_X - NM_RS_R_INSET;
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int BottomY = MultiLowest(RectObject) - NM_BG_SIZ_Y - NM_BG_POS_Y - NM_RS_B_INSET;
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@ -2075,7 +2076,7 @@ int InvArea(int x, int y) {
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* Returns the id of the icon displayed under the given position.
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* Also return co-ordinates of items tag display position, if requested.
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*/
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int InvItem(int *x, int *y, bool update) {
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extern int InvItem(int *x, int *y, bool update) {
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int itop, ileft;
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int row, col;
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int item;
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@ -2105,7 +2106,7 @@ int InvItem(int *x, int *y, bool update) {
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return INV_NOICON;
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}
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int InvItem(Common::Point &coOrds, bool update) {
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static int InvItem(Common::Point &coOrds, bool update) {
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int x = coOrds.x;
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int y = coOrds.y;
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return InvItem(&x, &y, update);
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@ -2243,7 +2244,7 @@ static int WhichMenuBox(int curX, int curY, bool bSlides) {
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/**
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* InvBoxes
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*/
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void InvBoxes(bool InBody, int curX, int curY) {
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static void InvBoxes(bool InBody, int curX, int curY) {
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static int rotateIndex = -1;
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int index; // Box pointed to on this call
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const FILM *pfilm;
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@ -2283,8 +2284,7 @@ void InvBoxes(bool InBody, int curX, int curY) {
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InvD[ino].inventoryX + cd.box[cd.pointBox].xpos,
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InvD[ino].inventoryY + cd.box[cd.pointBox].ypos);
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MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
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}
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else if (cd.box[cd.pointBox].boxType == AAGBUT ||
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} else if (cd.box[cd.pointBox].boxType == AAGBUT ||
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cd.box[cd.pointBox].boxType == ARSGBUT ||
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cd.box[cd.pointBox].boxType == TOGGLE ||
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cd.box[cd.pointBox].boxType == TOGGLE1 ||
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@ -2296,8 +2296,7 @@ void InvBoxes(bool InBody, int curX, int curY) {
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InvD[ino].inventoryX + cd.box[cd.pointBox].xpos,
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InvD[ino].inventoryY + cd.box[cd.pointBox].ypos);
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MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
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}
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else if (cd.box[cd.pointBox].boxType == ROTATE) {
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} else if (cd.box[cd.pointBox].boxType == ROTATE) {
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if (bNoLanguage)
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return;
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@ -2446,7 +2445,7 @@ static void ButtonToggle(CORO_PARAM, CONFBOX *box) {
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/**
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* Monitors for POINTED event for inventory icons.
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*/
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void InvLabels(bool InBody, int aniX, int aniY) {
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static void InvLabels(bool InBody, int aniX, int aniY) {
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int index; // Icon pointed to on this call
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INV_OBJECT *invObj;
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@ -2486,7 +2485,7 @@ void InvLabels(bool InBody, int aniX, int aniY) {
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* It seems to set up slideStuff[], an array of possible first-displayed
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* icons set against the matching y-positions of the slider.
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*/
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void AdjustTop() {
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static void AdjustTop() {
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int tMissing, bMissing, nMissing;
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int nsliderYpos;
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int rowsWanted;
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@ -2548,7 +2547,7 @@ void AdjustTop() {
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/**
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* Insert an inventory icon object onto the display list.
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*/
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OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm) {
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static OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm) {
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INV_OBJECT *invObj; // Icon data
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const MULTI_INIT *pmi; // Its INIT structure - from the reel
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IMAGE *pim; // ... you get the picture
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@ -2572,7 +2571,7 @@ OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm) {
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/**
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* Create display objects for the displayed icons in an inventory window.
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*/
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void FillInInventory() {
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static void FillInInventory() {
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int Index; // Index into contents[]
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int n = 0; // index into iconArray[]
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int xpos, ypos;
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@ -2714,7 +2713,7 @@ static OBJECT *AddObject(const FREEL *pfreel, int num) {
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* Display the scroll bar slider.
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*/
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void AddSlider(OBJECT **slide, const FILM *pfilm) {
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static void AddSlider(OBJECT **slide, const FILM *pfilm) {
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SlideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1);
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MultiSetAniXY(*slide, MultiRightmost(RectObject) + (TinselV2 ? NM_SLX : -M_SXOFF + 2) - 1,
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InvD[ino].inventoryY + sliderYpos);
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@ -2724,7 +2723,7 @@ void AddSlider(OBJECT **slide, const FILM *pfilm) {
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/**
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* Display a box with some text in it.
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*/
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void AddBox(int *pi, int i) {
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static void AddBox(int *pi, const int i) {
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int x = InvD[ino].inventoryX + cd.box[i].xpos;
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int y = InvD[ino].inventoryY + cd.box[i].ypos;
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int *pival = cd.box[i].ival;
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@ -2827,7 +2826,7 @@ void AddBox(int *pi, int i) {
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case FLIP:
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pFilm = (const FILM *)LockMem(hWinParts);
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if (*(cd.box[i].ival))
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if (*pival)
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iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi], -1);
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else
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iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi+1], -1);
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@ -2854,7 +2853,7 @@ void AddBox(int *pi, int i) {
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case TOGGLE2:
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pFilm = (const FILM *)LockMem(hWinParts);
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cd.box[i].bi = *(cd.box[i].ival) ? IX_TICK1 : IX_CROSS1;
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cd.box[i].bi = *pival ? IX_TICK1 : IX_CROSS1;
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iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1);
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MultiSetAniXY(iconArray[*pi], x, y);
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MultiSetZPosition(iconArray[*pi], Z_INV_BRECT+1);
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@ -3010,7 +3009,7 @@ static void AddBoxes(bool bPosnSlide) {
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/**
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* Display the scroll bar slider.
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*/
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void AddEWSlider(OBJECT **slide, const FILM *pfilm) {
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static void AddEWSlider(OBJECT **slide, const FILM *pfilm) {
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SlideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1);
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MultiSetAniXY(*slide, InvD[ino].inventoryX + 24 + 127, sliderYpos);
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MultiSetZPosition(*slide, Z_INV_MFRAME);
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@ -3019,7 +3018,7 @@ void AddEWSlider(OBJECT **slide, const FILM *pfilm) {
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/**
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* AddExtraWindow
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*/
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int AddExtraWindow(int x, int y, OBJECT **retObj) {
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static int AddExtraWindow(int x, int y, OBJECT **retObj) {
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int n = 0;
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const FILM *pfilm;
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@ -3098,7 +3097,7 @@ enum InventoryType { EMPTY, FULL, CONF };
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* Construct an inventory window - either a standard one, with
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* background, slider and icons, or a re-sizing window.
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*/
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void ConstructInventory(InventoryType filling) {
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static void ConstructInventory(InventoryType filling) {
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int eH, eV; // Extra width and height
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int n = 0; // Index into object array
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int zpos; // Z-position of frame
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@ -3107,7 +3106,6 @@ void ConstructInventory(InventoryType filling) {
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OBJECT **retObj;
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const FILM *pfilm;
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extern bool RePosition(); // Forward reference
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// Select the object array to use
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if (filling == FULL || filling == CONF) {
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retObj = objArray; // Standard window
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@ -3318,8 +3316,7 @@ void ConstructInventory(InventoryType filling) {
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}
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FillInInventory();
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}
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else if (filling == CONF) {
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} else if (filling == CONF) {
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if (!TinselV2) {
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rect = &retObj[n++];
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title = &retObj[n++];
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@ -3349,7 +3346,7 @@ void ConstructInventory(InventoryType filling) {
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* position of the Translucent object is within limits. If it isn't,
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* adjusts the x/y position of the current inventory and returns true.
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*/
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bool RePosition() {
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static bool RePosition() {
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int p;
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bool bMoveitMoveit = false;
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@ -3393,7 +3390,7 @@ bool RePosition() {
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* Get the cursor's reel, poke in the background palette,
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* and customise the cursor.
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*/
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void AlterCursor(int num) {
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static void AlterCursor(int num) {
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const FREEL *pfreel;
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IMAGE *pim;
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|
||||
@ -3411,7 +3408,7 @@ enum InvCursorFN {IC_AREA, IC_DROP};
|
||||
/**
|
||||
* InvCursor
|
||||
*/
|
||||
void InvCursor(InvCursorFN fn, int CurX, int CurY) {
|
||||
static void InvCursor(InvCursorFN fn, int CurX, int CurY) {
|
||||
static enum { IC_NORMAL, IC_DR, IC_UR, IC_TB, IC_LR,
|
||||
IC_INV, IC_UP, IC_DN } ICursor = IC_NORMAL; // FIXME: local static var
|
||||
|
||||
@ -3520,7 +3517,7 @@ void InvCursor(InvCursorFN fn, int CurX, int CurY) {
|
||||
/**************************************************************************/
|
||||
|
||||
|
||||
void ConvAction(int index) {
|
||||
extern void ConvAction(int index) {
|
||||
assert(ino == INV_CONV); // not conv. window!
|
||||
PMOVER pMover = TinselV2 ? GetMover(GetLeadId()) : NULL;
|
||||
|
||||
@ -3570,7 +3567,7 @@ void ConvAction(int index) {
|
||||
*
|
||||
* Note: ano may (will probably) be set when it's a polygon.
|
||||
*/
|
||||
void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) {
|
||||
extern void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) {
|
||||
thisConvFn = fn;
|
||||
thisConvPoly = hPoly;
|
||||
thisConvActor = ano;
|
||||
@ -3591,7 +3588,7 @@ void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) {
|
||||
/**
|
||||
* Add an icon to the permanent conversation list.
|
||||
*/
|
||||
void PermaConvIcon(int icon, bool bEnd) {
|
||||
extern void PermaConvIcon(int icon, bool bEnd) {
|
||||
int i;
|
||||
|
||||
// See if it's already there
|
||||
@ -3622,28 +3619,28 @@ void PermaConvIcon(int icon, bool bEnd) {
|
||||
|
||||
/*-------------------------------------------------------------------------*/
|
||||
|
||||
void convPos(int fn) {
|
||||
extern void convPos(int fn) {
|
||||
if (fn == CONV_DEF)
|
||||
InvD[INV_CONV].inventoryY = 8;
|
||||
else if (fn == CONV_BOTTOM)
|
||||
InvD[INV_CONV].inventoryY = 150;
|
||||
}
|
||||
|
||||
void ConvPoly(HPOLYGON hPoly) {
|
||||
extern void ConvPoly(HPOLYGON hPoly) {
|
||||
thisConvPoly = hPoly;
|
||||
}
|
||||
|
||||
int GetIcon() {
|
||||
extern int GetIcon() {
|
||||
return thisIcon;
|
||||
}
|
||||
|
||||
void CloseDownConv() {
|
||||
extern void CloseDownConv() {
|
||||
if (InventoryState == ACTIVE_INV && ino == INV_CONV) {
|
||||
KillInventory();
|
||||
}
|
||||
}
|
||||
|
||||
void HideConversation(bool bHide) {
|
||||
extern void HideConversation(bool bHide) {
|
||||
int aniX, aniY;
|
||||
int i;
|
||||
|
||||
@ -3797,7 +3794,7 @@ void HideConversation(bool bHide) {
|
||||
}
|
||||
}
|
||||
|
||||
bool ConvIsHidden() {
|
||||
extern bool ConvIsHidden() {
|
||||
return InventoryHidden;
|
||||
}
|
||||
|
||||
@ -3809,7 +3806,7 @@ bool ConvIsHidden() {
|
||||
/**
|
||||
* Start up an inventory window.
|
||||
*/
|
||||
void PopUpInventory(int invno) {
|
||||
extern void PopUpInventory(int invno) {
|
||||
assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV
|
||||
|| invno == INV_CONF || invno == INV_MENU); // Trying to open illegal inventory
|
||||
|
||||
@ -3853,7 +3850,7 @@ void PopUpInventory(int invno) {
|
||||
}
|
||||
}
|
||||
|
||||
void SetMenuGlobals(CONFINIT *ci) {
|
||||
static void SetMenuGlobals(CONFINIT *ci) {
|
||||
InvD[INV_CONF].MinHicons = InvD[INV_CONF].MaxHicons = InvD[INV_CONF].NoofHicons = ci->h;
|
||||
InvD[INV_CONF].MaxVicons = InvD[INV_CONF].MinVicons = InvD[INV_CONF].NoofVicons = ci->v;
|
||||
InvD[INV_CONF].inventoryX = ci->x;
|
||||
@ -3874,7 +3871,7 @@ void SetMenuGlobals(CONFINIT *ci) {
|
||||
/**
|
||||
* PopupConf
|
||||
*/
|
||||
void OpenMenu(CONFTYPE menuType) {
|
||||
extern void OpenMenu(CONFTYPE menuType) {
|
||||
int curX, curY;
|
||||
|
||||
// In the DW 1 demo, don't allow any menu to be opened
|
||||
@ -4049,8 +4046,7 @@ void OpenMenu(CONFTYPE menuType) {
|
||||
/**
|
||||
* Close down an inventory window.
|
||||
*/
|
||||
|
||||
void KillInventory() {
|
||||
extern void KillInventory() {
|
||||
if (objArray[0] != NULL) {
|
||||
DumpObjArray();
|
||||
DumpDobjArray();
|
||||
@ -4088,7 +4084,7 @@ void KillInventory() {
|
||||
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); // Hide VK after save dialog closes
|
||||
}
|
||||
|
||||
void CloseInventory() {
|
||||
extern void CloseInventory() {
|
||||
// If not active, ignore this
|
||||
if (InventoryState != ACTIVE_INV)
|
||||
return;
|
||||
@ -4115,7 +4111,7 @@ void CloseInventory() {
|
||||
/**
|
||||
* Redraws the icons if appropriate. Also handle button press/toggle effects
|
||||
*/
|
||||
void InventoryProcess(CORO_PARAM, const void *) {
|
||||
extern void InventoryProcess(CORO_PARAM, const void *) {
|
||||
// COROUTINE
|
||||
CORO_BEGIN_CONTEXT;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
@ -4262,7 +4258,7 @@ void InventoryProcess(CORO_PARAM, const void *) {
|
||||
* Appears to find the nearest entry in slideStuff[] to the supplied
|
||||
* y-coordinate.
|
||||
*/
|
||||
int NearestSlideY(int fity) {
|
||||
static int NearestSlideY(int fity) {
|
||||
int nearDist = 1000;
|
||||
int thisDist;
|
||||
int nearI = 0; // Index of nearest fit
|
||||
@ -4282,7 +4278,7 @@ int NearestSlideY(int fity) {
|
||||
* Gets called at the start and end of a drag on the slider, and upon
|
||||
* y-movement during such a drag.
|
||||
*/
|
||||
void SlideSlider(int y, SSFN fn) {
|
||||
static void SlideSlider(int y, SSFN fn) {
|
||||
static int newY = 0, lasti = 0; // FIXME: local static var
|
||||
int gotoY, ati;
|
||||
|
||||
@ -4336,7 +4332,7 @@ void SlideSlider(int y, SSFN fn) {
|
||||
* Gets called at the start and end of a drag on the slider, and upon
|
||||
* y-movement during such a drag.
|
||||
*/
|
||||
void SlideCSlider(int y, SSFN fn) {
|
||||
static void SlideCSlider(int y, SSFN fn) {
|
||||
static int newY = 0; // FIXME: local static var
|
||||
int gotoY;
|
||||
int fc;
|
||||
@ -4467,11 +4463,11 @@ static void SlideMSlider(int x, SSFN fn) {
|
||||
if (cd.box[index].boxFunc == MUSICVOL)
|
||||
SetMidiVolume(*cd.box[index].ival);
|
||||
#ifdef MAC_OPTIONS
|
||||
if (cd.box[index].boxFunc == MASTERVOL)
|
||||
SetSystemVolume(*cd.box[index].ival);
|
||||
if (cd.box[index].boxFunc == MASTERVOL)
|
||||
SetSystemVolume(*cd.box[index].ival);
|
||||
|
||||
if (cd.box[index].boxFunc == SAMPVOL)
|
||||
SetSampleVolume(*cd.box[index].ival);
|
||||
if (cd.box[index].boxFunc == SAMPVOL)
|
||||
SetSampleVolume(*cd.box[index].ival);
|
||||
#endif
|
||||
break;
|
||||
|
||||
@ -4486,7 +4482,7 @@ static void SlideMSlider(int x, SSFN fn) {
|
||||
/**
|
||||
* Called from ChangeingSize() during re-sizing.
|
||||
*/
|
||||
void GettingTaller() {
|
||||
static void GettingTaller() {
|
||||
if (SuppV) {
|
||||
Ychange += SuppV;
|
||||
if (Ycompensate == 'T')
|
||||
@ -4510,7 +4506,7 @@ void GettingTaller() {
|
||||
/**
|
||||
* Called from ChangeingSize() during re-sizing.
|
||||
*/
|
||||
void GettingShorter() {
|
||||
static void GettingShorter() {
|
||||
int StartNvi = InvD[ino].NoofVicons;
|
||||
int StartUv = SuppV;
|
||||
|
||||
@ -4535,7 +4531,7 @@ void GettingShorter() {
|
||||
/**
|
||||
* Called from ChangeingSize() during re-sizing.
|
||||
*/
|
||||
void GettingWider() {
|
||||
static void GettingWider() {
|
||||
int StartNhi = InvD[ino].NoofHicons;
|
||||
int StartUh = SuppH;
|
||||
|
||||
@ -4558,7 +4554,7 @@ void GettingWider() {
|
||||
/**
|
||||
* Called from ChangeingSize() during re-sizing.
|
||||
*/
|
||||
void GettingNarrower() {
|
||||
static void GettingNarrower() {
|
||||
int StartNhi = InvD[ino].NoofHicons;
|
||||
int StartUh = SuppH;
|
||||
|
||||
@ -4584,7 +4580,7 @@ void GettingNarrower() {
|
||||
/**
|
||||
* Called from Xmovement()/Ymovement() during re-sizing.
|
||||
*/
|
||||
void ChangeingSize() {
|
||||
static void ChangeingSize() {
|
||||
/* Make it taller or shorter if necessary. */
|
||||
if (Ychange > 0)
|
||||
GettingTaller();
|
||||
@ -4603,7 +4599,7 @@ void ChangeingSize() {
|
||||
/**
|
||||
* Called from cursor module when cursor moves while inventory is up.
|
||||
*/
|
||||
void Xmovement(int x) {
|
||||
extern void Xmovement(int x) {
|
||||
int aniX, aniY;
|
||||
int i;
|
||||
|
||||
@ -4651,7 +4647,7 @@ void Xmovement(int x) {
|
||||
/**
|
||||
* Called from cursor module when cursor moves while inventory is up.
|
||||
*/
|
||||
void Ymovement(int y) {
|
||||
extern void Ymovement(int y) {
|
||||
int aniX, aniY;
|
||||
int i;
|
||||
|
||||
@ -4703,7 +4699,7 @@ void Ymovement(int y) {
|
||||
/**
|
||||
* Called when a drag is commencing.
|
||||
*/
|
||||
void InvDragStart() {
|
||||
static void InvDragStart() {
|
||||
int curX, curY; // cursor's animation position
|
||||
|
||||
GetCursorXY(&curX, &curY, false);
|
||||
@ -4819,7 +4815,7 @@ void InvDragStart() {
|
||||
/**
|
||||
* Called when a drag is over.
|
||||
*/
|
||||
void InvDragEnd() {
|
||||
static void InvDragEnd() {
|
||||
int curX, curY; // cursor's animation position
|
||||
|
||||
GetCursorXY(&curX, &curY, false);
|
||||
@ -4866,8 +4862,7 @@ static void MenuPageDown() {
|
||||
Select(cd.selBox, true);
|
||||
}
|
||||
} else if (cd.box == hopperBox1) {
|
||||
if (cd.extraBase < numScenes - NUM_RGROUP_BOXES)
|
||||
{
|
||||
if (cd.extraBase < numScenes - NUM_RGROUP_BOXES) {
|
||||
FirstScene(cd.extraBase + (NUM_RGROUP_BOXES - 1));
|
||||
AddBoxes(true);
|
||||
if (cd.selBox)
|
||||
@ -4875,8 +4870,7 @@ static void MenuPageDown() {
|
||||
Select(cd.selBox, true);
|
||||
}
|
||||
} else if (cd.box == hopperBox2) {
|
||||
if (cd.extraBase < numEntries - NUM_RGROUP_BOXES)
|
||||
{
|
||||
if (cd.extraBase < numEntries - NUM_RGROUP_BOXES) {
|
||||
FirstEntry(cd.extraBase+(NUM_RGROUP_BOXES - 1));
|
||||
AddBoxes(true);
|
||||
if (cd.selBox)
|
||||
@ -4910,7 +4904,7 @@ static void MenuPageUp() {
|
||||
/**
|
||||
* MenuAction
|
||||
*/
|
||||
void MenuAction(int i, bool dbl) {
|
||||
static void MenuAction(int i, bool dbl) {
|
||||
|
||||
if (i >= 0) {
|
||||
switch (cd.box[i].boxType) {
|
||||
@ -5047,7 +5041,7 @@ static void ConfActionSpecial(int i) {
|
||||
}
|
||||
// SLIDE_UP and SLIDE_DOWN on d click??????
|
||||
|
||||
void InvPutDown(int index) {
|
||||
static void InvPutDown(int index) {
|
||||
int aniX, aniY;
|
||||
// index is the drop position
|
||||
int hiIndex; // Current position of held item (if in)
|
||||
@ -5097,7 +5091,7 @@ void InvPutDown(int index) {
|
||||
InvCursor(IC_DROP, aniX, aniY);
|
||||
}
|
||||
|
||||
void InvPdProcess(CORO_PARAM, const void *param) {
|
||||
static void InvPdProcess(CORO_PARAM, const void *param) {
|
||||
// COROUTINE
|
||||
CORO_BEGIN_CONTEXT;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
@ -5116,7 +5110,7 @@ void InvPdProcess(CORO_PARAM, const void *param) {
|
||||
CORO_END_CODE;
|
||||
}
|
||||
|
||||
void InvPickup(int index) {
|
||||
static void InvPickup(int index) {
|
||||
INV_OBJECT *invObj;
|
||||
|
||||
// Do nothing if not clicked on anything
|
||||
@ -5236,7 +5230,7 @@ static void InvWalkTo(const Common::Point &coOrds) {
|
||||
}
|
||||
}
|
||||
|
||||
void InvAction() {
|
||||
static void InvAction() {
|
||||
int index;
|
||||
INV_OBJECT *invObj;
|
||||
int aniX, aniY;
|
||||
@ -5318,7 +5312,6 @@ void InvAction() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void InvLook(const Common::Point &coOrds) {
|
||||
int index;
|
||||
INV_OBJECT *invObj;
|
||||
@ -5349,7 +5342,7 @@ static void InvLook(const Common::Point &coOrds) {
|
||||
/********************* Incoming events ************************************/
|
||||
/**************************************************************************/
|
||||
|
||||
void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
|
||||
extern void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
|
||||
if (InventoryHidden)
|
||||
return;
|
||||
|
||||
@ -5486,7 +5479,7 @@ void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
|
||||
* Called from Glitter function invdepict()
|
||||
* Changes (permanently) the animation film for that object.
|
||||
*/
|
||||
void SetObjectFilm(int object, SCNHANDLE hFilm) {
|
||||
extern void SetObjectFilm(int object, SCNHANDLE hFilm) {
|
||||
INV_OBJECT *invObj;
|
||||
|
||||
invObj = GetInvObject(object);
|
||||
@ -5499,7 +5492,7 @@ void SetObjectFilm(int object, SCNHANDLE hFilm) {
|
||||
/**
|
||||
* (Un)serialize the inventory data for save/restore game.
|
||||
*/
|
||||
void syncInvInfo(Common::Serializer &s) {
|
||||
extern void syncInvInfo(Common::Serializer &s) {
|
||||
for (int i = 0; i < NUM_INV; i++) {
|
||||
s.syncAsSint32LE(InvD[i].MinHicons);
|
||||
s.syncAsSint32LE(InvD[i].MinVicons);
|
||||
@ -5541,7 +5534,7 @@ void syncInvInfo(Common::Serializer &s) {
|
||||
* its id, animation film and Glitter script.
|
||||
*/
|
||||
// Note: the SCHANDLE type here has been changed to a void*
|
||||
void RegisterIcons(void *cptr, int num) {
|
||||
extern void RegisterIcons(void *cptr, int num) {
|
||||
numObjects = num;
|
||||
invObjects = (INV_OBJECT *) cptr;
|
||||
|
||||
@ -5588,7 +5581,7 @@ void RegisterIcons(void *cptr, int num) {
|
||||
* Called from Glitter function 'dec_invw()' - Declare the bits that the
|
||||
* inventory windows are constructed from, and special cursors.
|
||||
*/
|
||||
void setInvWinParts(SCNHANDLE hf) {
|
||||
extern void setInvWinParts(SCNHANDLE hf) {
|
||||
#ifdef DEBUG
|
||||
const FILM *pfilm;
|
||||
#endif
|
||||
@ -5605,7 +5598,7 @@ void setInvWinParts(SCNHANDLE hf) {
|
||||
* Called from Glitter function 'dec_flags()' - Declare the language
|
||||
* flag films
|
||||
*/
|
||||
void setFlagFilms(SCNHANDLE hf) {
|
||||
extern void setFlagFilms(SCNHANDLE hf) {
|
||||
#ifdef DEBUG
|
||||
const FILM *pfilm;
|
||||
#endif
|
||||
@ -5618,7 +5611,10 @@ void setFlagFilms(SCNHANDLE hf) {
|
||||
#endif
|
||||
}
|
||||
|
||||
void setConfigStrings(SCNHANDLE *tp) {
|
||||
/**
|
||||
* Called from Glitter function 'DecCStrings()'
|
||||
*/
|
||||
extern void setConfigStrings(SCNHANDLE *tp) {
|
||||
memcpy(configStrings, tp, sizeof(configStrings));
|
||||
}
|
||||
|
||||
@ -5626,7 +5622,7 @@ void setConfigStrings(SCNHANDLE *tp) {
|
||||
* Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
|
||||
* - Declare the heading text and dimensions etc.
|
||||
*/
|
||||
void idec_inv(int num, SCNHANDLE text, int MaxContents,
|
||||
extern void idec_inv(int num, SCNHANDLE text, int MaxContents,
|
||||
int MinWidth, int MinHeight,
|
||||
int StartWidth, int StartHeight,
|
||||
int MaxWidth, int MaxHeight,
|
||||
@ -5679,7 +5675,7 @@ void idec_inv(int num, SCNHANDLE text, int MaxContents,
|
||||
* Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
|
||||
* - Declare the heading text and dimensions etc.
|
||||
*/
|
||||
void idec_convw(SCNHANDLE text, int MaxContents,
|
||||
extern void idec_convw(SCNHANDLE text, int MaxContents,
|
||||
int MinWidth, int MinHeight,
|
||||
int StartWidth, int StartHeight,
|
||||
int MaxWidth, int MaxHeight) {
|
||||
@ -5692,7 +5688,7 @@ void idec_convw(SCNHANDLE text, int MaxContents,
|
||||
* Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
|
||||
* - Declare the heading text and dimensions etc.
|
||||
*/
|
||||
void idec_inv1(SCNHANDLE text, int MaxContents,
|
||||
extern void idec_inv1(SCNHANDLE text, int MaxContents,
|
||||
int MinWidth, int MinHeight,
|
||||
int StartWidth, int StartHeight,
|
||||
int MaxWidth, int MaxHeight) {
|
||||
@ -5705,7 +5701,7 @@ void idec_inv1(SCNHANDLE text, int MaxContents,
|
||||
* Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
|
||||
* - Declare the heading text and dimensions etc.
|
||||
*/
|
||||
void idec_inv2(SCNHANDLE text, int MaxContents,
|
||||
extern void idec_inv2(SCNHANDLE text, int MaxContents,
|
||||
int MinWidth, int MinHeight,
|
||||
int StartWidth, int StartHeight,
|
||||
int MaxWidth, int MaxHeight) {
|
||||
@ -5714,13 +5710,19 @@ void idec_inv2(SCNHANDLE text, int MaxContents,
|
||||
100, 100, true);
|
||||
}
|
||||
|
||||
int InvGetLimit(int invno) {
|
||||
/**
|
||||
* Called from Glitter function 'GetInvLimit()'
|
||||
*/
|
||||
extern int InvGetLimit(int invno) {
|
||||
assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
|
||||
|
||||
return InvD[invno].MaxInvObj;
|
||||
}
|
||||
|
||||
void InvSetLimit(int invno, int MaxContents) {
|
||||
/**
|
||||
* Called from Glitter function 'SetInvLimit()'
|
||||
*/
|
||||
extern void InvSetLimit(int invno, int MaxContents) {
|
||||
assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
|
||||
assert(MaxContents >= InvD[invno].NoofItems); // can't reduce maximum contents below current contents
|
||||
|
||||
@ -5730,7 +5732,10 @@ void InvSetLimit(int invno, int MaxContents) {
|
||||
InvD[invno].MaxInvObj = MaxContents;
|
||||
}
|
||||
|
||||
void InvSetSize(int invno, int MinWidth, int MinHeight,
|
||||
/**
|
||||
* Called from Glitter function 'SetInvSize()'
|
||||
*/
|
||||
extern void InvSetSize(int invno, int MinWidth, int MinHeight,
|
||||
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) {
|
||||
assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
|
||||
|
||||
@ -5757,15 +5762,15 @@ void InvSetSize(int invno, int MinWidth, int MinHeight,
|
||||
|
||||
/**************************************************************************/
|
||||
|
||||
bool IsTopWindow() {
|
||||
extern bool IsTopWindow() {
|
||||
return (InventoryState == BOGUS_INV);
|
||||
}
|
||||
|
||||
bool MenuActive() {
|
||||
extern bool MenuActive() {
|
||||
return (InventoryState == ACTIVE_INV && ino == INV_CONF);
|
||||
}
|
||||
|
||||
bool IsConvWindow() {
|
||||
extern bool IsConvWindow() {
|
||||
return (InventoryState == ACTIVE_INV && ino == INV_CONV);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user