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Update a comment to reflect that some functions have different names now.
svn-id: r12140
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@ -398,7 +398,7 @@ uint32 Sword2Engine::restoreFromBuffer(Memory *buffer, uint32 size) {
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setScrolling();
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// Any music required will be started after we've returned from
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// Restore_control() - see System_menu() in mouse.cpp!
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// restoreControl() - see systemMenuMouse() in mouse.cpp!
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_loopingMusicId = _saveGameHeader.music_id;
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