Implement inventory in Troll's Tale

svn-id: r28987
This commit is contained in:
Eugene Sandulenko 2007-09-20 18:18:10 +00:00
parent 6bf0df51a1
commit 14b89bcf46
5 changed files with 272 additions and 76 deletions

View File

@ -189,8 +189,11 @@ void PictureMgr::drawLine(int x1, int y1, int x2, int y2) {
void PictureMgr::dynamicDrawLine() {
int x1, y1, disp, dx, dy;
x1 = nextByte();
y1 = nextByte();
if ((x1 = nextByte()) >= _minCommand ||
(y1 = nextByte()) >= _minCommand) {
_foffs--;
return;
}
putVirtPixel(x1, y1);
@ -221,8 +224,12 @@ void PictureMgr::dynamicDrawLine() {
void PictureMgr::absoluteDrawLine() {
int x1, y1, x2, y2;
x1 = nextByte();
y1 = nextByte();
if ((x1 = nextByte()) >= _minCommand ||
(y1 = nextByte()) >= _minCommand) {
_foffs--;
return;
}
putVirtPixel(x1, y1);
for (;;) {
@ -325,20 +332,24 @@ void PictureMgr::agiFill(unsigned int x, unsigned int y) {
void PictureMgr::xCorner(bool skipOtherCoords) {
int x1, x2, y1, y2;
x1 = nextByte();
y1 = nextByte();
if ((x1 = nextByte()) >= _minCommand ||
(y1 = nextByte()) >= _minCommand) {
_foffs--;
return;
}
putVirtPixel(x1, y1);
for (;;) {
x2 = nextByte();
if (x2 >= _minCommand)
break;
if (skipOtherCoords)
if (nextByte() >= _minCommand)
break;
if (x2 >= _minCommand)
break;
drawLine(x1, y1, x2, y1);
x1 = x2;
@ -365,8 +376,12 @@ void PictureMgr::xCorner(bool skipOtherCoords) {
void PictureMgr::yCorner(bool skipOtherCoords) {
int x1, x2, y1, y2;
x1 = nextByte();
y1 = nextByte();
if ((x1 = nextByte()) >= _minCommand ||
(y1 = nextByte()) >= _minCommand) {
_foffs--;
return;
}
putVirtPixel(x1, y1);
for (;;) {

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@ -50,12 +50,12 @@ enum AgiPictureVersion {
};
enum AgiPictureFlags {
kPicFNone = (1 >> 0),
kPicFCircle = (1 >> 1),
kPicFStep = (1 >> 2),
kPicFf3Stop = (1 >> 3),
kPicFf3Cont = (1 >> 4),
kPicFTrollMode = (1 >> 5)
kPicFNone = (1 << 0),
kPicFCircle = (1 << 1),
kPicFStep = (1 << 2),
kPicFf3Stop = (1 << 3),
kPicFf3Cont = (1 << 4),
kPicFTrollMode = (1 << 5)
};
class AgiBase;
@ -97,7 +97,7 @@ public:
void setPattern(uint8 code, uint8 num);
void setPictureVersion(AgiPictureVersion version);
void setPictureData(uint8 *data, int len);
void setPictureData(uint8 *data, int len = 4096);
void setPictureFlags(int flags) { _flags = flags; }

View File

@ -801,7 +801,7 @@ void Mickey::drawRoomAnimation() {
objLight[1] = iColor;
objLight[4] += 7;
_vm->_picture->setPictureData(objLight, ARRAYSIZE(objLight));
_vm->_picture->setPictureData(objLight);
_vm->_picture->setPictureFlags(kPicFCircle);
_vm->_picture->drawPicture();
}

View File

@ -39,8 +39,8 @@ Troll::Troll(PreAgiEngine* vm) : _vm(vm) {
// User Interface
void Troll::pressAnyKey() {
_vm->drawStr(24, 4, kColorDefault, IDS_TRO_PRESSANYKEY);
void Troll::pressAnyKey(int col) {
_vm->drawStr(24, col, kColorDefault, IDS_TRO_PRESSANYKEY);
_vm->_gfx->doUpdate();
_vm->getSelection(kSelAnyKey);
}
@ -52,7 +52,7 @@ void Troll::drawMenu(const char *szMenu, int iSel) {
_vm->_gfx->doUpdate();
}
void Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
Common::Event event;
int y;
@ -73,14 +73,13 @@ void Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
drawMenu(szMenu, *iSel);
break;
case Common::EVENT_LBUTTONUP:
return;
return true;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_t:
case Common::KEYCODE_f:
inventory();
*iSel = 0;
drawMenu(szMenu, *iSel);
return false;
break;
case Common::KEYCODE_SPACE:
*iSel += 1;
@ -92,7 +91,7 @@ void Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
break;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
return;
return true;
default:
break;
}
@ -104,31 +103,32 @@ void Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
_vm->_system->updateScreen();
_vm->_system->delayMillis(10);
}
return true;
}
// Graphics
void Troll::drawPic(int iPic, bool f3IsCont, bool clr) {
uint8 frame[] = {
0xf1, 0x3, 0xf9, 0x0, 0x0, 0x9f, 0x0, 0x9f, 0xa7, 0x0, 0xa7, 0x0, 0x0, 0xff
};
_vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
debug(0, "drawPic(%d, %d, %d)", iPic, f3IsCont, clr);
if (clr) {
_vm->clearScreen(0x0f, false);
_vm->_picture->clear();
}
_vm->_picture->setPictureData(frame, ARRAYSIZE(frame));
_vm->_picture->setPictureData(_gameData + IDO_TRO_FRAMEPIC);
_vm->_picture->drawPicture();
_vm->_picture->setPictureData(_gameData + _pictureOffsets[iPic], 4096);
_vm->_picture->setPictureData(_gameData + _pictureOffsets[iPic]);
if (f3IsCont)
if (f3IsCont) {
_vm->_picture->setPictureFlags(kPicFf3Cont);
else
} else {
_vm->_picture->setPictureFlags(kPicFf3Stop);
}
_vm->_picture->drawPicture();
@ -139,16 +139,28 @@ void Troll::drawPic(int iPic, bool f3IsCont, bool clr) {
// Game Logic
void Troll::inventory() {
char szMissing[40];
char tmp[40];
int n;
_vm->clearScreen(0x07);
_vm->drawStr(1, 12, kColorDefault, IDS_TRO_TREASURE_0);
_vm->drawStr(2, 12, kColorDefault, IDS_TRO_TREASURE_1);
for (int i = 0; i < IDI_TRO_MAX_TREASURE - _treasuresLeft; i++) {
n = _inventory[i] - 1;
sprintf(tmp, " %2d ", i + 1);
_vm->drawStr(2 + i, 10, _items[n].bg << 4 | 0x0f, tmp);
_vm->drawStr(2 + i, 14, _items[n].bg << 4 | _items[n].fg, _items[n].name);
}
switch (_treasuresLeft) {
case 1:
sprintf(szMissing, IDS_TRO_TREASURE_5, _treasuresLeft);
_vm->drawStr(20, 10,kColorDefault, szMissing);
sprintf(tmp, IDS_TRO_TREASURE_5, _treasuresLeft);
_vm->drawStr(20, 10, kColorDefault, tmp);
break;
case 0:
_vm->drawStr(20, 1, kColorDefault, IDS_TRO_TREASURE_6);
@ -156,14 +168,12 @@ void Troll::inventory() {
case IDI_TRO_MAX_TREASURE:
_vm->drawStr(3, 17, kColorDefault, IDS_TRO_TREASURE_2);
default:
sprintf(szMissing, IDS_TRO_TREASURE_4, _treasuresLeft);
_vm->drawStr(20, 10,kColorDefault, szMissing);
sprintf(tmp, IDS_TRO_TREASURE_4, _treasuresLeft);
_vm->drawStr(20, 10, kColorDefault, tmp);
break;
}
_vm->drawStr(24, 6, kColorDefault, IDS_TRO_PRESSANYKEY);
_vm->_gfx->doUpdate();
_vm->getSelection(kSelAnyKey);
pressAnyKey(6);
}
void Troll::waitAnyKeyIntro() {
@ -315,7 +325,7 @@ void Troll::tutorial() {
_vm->clearScreen(0x2A);
_vm->drawStr(2, 1, kColorDefault, IDS_TRO_TUTORIAL_19);
for (int i = 0; i < IDI_TRO_MAX_TREASURE; i++)
_vm->drawStr(19 - i, 11, kColorDefault, (const char *)IDS_TRO_NAME_TREASURE[i]);
_vm->drawStr(19 - i, 11, kColorDefault, _items[i].name);
_vm->_gfx->doUpdate();
@ -370,16 +380,41 @@ void Troll::gameOver() {
pressAnyKey();
}
void Troll::drawTroll() {
warning("STUB: drawTroll()");
}
int Troll::drawRoom(char *menu) {
int n;
bool contFlag = false;
if (_locationDescIndex == 1) {
_vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
_vm->clearScreen(0x00, false);
_vm->_picture->clear();
} else {
if (_locationDescIndex != 42) {
if (_roomPicDeltas[_locationDescIndex]) {
contFlag = true;
}
}
drawPic(_locationDescIndex, contFlag, true);
if (_locationDescIndex == 42) {
drawPic(44, false, false); // don't clear
} else {
if (!_isTrollAway) {
drawTroll();
}
}
}
drawPic(_locationDescIndex, false, true);
_vm->_gfx->doUpdate();
// TODO: Troll
char tmp[10];
strncat(menu, (char*)_gameData + IDO_TRO_LOCMESSAGES + _locationDescIndex * 39, 39);
strncat(menu, (char*)_gameData + _locMessagesIdx[_locationDescIndex], 39);
for (int i = 0; i < 3; i++) {
if (_roomDescs[_currentRoom - 1].options[i]) {
@ -395,6 +430,64 @@ int Troll::drawRoom(char *menu) {
return n;
}
void Troll::playTune(int tune, int len) {
warning("STUB: playTune(%d, %d)", tune, len);
}
void Troll::pickupTreasure() {
char tmp[40];
_inventory[IDI_TRO_MAX_TREASURE - _treasuresLeft] = _roomDescIndex;
_roomDescIndex += 16;
if (_locationDescIndex != 24) {
_vm->clearTextArea();
drawPic(_locationDescIndex, false, true);
_vm->_gfx->doUpdate();
}
printUserMessage();
_vm->clearTextArea();
_treasuresLeft--;
switch (_treasuresLeft) {
case 1:
_vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_7);
break;
case 0:
_vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_8);
_vm->drawStr(23, 4, kColorDefault, IDS_TRO_TREASURE_9);
_roomStates[6] = 1;
_locMessagesIdx[6] = IDO_TRO_ALLTREASURES;
break;
default:
sprintf(tmp, IDS_TRO_TREASURE_3, _treasuresLeft);
_vm->drawStr(22, 1, kColorDefault, tmp);
break;
}
pressAnyKey();
}
void Troll::printUserMessage() {
int i;
for (i = 0; i < _userMessages[_roomDescIndex - 1].num; i++) {
_vm->drawStr(21 + i, 1, kColorDefault, _userMessages[_roomDescIndex - 1].msg[i]);
}
if (_roomDescIndex == 34) {
for (i = 0; i < 2; i++)
playTune(5, 11);
}
pressAnyKey();
}
void Troll::gameLoop() {
bool done = false;
char menu[160+5];
@ -405,8 +498,11 @@ void Troll::gameLoop() {
_treasuresLeft = IDI_TRO_MAX_TREASURE;
_haveFlashlight = false;
_locationDescIndex = 0;
_isTrollAway = true;
memset(_roomStates, 0, sizeof(_roomStates));
memset(_inventory, 0, sizeof(_inventory));
while (!done) {
*menu = 0;
@ -415,15 +511,47 @@ void Troll::gameLoop() {
numberOfOptions = drawRoom(menu);
getMenuSel(menu, &currentOption, numberOfOptions);
_moves++;
if (getMenuSel(menu, &currentOption, numberOfOptions)) {
_moves++;
} else {
continue;
}
_roomDescIndex = _roomDescs[_currentRoom - 1].roomDescIndex[currentOption];
switch(_roomDescs[_currentRoom - 1].optionTypes[currentOption]) {
case OT_GO:
_locationDescIndex = _roomDescs[_currentRoom - 1].roomDescIndex[currentOption];
_locationDescIndex = _roomDescIndex;
_currentRoom = _roomPicStartIdx[_locationDescIndex];
_currentRoom += _roomStates[_locationDescIndex];
break;
case OT_GET:
if (!_isTrollAway) {
_roomDescIndex = 34;
printUserMessage();
} else {
for (int i = 0; i < 4; i++) {
playTune(1, 3);
// delayMillis()
}
_roomStates[_locationDescIndex] = 1;
_roomPicDeltas[_locationDescIndex] = 0;
_currentRoom++;
if (_roomConnects[_roomDescIndex - 1] != 0xff) {
_roomStates[_roomConnects[_roomDescIndex - 1]] = 1;
}
if (_roomDescIndex == 1)
_haveFlashlight = true;
_locMessagesIdx[_locationDescIndex] = IDO_TRO_LOCMESSAGES +
(_roomDescIndex + 42) * 39;
pickupTreasure();
}
default:
break;
}
@ -440,16 +568,20 @@ void Troll::fillOffsets() {
for (i = 0; i < IDI_TRO_NUM_OPTIONS; i++)
_options[i] = READ_LE_UINT16(_gameData + IDO_TRO_OPTIONS + i * 2);
for (i = 0; i < IDI_TRO_NUM_NUMROOMS; i++)
for (i = 0; i < IDI_TRO_NUM_NUMROOMS; i++) {
_roomPicStartIdx[i] = _gameData[IDO_TRO_PICSTARTIDX + i];
}
_roomPicDeltas[i] = _gameData[IDO_TRO_ROOMPICDELTAS + i];
_roomConnects[i] = _gameData[IDO_TRO_ROOMCONNECTS + i];
}
for (i = 0; i < IDI_TRO_NUM_LOCDESCS; i++)
_locMessagesIdx[i] = IDO_TRO_LOCMESSAGES + i * 39;
void Troll::fillRoomDescs() {
int start = READ_LE_UINT16(_gameData + IDO_TRO_ROOMDESCS);
int ptr;
int j;
for (int i = 0; i < IDI_TRO_NUM_ROOMDESCS; i++) {
for (i = 0; i < IDI_TRO_NUM_ROOMDESCS; i++, start += 2) {
ptr = READ_LE_UINT16(_gameData + start);
for (j = 0; j < 3; j++)
@ -476,8 +608,29 @@ void Troll::fillRoomDescs() {
for (j = 0; j < 3; j++)
_roomDescs[i].roomDescIndex[j] = _gameData[ptr++];
start += 2;
}
start = IDO_TRO_USERMESSAGES;
for (i = 0; i < IDI_TRO_NUM_USERMSGS; i++, start += 2) {
ptr = READ_LE_UINT16(_gameData + start);
_userMessages[i].num = _gameData[ptr++];
for (j = 0; j < _userMessages[i].num; j++, ptr += 39) {
memcpy(_userMessages[i].msg[j], _gameData + ptr, 39);
_userMessages[i].msg[j][39] = 0;
}
}
start = IDO_TRO_ITEMS;
for (i = 0; i < IDI_TRO_MAX_TREASURE; i++, start += 2) {
ptr = READ_LE_UINT16(_gameData + start);
_items[i].bg = _gameData[ptr++];
_items[i].fg = _gameData[ptr++];
memcpy(_items[i].name, _gameData + ptr, 15);
_items[i].name[15] = 0;
}
}
@ -497,7 +650,6 @@ void Troll::init() {
infile.close();
fillOffsets();
fillRoomDescs();
}
void Troll::run() {

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@ -78,7 +78,7 @@ namespace Agi {
#define IDS_TRO_TREASURE_0 "TREASURES FOUND"
#define IDS_TRO_TREASURE_1 "---------------"
#define IDS_TRO_TREASURE_2 "NONE"
#define IDS_TRO_TREASURE_3 "THERE ARE STILL"
#define IDS_TRO_TREASURE_3 "THERE ARE STILL %d TREASURES TO FIND"
#define IDS_TRO_TREASURE_4 "%d TREASURES TO FIND"
#define IDS_TRO_TREASURE_5 "%d TREASURE TO FIND"
#define IDS_TRO_TREASURE_6 "YOU HAVE FOUND ALL OF THE TREASURES!!"
@ -89,13 +89,6 @@ namespace Agi {
#define IDS_TRO_GAMEOVER_0 "You took %d moves to complete TROLL'S"
#define IDS_TRO_GAMEOVER_1 "TALE. Do you think you can do better?"
const char IDS_TRO_NAME_TREASURE[][16] = {
" FLASHLIGHT ", " BAG OF GOLD ", " BOX OF JEWELS ", " DIAMOND RING ",
" CANDY SUCKER ", "DOLLAR AND CENT", " FIDDLE ", "BAG OF PENNIES ",
" TREASURE CHEST", " PENNY ", " SILVER CUP ", " NECKLACE ",
" SHELL ", " GOLD BRICK ", " GIFT ", " POT OF MONEY "
};
// picture
#define IDI_TRO_PICNUM 47
@ -121,16 +114,26 @@ const char IDS_TRO_NAME_TREASURE[][16] = {
#define IDI_TRO_NUM_OPTIONS 129
#define IDI_TRO_NUM_NUMROOMS 43
#define IDI_TRO_NUM_USERMSGS 34
#define IDI_TRO_NUM_LOCDESCS 59
// offsets
#define IDA_TRO_BINNAME "troll.exe"
#define IDO_TRO_DATA_START 0x1960
#define IDO_TRO_PIC_START 0x3EF5
#define IDO_TRO_LOCMESSAGES 0x1F7C
#define IDO_TRO_ROOMDESCS 0x0082
#define IDO_TRO_OPTIONS 0x0364
#define IDO_TRO_PICSTARTIDX 0x02CD
#define IDO_TRO_DATA_START 0x1960
#define IDO_TRO_PIC_START 0x3EF5
#define IDO_TRO_LOCMESSAGES 0x1F7C
#define IDO_TRO_USERMESSAGES 0x34A4
#define IDO_TRO_ROOMDESCS 0x0082
#define IDO_TRO_OPTIONS 0x0364
#define IDO_TRO_PICSTARTIDX 0x02CD
#define IDO_TRO_ROOMPICDELTAS 0x030C
#define IDO_TRO_ALLTREASURES 0x3B24
#define IDO_TRO_ITEMS 0x34E8
#define IDO_TRO_FRAMEPIC 0x3EC2
#define IDO_TRO_ROOMCONNECTS 0x02FA
enum OptionType {
OT_GO,
@ -145,6 +148,17 @@ struct RoomDesc {
int roomDescIndex[3];
};
struct UserMsg {
int num;
char msg[3][40];
};
struct Item {
byte bg;
byte fg;
char name[16];
};
class Troll {
friend class PreAgiEngine;
public:
@ -159,11 +173,13 @@ private:
int _treasuresLeft;
int _locationDescIndex;
int _numberOfOptions;
int _roomDescIndex;
bool _isTrollAway;
bool _haveFlashlight;
RoomDesc _roomDescs[IDI_TRO_NUM_ROOMDESCS];
int _options[IDI_TRO_NUM_OPTIONS];
int _inventory[IDI_TRO_MAX_TREASURE];
byte *_gameData;
@ -171,29 +187,42 @@ private:
void intro();
void drawPic(int iPic, bool f3IsCont, bool clear);
void drawTroll();
void gameLoop();
void gameOver();
void tutorial();
void credits();
void inventory();
void pickupTreasure();
int drawRoom(char *menu);
void printUserMessage();
void pressAnyKey();
void pressAnyKey(int col = 4);
void waitAnyKeyIntro();
void getMenuSel(const char*, int*, int);
void playTune(int tune, int len);
bool getMenuSel(const char*, int*, int);
void drawMenu(const char *szMenu, int iSel);
void fillOffsets();
void fillRoomDescs();
private:
// These are come from game data
int _pictureOffsets[IDI_TRO_PICNUM];
int _roomPicStartIdx[IDI_TRO_NUM_NUMROOMS];
int _roomPicDeltas[IDI_TRO_NUM_NUMROOMS];
int _roomStates[IDI_TRO_NUM_NUMROOMS];
UserMsg _userMessages[IDI_TRO_NUM_USERMSGS];
int _locMessagesIdx[IDI_TRO_NUM_LOCDESCS];
RoomDesc _roomDescs[IDI_TRO_NUM_ROOMDESCS];
int _options[IDI_TRO_NUM_OPTIONS];
Item _items[IDI_TRO_MAX_TREASURE];
int _roomConnects[IDI_TRO_NUM_OPTIONS];
};
} // End of namespace Agi