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DRACI: Rework formatting of gplCommands
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@ -41,65 +41,65 @@ namespace Draci {
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void Script::setupCommandList() {
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/** A table of all the commands the game player uses */
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static const GPL2Command gplCommands[] = {
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{ 0, 0, "gplend", 0, { }, NULL },
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{ 0, 1, "exit", 0, { }, NULL },
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{ 1, 1, "goto", 1, { kGPL2Ident }, &Script::c_Goto },
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{ 2, 1, "Let", 2, { kGPL2Ident, kGPL2Math }, &Script::c_Let },
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{ 3, 1, "if", 2, { kGPL2Math, kGPL2Ident }, &Script::c_If },
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{ 4, 1, "Start", 2, { kGPL2Ident, kGPL2Str }, &Script::start },
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{ 5, 1, "Load", 2, { kGPL2Ident, kGPL2Str }, &Script::load },
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{ 5, 2, "StartPlay", 2, { kGPL2Ident, kGPL2Str }, &Script::startPlay },
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{ 5, 3, "JustTalk", 0, { }, &Script::justTalk },
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{ 5, 4, "JustStay", 0, { }, &Script::justStay },
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{ 6, 1, "Talk", 2, { kGPL2Ident, kGPL2Str }, &Script::talk },
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{ 7, 1, "ObjStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStat },
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{ 7, 2, "ObjStat_On", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStatOn },
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{ 8, 1, "IcoStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::icoStat },
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{ 9, 1, "Dialogue", 1, { kGPL2Str }, &Script::dialogue },
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{ 9, 2, "ExitDialogue", 0, { }, &Script::exitDialogue },
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{ 9, 3, "ResetDialogue", 0, { }, &Script::resetDialogue },
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{ 9, 4, "ResetDialogueFrom", 0, { }, &Script::resetDialogueFrom },
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{ 9, 5, "ResetBlock", 1, { kGPL2Ident }, &Script::resetBlock },
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{ 10, 1, "WalkOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOn },
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{ 10, 2, "StayOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::stayOn },
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{ 10, 3, "WalkOnPlay", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOnPlay },
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{ 11, 1, "LoadPalette", 1, { kGPL2Str }, &Script::loadPalette },
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{ 12, 1, "SetPalette", 0, { }, &Script::setPalette },
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{ 12, 2, "BlackPalette", 0, { }, &Script::blackPalette },
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{ 13, 1, "FadePalette", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalette },
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{ 13, 2, "FadePalettePlay", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalettePlay },
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{ 14, 1, "NewRoom", 2, { kGPL2Ident, kGPL2Num }, &Script::newRoom },
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{ 15, 1, "ExecInit", 1, { kGPL2Ident }, &Script::execInit },
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{ 15, 2, "ExecLook", 1, { kGPL2Ident }, &Script::execLook },
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{ 15, 3, "ExecUse", 1, { kGPL2Ident }, &Script::execUse },
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{ 18, 1, "LoadMusic", 1, { kGPL2Str }, &Script::loadMusic },
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{ 18, 2, "StartMusic", 0, { }, &Script::startMusic },
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{ 18, 3, "StopMusic", 0, { }, &Script::stopMusic },
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{ 19, 1, "Mark", 0, { }, &Script::mark },
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{ 19, 2, "Release", 0, { }, &Script::release },
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{ 20, 1, "Play", 0, { }, &Script::play },
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{ 21, 1, "LoadMap", 1, { kGPL2Str }, &Script::loadMap },
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{ 21, 2, "RoomMap", 0, { }, &Script::roomMap },
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{ 22, 1, "DisableQuickHero", 0, { }, &Script::disableQuickHero },
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{ 22, 2, "EnableQuickHero", 0, { }, &Script::enableQuickHero },
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{ 23, 1, "DisableSpeedText", 0, { }, &Script::disableSpeedText },
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{ 23, 2, "EnableSpeedText", 0, { }, &Script::enableSpeedText },
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{ 24, 1, "QuitGame", 0, { }, &Script::quitGame },
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{ 25, 1, "PushNewRoom", 0, { }, &Script::pushNewRoom },
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{ 25, 2, "PopNewRoom", 0, { }, &Script::popNewRoom },
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{ 0, 0, "gplend", 0, { }, NULL },
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{ 0, 1, "exit", 0, { }, NULL },
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{ 1, 1, "goto", 1, { kGPL2Ident }, &Script::c_Goto },
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{ 2, 1, "Let", 2, { kGPL2Ident, kGPL2Math }, &Script::c_Let },
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{ 3, 1, "if", 2, { kGPL2Math, kGPL2Ident }, &Script::c_If },
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{ 4, 1, "Start", 2, { kGPL2Ident, kGPL2Str }, &Script::start },
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{ 5, 1, "Load", 2, { kGPL2Ident, kGPL2Str }, &Script::load },
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{ 5, 2, "StartPlay", 2, { kGPL2Ident, kGPL2Str }, &Script::startPlay },
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{ 5, 3, "JustTalk", 0, { }, &Script::justTalk },
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{ 5, 4, "JustStay", 0, { }, &Script::justStay },
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{ 6, 1, "Talk", 2, { kGPL2Ident, kGPL2Str }, &Script::talk },
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{ 7, 1, "ObjStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStat },
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{ 7, 2, "ObjStat_On", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStatOn },
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{ 8, 1, "IcoStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::icoStat },
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{ 9, 1, "Dialogue", 1, { kGPL2Str }, &Script::dialogue },
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{ 9, 2, "ExitDialogue", 0, { }, &Script::exitDialogue },
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{ 9, 3, "ResetDialogue", 0, { }, &Script::resetDialogue },
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{ 9, 4, "ResetDialogueFrom", 0, { }, &Script::resetDialogueFrom },
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{ 9, 5, "ResetBlock", 1, { kGPL2Ident }, &Script::resetBlock },
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{ 10, 1, "WalkOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOn },
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{ 10, 2, "StayOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::stayOn },
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{ 10, 3, "WalkOnPlay", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOnPlay },
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{ 11, 1, "LoadPalette", 1, { kGPL2Str }, &Script::loadPalette },
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{ 12, 1, "SetPalette", 0, { }, &Script::setPalette },
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{ 12, 2, "BlackPalette", 0, { }, &Script::blackPalette },
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{ 13, 1, "FadePalette", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalette },
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{ 13, 2, "FadePalettePlay", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalettePlay },
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{ 14, 1, "NewRoom", 2, { kGPL2Ident, kGPL2Num }, &Script::newRoom },
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{ 15, 1, "ExecInit", 1, { kGPL2Ident }, &Script::execInit },
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{ 15, 2, "ExecLook", 1, { kGPL2Ident }, &Script::execLook },
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{ 15, 3, "ExecUse", 1, { kGPL2Ident }, &Script::execUse },
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{ 18, 1, "LoadMusic", 1, { kGPL2Str }, &Script::loadMusic },
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{ 18, 2, "StartMusic", 0, { }, &Script::startMusic },
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{ 18, 3, "StopMusic", 0, { }, &Script::stopMusic },
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{ 19, 1, "Mark", 0, { }, &Script::mark },
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{ 19, 2, "Release", 0, { }, &Script::release },
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{ 20, 1, "Play", 0, { }, &Script::play },
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{ 21, 1, "LoadMap", 1, { kGPL2Str }, &Script::loadMap },
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{ 21, 2, "RoomMap", 0, { }, &Script::roomMap },
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{ 22, 1, "DisableQuickHero", 0, { }, &Script::disableQuickHero },
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{ 22, 2, "EnableQuickHero", 0, { }, &Script::enableQuickHero },
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{ 23, 1, "DisableSpeedText", 0, { }, &Script::disableSpeedText },
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{ 23, 2, "EnableSpeedText", 0, { }, &Script::enableSpeedText },
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{ 24, 1, "QuitGame", 0, { }, &Script::quitGame },
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{ 25, 1, "PushNewRoom", 0, { }, &Script::pushNewRoom },
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{ 25, 2, "PopNewRoom", 0, { }, &Script::popNewRoom },
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// The following commands are not used in the original game files.
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{ 16, 1, "RepaintInventory", 0, { }, NULL },
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{ 16, 2, "ExitInventory", 0, { }, NULL },
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{ 17, 1, "ExitMap", 0, { }, NULL },
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{ 18, 4, "FadeOutMusic", 1, { kGPL2Num }, NULL },
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{ 18, 5, "FadeInMusic", 1, { kGPL2Num }, NULL },
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{ 16, 1, "RepaintInventory", 0, { }, NULL },
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{ 16, 2, "ExitInventory", 0, { }, NULL },
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{ 17, 1, "ExitMap", 0, { }, NULL },
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{ 18, 4, "FadeOutMusic", 1, { kGPL2Num }, NULL },
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{ 18, 5, "FadeInMusic", 1, { kGPL2Num }, NULL },
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// The following commands are not even defined in the game
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// sources, but their numbers are allocated for internal
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// purposes of the old player.
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{ 26, 1, "ShowCheat", 0, { }, NULL },
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{ 26, 2, "HideCheat", 0, { }, NULL },
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{ 26, 3, "ClearCheat", 1, { kGPL2Num }, NULL },
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{ 27, 1, "FeedPassword", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, NULL }
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{ 26, 1, "ShowCheat", 0, { }, NULL },
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{ 26, 2, "HideCheat", 0, { }, NULL },
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{ 26, 3, "ClearCheat", 1, { kGPL2Num }, NULL },
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{ 27, 1, "FeedPassword", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, NULL }
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};
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/** Operators used by the mathematical evaluator */
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