Store game title in savefile. Lets us not guess which game save is made for

as it is not possible to tell that by md5. Bumbed savegame version.

svn-id: r19113
This commit is contained in:
Eugene Sandulenko 2005-10-16 17:19:52 +00:00
parent 68c5fe52c2
commit 1529b1ad0a

View File

@ -39,7 +39,7 @@
#include "saga/scene.h"
#include "saga/script.h"
#define CURRENT_SAGA_VER 4
#define CURRENT_SAGA_VER 5
namespace Saga {
@ -158,8 +158,10 @@ void SagaEngine::fillSaveList() {
}
#define TITLESIZE 80
void SagaEngine::save(const char *fileName, const char *saveName) {
Common::OutSaveFile *out;
char title[TITLESIZE];
if (!(out = _saveFileMan->openForSaving(fileName))) {
return;
@ -172,6 +174,11 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
out->write(&_saveHeader, sizeof(_saveHeader));
// Original game title
memset(title, 0, TITLESIZE);
strncpy(title, getGameDescription()->title, TITLESIZE);
out->write(title, TITLESIZE);
// Surrounding scene
out->writeSint32LE(_scene->getOutsetSceneNumber());
@ -203,6 +210,7 @@ void SagaEngine::load(const char *fileName) {
int commonBufferSize;
int sceneNumber, insetSceneNumber;
int mapx, mapy;
char title[TITLESIZE];
if (!(in = _saveFileMan->openForLoading(fileName))) {
return;
@ -220,6 +228,11 @@ void SagaEngine::load(const char *fileName) {
error("SagaEngine::load wrong format");
}
if (_saveHeader.version > 4) {
in->read(title, TITLESIZE);
debug(2, "Save is for: %s", title);
}
// Surrounding scene
sceneNumber = in->readSint32LE();