PEGASUS: Implement deleting items when inventory is full

This commit is contained in:
Matthew Hoops 2011-10-17 09:21:49 -04:00
parent 5c2a89dc4a
commit 1529ed0891
9 changed files with 137 additions and 9 deletions

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@ -222,6 +222,7 @@ void AIArea::playAIAreaSequence(const tLowerClientSignature, const tLowerAreaSig
vm->_cursor->hide();
while (_middleAreaMovie.isRunning()) {
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
}
@ -245,6 +246,7 @@ void AIArea::playAIAreaSequence(const tLowerClientSignature, const tLowerAreaSig
vm->_cursor->hide();
while (_rightAreaMovie.isRunning()) {
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
}

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@ -292,11 +292,9 @@ const tRoomID kMars28 = 29;
const tRoomID kMars29 = 30;
const tRoomID kMars30 = 31;
const tRoomID kMars31 = 32;
const tRoomID kMars31South = 33;
const tRoomID kMars32 = 34;
const tRoomID kMars33 = 35;
const tRoomID kMars33North = 36;
const tRoomID kMars34 = 37;
const tRoomID kMars36 = 39;
const tRoomID kMars37 = 40;
const tRoomID kMars38 = 41;
@ -308,7 +306,6 @@ const tRoomID kMars45 = 47;
const tRoomID kMars46 = 48;
const tRoomID kMars47 = 49;
const tRoomID kMars48 = 50;
const tRoomID kMars49 = 51;
const tRoomID kMars50 = 52;
const tRoomID kMars51 = 53;
const tRoomID kMars52 = 54;

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@ -53,8 +53,11 @@ enum tShuttleWeaponSelection {
};
const tRoomID kMars0A = 0;
const tRoomID kMars31South = 33;
const tRoomID kMars34 = 37;
const tRoomID kMars35 = 38;
const tRoomID kMars39 = 42;
const tRoomID kMars49 = 51;
const tRoomID kMars60 = 58;
const tRoomID kMarsMaze004 = 60;
const tRoomID kMarsMaze200 = 224;

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@ -112,7 +112,6 @@ const tRoomID kTSA23Cyan = 24;
const tRoomID kTSA24Cyan = 25;
const tRoomID kTSA25Cyan = 26;
const tRoomID kTSA21Red = 27;
const tRoomID kTSA22Red = 28;
const tRoomID kTSA23Red = 29;
const tRoomID kTSA24Red = 30;
const tRoomID kTSA25Red = 31;

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@ -50,6 +50,7 @@ protected:
// Room IDs.
const tRoomID kTSA00 = 0;
const tRoomID kTSA22Red = 28;
const tRoomID kTSA37 = 42;
class FullTSA : public Neighborhood {

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@ -173,8 +173,6 @@ const tAlternateID kAltWSCPeopleAtW19North = 3;
// Room IDs.
const tRoomID kWSC02 = 1;
const tRoomID kWSC02Morph = 2;
const tRoomID kWSC02Messages = 3;
const tRoomID kWSC03 = 4;
const tRoomID kWSC04 = 5;
const tRoomID kWSC06 = 6;
@ -233,7 +231,6 @@ const tRoomID kWSC60North = 58;
const tRoomID kWSC61 = 59;
const tRoomID kWSC61South = 60;
const tRoomID kWSC61West = 61;
const tRoomID kWSC62 = 62;
const tRoomID kWSC63 = 63;
const tRoomID kWSC64 = 64;
const tRoomID kWSC65 = 65;

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@ -35,6 +35,9 @@ const tDisplayOrder kWSCMoleculeBinOrder = kMonitorLayer;
const tDisplayOrder kWSCMoleculesMovieOrder = kWSCMoleculeBinOrder + 1;
const tRoomID kWSC01 = 0;
const tRoomID kWSC02Morph = 2;
const tRoomID kWSC02Messages = 3;
const tRoomID kWSC62 = 62;
class WSC : public Neighborhood {
public:

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@ -1227,9 +1227,8 @@ tInventoryResult PegasusEngine::addItemToInventory(InventoryItem *item) {
else
result = _items.addItem(item);
// TODO
if (result == kTooMuchWeight)
error("Out of inventory space");
destroyInventoryItem(pickItemToDestroy());
} while (result != kInventoryOK);
GameState.setTakenItem(item, true);
@ -1945,4 +1944,129 @@ void PegasusEngine::drawScaledFrame(const Graphics::Surface *frame, uint16 x, ui
scaledFrame.free();
}
void PegasusEngine::destroyInventoryItem(const tItemID itemID) {
InventoryItem *item = (InventoryItem *)g_allItems.findItemByID(itemID);
ItemExtraEntry entry;
switch (itemID) {
case kAirMask:
item->findItemExtra(kRemoveAirMask, entry);
item->setItemRoom(kMarsID, kMars49, kSouth);
break;
case kArgonCanister:
item->findItemExtra(kRemoveArgon, entry);
item->setItemRoom(kWSCID, kWSC02Morph, kSouth);
break;
case kCrowbar:
item->findItemExtra(kRemoveCrowbar, entry);
item->setItemRoom(kMarsID, kMars34, kSouth);
break;
case kJourneymanKey:
item->findItemExtra(kRemoveJourneymanKey, entry);
item->setItemRoom(kFullTSAID, kTSA22Red, kEast);
break;
case kMarsCard:
item->findItemExtra(kRemoveMarsCard, entry);
item->setItemRoom(kMarsID, kMars31South, kSouth);
break;
case kNitrogenCanister:
item->findItemExtra(kRemoveNitrogen, entry);
item->setItemRoom(kWSCID, kWSC02Messages, kSouth);
break;
case kOrangeJuiceGlassEmpty:
item->findItemExtra(kRemoveGlass, entry);
item->setItemRoom(kCaldoriaID, kCaldoriaReplicator, kNorth);
break;
case kPoisonDart:
item->findItemExtra(kRemoveDart, entry);
item->setItemRoom(kWSCID, kWSC01, kWest);
break;
case kSinclairKey:
item->findItemExtra(kRemoveSinclairKey, entry);
item->setItemRoom(kWSCID, kWSC02Morph, kSouth);
break;
default:
return;
}
g_interface->setCurrentInventoryItemID(itemID);
g_AIArea->playAIAreaSequence(kInventorySignature, kMiddleAreaSignature, entry.extraStart, entry.extraStop);
removeItemFromInventory(item);
}
tItemID PegasusEngine::pickItemToDestroy() {
/*
Must pick an item to destroy
Part I: Polite -- try to find an item that's been used
Part II: Desperate -- return the first available item.
*/
// Polite:
if (playerHasItemID(kOrangeJuiceGlassEmpty))
return kOrangeJuiceGlassEmpty;
if (playerHasItemID(kPoisonDart)) {
if (GameState.getCurrentNeighborhood() != kWSCID ||
GameState.getWSCAnalyzedDart())
return kPoisonDart;
}
if (playerHasItemID(kJourneymanKey)) {
if (GameState.getTSAState() >= kTSAPlayerGotHistoricalLog &&
GameState.getTSAState() != kPlayerOnWayToPrehistoric &&
GameState.getTSAState() != kPlayerWentToPrehistoric)
return kJourneymanKey;
}
if (playerHasItemID(kMarsCard)) {
if (GameState.getCurrentNeighborhood() != kMarsID || GameState.getMarsArrivedBelow())
return kMarsCard;
}
// Don't want to deal with deleting the sinclair key and argon canister, since it's
// impossible to pick them up one at a time.
if (playerHasItemID(kNitrogenCanister)) {
if (GameState.getScoringGotCardBomb() && GameState.getCurrentNeighborhood() != kMarsID)
return kNitrogenCanister;
}
if (playerHasItemID(kCrowbar)) {
if (GameState.getCurrentNeighborhood() == kWSCID) {
if (GameState.getCurrentRoom() >= kWSC62)
return kCrowbar;
} else if (GameState.getCurrentNeighborhood() == kMarsID) {
if (GameState.getScoringGotCardBomb())
return kCrowbar;
} else
return kCrowbar;
}
if (playerHasItemID(kAirMask)) {
if (GameState.getCurrentNeighborhood() == kMarsID) {
if (g_neighborhood->getAirQuality(GameState.getCurrentRoom()) == kAirQualityGood)
return kAirMask;
} else if (GameState.getCurrentNeighborhood() != kNoradAlphaID &&
GameState.getCurrentNeighborhood() != kNoradDeltaID) {
return kAirMask;
}
}
// Desperate:
if (playerHasItemID(kPoisonDart))
return kPoisonDart;
if (playerHasItemID(kJourneymanKey))
return kJourneymanKey;
if (playerHasItemID(kMarsCard))
return kMarsCard;
if (playerHasItemID(kNitrogenCanister))
return kNitrogenCanister;
if (playerHasItemID(kCrowbar))
return kCrowbar;
if (playerHasItemID(kAirMask))
return kAirMask;
// Should never get this far...
error("Could not find item to delete");
return kNoItemID;
}
} // End of namespace Pegasus

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@ -223,6 +223,8 @@ private:
Inventory _biochips;
tItemID _currentItemID;
tItemID _currentBiochipID;
void destroyInventoryItem(const tItemID itemID);
tItemID pickItemToDestroy();
// TimeBases
Common::List<TimeBase *> _timeBases;