AGI: revert "motion type check in objectstop AGI3"

Caused issues with mouse support (that AGI on DOS never had).
e.g. KQ1/KQ2 on end of mouse click move Graham automatically falls
into water.

The check was added in AGI3 only, but maybe non-DOS interpreters
had it before. Or maybe mouse support was actually implemented
differently. Needs more investigating.
This commit is contained in:
Martin Kiewitz 2016-01-31 14:49:52 +01:00
parent 121415ef1f
commit 1548f2cebf
2 changed files with 4 additions and 8 deletions

View File

@ -210,13 +210,9 @@ void AgiEngine::inDestination(ScreenObjEntry *screenObj) {
void AgiEngine::motionMoveObjStop(ScreenObjEntry *screenObj) {
screenObj->stepSize = screenObj->move_stepSize;
uint16 agiVersion = getVersion();
if (agiVersion >= 0x3000) {
// this check was only done for AGI3
if (screenObj->motionType != kMotionEgo) {
setflag(screenObj->move_flag, true);
}
} else {
// This check for motionType was only done in AGI3.
// But we use this motion type for mouse movement, so we need to check in any case, otherwise it will cause glitches.
if (screenObj->motionType != kMotionEgo) {
setflag(screenObj->move_flag, true);
}

View File

@ -58,7 +58,7 @@ enum MotionType {
kMotionWander = 1,
kMotionFollowEgo = 2,
kMotionMoveObj = 3,
kMotionEgo = 4
kMotionEgo = 4 // used by us for mouse movement only?
};
enum CycleType {