mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-05 02:17:05 +00:00
BURIED: Improve code readability
This commit is contained in:
parent
f750b97687
commit
1552759e62
@ -551,11 +551,12 @@ GenericCavernDoorMainView::GenericCavernDoorMainView(BuriedEngine *vm, Window *v
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int GenericCavernDoorMainView::postEnterRoom(Window *viewWindow, const Location &priorLocation) {
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SceneViewWindow *sceneView = ((SceneViewWindow *)viewWindow);
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Location &loc = _staticData.location;
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if (_staticData.location.node == 7 && (_staticData.location.timeZone != priorLocation.timeZone ||
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_staticData.location.environment != priorLocation.environment || _staticData.location.node != priorLocation.node ||
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_staticData.location.facing != priorLocation.facing || _staticData.location.orientation != priorLocation.orientation ||
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_staticData.location.depth != priorLocation.depth) && !sceneView->isNumberInGlobalFlagTable(offsetof(GlobalFlags, evcapBaseID), offsetof(GlobalFlags, evcapNumCaptured), MAYAN_EVIDENCE_BROKEN_GLASS_PYRAMID))
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if (loc.node == 7 && (loc.timeZone != priorLocation.timeZone ||
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loc.environment != priorLocation.environment || loc.node != priorLocation.node ||
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loc.facing != priorLocation.facing || loc.orientation != priorLocation.orientation ||
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loc.depth != priorLocation.depth) && !sceneView->isNumberInGlobalFlagTable(offsetof(GlobalFlags, evcapBaseID), offsetof(GlobalFlags, evcapNumCaptured), MAYAN_EVIDENCE_BROKEN_GLASS_PYRAMID))
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sceneView->displayLiveText(_vm->getString(IDS_MBT_EVIDENCE_PRESENT));
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return SC_TRUE;
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}
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@ -1300,6 +1301,7 @@ int ArrowGodHead::mouseUp(Window *viewWindow, const Common::Point &pointLocation
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SceneViewWindow *sceneView = ((SceneViewWindow *)viewWindow);
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GlobalFlags &globalFlags = sceneView->getGlobalFlags();
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BioChipRightWindow *bioChipRightWindow = ((GameUIWindow *)viewWindow->getParent())->_bioChipRightWindow;
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Location &loc = _staticData.location;
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// For walkthrough mode, don't allow input
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if (globalFlags.generalWalkthroughMode == 1 && (_headID == 0 || _headID == 3))
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@ -1320,15 +1322,15 @@ int ArrowGodHead::mouseUp(Window *viewWindow, const Common::Point &pointLocation
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// Play the proper movie
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int currentSoundID = -1;
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if (headStatus == 2)
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 14), 128, false, true);
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 14), 128, false, true);
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else
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 13), 128, false, true);
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 13), 128, false, true);
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if ((_headID == 1 || _headID == 2) && headStatus == 0) {
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if (_staticData.location.node == 0)
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 127);
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if (loc.node == 0)
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 127);
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else
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 96);
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 96);
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}
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sceneView->playSynchronousAnimation(_headAnimations[headStatus]);
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@ -1341,14 +1343,14 @@ int ArrowGodHead::mouseUp(Window *viewWindow, const Common::Point &pointLocation
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byte headCStatus = globalFlags.myAGHeadCStatus;
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byte headDStatus = globalFlags.myAGHeadDStatus;
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if (_staticData.location.node == 0) {
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if (loc.node == 0) {
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if (headAStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(128, false, 0, 0);
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else if (headDStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(64, false, 0, 0);
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else
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_vm->_sound->adjustSecondaryAmbientSoundVolume(0, false, 0, 0);
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} else if (_staticData.location.node == 2) {
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} else if (loc.node == 2) {
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if (headAStatus == 0 || headDStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(128, false, 0, 0);
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else
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@ -1357,10 +1359,10 @@ int ArrowGodHead::mouseUp(Window *viewWindow, const Common::Point &pointLocation
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_vm->_sound->stopSoundEffect(currentSoundID);
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if (_staticData.location.node == 0 && (headBStatus < 3 && headCStatus < 3))
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 127);
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else if (_staticData.location.node == 2 && (headBStatus < 3 && headCStatus < 3))
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 96);
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if (loc.node == 0 && (headBStatus < 3 && headCStatus < 3))
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 127);
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else if (loc.node == 2 && (headBStatus < 3 && headCStatus < 3))
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 96);
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if (headStatus & 1)
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setHeadOpenedTime(_headID, g_system->getMillis());
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@ -1455,6 +1457,7 @@ int ArrowGodHead::timerCallback(Window *viewWindow) {
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SceneViewWindow *sceneView = ((SceneViewWindow *)viewWindow);
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GlobalFlags &globalFlags = sceneView->getGlobalFlags();
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BioChipRightWindow *bioChipRightWindow = ((GameUIWindow *)viewWindow->getParent())->_bioChipRightWindow;
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Location &loc = _staticData.location;
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for (int i = 0; i < 4; i++) {
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uint32 lastStartedTimer = getHeadOpenedTime(i);
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@ -1473,9 +1476,9 @@ int ArrowGodHead::timerCallback(Window *viewWindow) {
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int currentSoundID = -1;
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if (status == 2)
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 14), 128, false, true);
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 14), 128, false, true);
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else
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 13), 128, false, true);
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currentSoundID = _vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 13), 128, false, true);
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sceneView->playSynchronousAnimation(_headAnimations[status]);
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@ -1489,14 +1492,14 @@ int ArrowGodHead::timerCallback(Window *viewWindow) {
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byte headCStatus = globalFlags.myAGHeadCStatus;
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byte headDStatus = globalFlags.myAGHeadDStatus;
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if (_staticData.location.node == 0) {
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if (loc.node == 0) {
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if (headAStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(128, false, 0, 0);
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else if (headDStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(64, false, 0, 0);
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else
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_vm->_sound->adjustSecondaryAmbientSoundVolume(0, false, 0, 0);
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} else if (_staticData.location.node == 2) {
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} else if (loc.node == 2) {
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if (headAStatus == 0 || headDStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(128, false, 0, 0);
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else
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@ -1505,10 +1508,10 @@ int ArrowGodHead::timerCallback(Window *viewWindow) {
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// Play the door closing sound, if applicable
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if (i == 1 || i == 2) {
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if (_staticData.location.node == 0 && (headBStatus == 0 || headCStatus == 0))
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 127);
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else if (_staticData.location.node == 2 && (headBStatus == 0 || headCStatus == 0))
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 96);
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if (loc.node == 0 && (headBStatus == 0 || headCStatus == 0))
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 127);
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else if (loc.node == 2 && (headBStatus == 0 || headCStatus == 0))
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 96);
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}
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}
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@ -1521,21 +1524,21 @@ int ArrowGodHead::timerCallback(Window *viewWindow) {
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sceneView->setGlobalFlagByte(offsetof(GlobalFlags, myAGHeadAStatus) + i, status);
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if (status == 2)
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_vm->_sound->playSynchronousSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 14), 128);
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_vm->_sound->playSynchronousSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 14), 128);
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else
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_vm->_sound->playSynchronousSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 13), 128);
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_vm->_sound->playSynchronousSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 13), 128);
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byte headAStatus = globalFlags.myAGHeadAStatus;
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byte headDStatus = globalFlags.myAGHeadDStatus;
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if (_staticData.location.node == 0) {
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if (loc.node == 0) {
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if (headAStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(128, false, 0, 0);
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else if (headDStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(64, false, 0, 0);
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else
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_vm->_sound->adjustSecondaryAmbientSoundVolume(0, false, 0, 0);
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} else if (_staticData.location.node == 2) {
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} else if (loc.node == 2) {
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if (headAStatus == 0 || headDStatus == 0)
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_vm->_sound->adjustSecondaryAmbientSoundVolume(128, false, 0, 0);
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else
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@ -1546,10 +1549,10 @@ int ArrowGodHead::timerCallback(Window *viewWindow) {
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bioChipRightWindow->sceneChanged();
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if (_headID == 1 || _headID == 2) {
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if (_staticData.location.node == 0)
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 127);
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else if (_staticData.location.node == 2)
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_vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 11), 96);
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if (loc.node == 0)
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 127);
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else if (loc.node == 2)
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_vm->_sound->playSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, 11), 96);
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}
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}
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}
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@ -1689,13 +1692,14 @@ int ArrowGodDepthChange::postEnterRoom(Window *viewWindow, const Location &prior
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int ArrowGodDepthChange::postExitRoom(Window *viewWindow, const Location &newLocation) {
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SceneViewWindow *sceneView = ((SceneViewWindow *)viewWindow);
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Location &loc = _staticData.location;
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if (_staticData.location.timeZone == newLocation.timeZone &&
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_staticData.location.environment == newLocation.environment &&
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_staticData.location.node == newLocation.node &&
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_staticData.location.facing == newLocation.facing &&
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_staticData.location.orientation == newLocation.orientation &&
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_staticData.location.depth == newLocation.depth &&
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if (loc.timeZone == newLocation.timeZone &&
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loc.environment == newLocation.environment &&
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loc.node == newLocation.node &&
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loc.facing == newLocation.facing &&
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loc.orientation == newLocation.orientation &&
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loc.depth == newLocation.depth &&
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!_scheduledDepthChange) {
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// Notify the player of his gruesome death
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sceneView->showDeathScene(13);
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@ -1743,29 +1747,28 @@ int ArrowGodDepthChange::timerCallback(Window *viewWindow) {
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SceneViewWindow *sceneView = ((SceneViewWindow *)viewWindow);
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GlobalFlags &globalFlags = sceneView->getGlobalFlags();
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BioChipRightWindow *bioChipRightWindow = ((GameUIWindow *)viewWindow->getParent())->_bioChipRightWindow;
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Location &loc = _staticData.location;
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SceneBase::timerCallback(viewWindow);
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// Check to see if we moved into a death scene
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if (_staticData.location.timeZone == 2 && _staticData.location.environment == 5 &&
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_staticData.location.node == 1 && _staticData.location.facing == 3 &&
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_staticData.location.orientation == 1 && (_staticData.location.depth == 1 ||
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_staticData.location.depth == 3 || _staticData.location.depth == 11 ||
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_staticData.location.depth == 7 || _staticData.location.depth == 5 ||
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_staticData.location.depth == 9)) {
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if (_staticData.location.depth == 1)
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if (loc.timeZone == 2 && loc.environment == 5 &&
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loc.node == 1 && loc.facing == 3 &&
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loc.orientation == 1 && (
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loc.depth == 1 || loc.depth == 3 || loc.depth == 11 ||
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loc.depth == 7 || loc.depth == 5 || loc.depth == 9)) {
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if (loc.depth == 1)
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sceneView->playSynchronousAnimation(19);
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sceneView->showDeathScene(13);
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return SC_DEATH;
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}
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if (_staticData.location.timeZone == 2 && _staticData.location.environment == 5 &&
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_staticData.location.node == 3 && _staticData.location.facing == 3 &&
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_staticData.location.orientation == 1 && (_staticData.location.depth == 2 ||
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_staticData.location.depth == 3 || _staticData.location.depth == 11 ||
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_staticData.location.depth == 10 || _staticData.location.depth == 6 ||
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_staticData.location.depth == 7)) {
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if (loc.timeZone == 2 && loc.environment == 5 &&
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loc.node == 3 && loc.facing == 3 &&
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loc.orientation == 1 && (
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loc.depth == 2 || loc.depth == 3 || loc.depth == 11 ||
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loc.depth == 10 || loc.depth == 6 || loc.depth == 7)) {
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sceneView->playSynchronousAnimation(17);
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sceneView->showDeathScene(13);
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return SC_DEATH;
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@ -1786,7 +1789,7 @@ int ArrowGodDepthChange::timerCallback(Window *viewWindow) {
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if (status & 1) {
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status--;
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sceneView->setGlobalFlagByte(offsetof(GlobalFlags, myAGHeadAStatus) + i, status);
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_vm->_sound->playSynchronousSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, (status == 2) ? 14 : 13), 128);
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_vm->_sound->playSynchronousSoundEffect(_vm->getFilePath(loc.timeZone, loc.environment, (status == 2) ? 14 : 13), 128);
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_scheduledDepthChange = true;
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adjustSpearVolume(viewWindow);
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}
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@ -1797,8 +1800,7 @@ int ArrowGodDepthChange::timerCallback(Window *viewWindow) {
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if (_scheduledDepthChange) {
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_scheduledDepthChange = false;
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Location location = _staticData.location;
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sceneView->jumpToScene(location);
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sceneView->jumpToScene(loc);
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}
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return SC_TRUE;
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@ -1855,6 +1857,7 @@ DeathGodAltar::DeathGodAltar(BuriedEngine *vm, Window *viewWindow, const Locatio
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int DeathGodAltar::postEnterRoom(Window *viewWindow, const Location &priorLocation) {
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SceneViewWindow *sceneView = ((SceneViewWindow *)viewWindow);
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GlobalFlags &globalFlags = sceneView->getGlobalFlags();
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Location &loc = _staticData.location;
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if (globalFlags.myDGOfferedHeart == 1) {
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if (!sceneView->isNumberInGlobalFlagTable(offsetof(GlobalFlags, evcapBaseID), offsetof(GlobalFlags, evcapNumCaptured), MAYAN_EVIDENCE_ENVIRON_CART)) {
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@ -1862,15 +1865,15 @@ int DeathGodAltar::postEnterRoom(Window *viewWindow, const Location &priorLocati
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_staticData.navFrameIndex = 51;
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viewWindow->invalidateWindow(false);
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if ((_staticData.location.timeZone != priorLocation.timeZone || _staticData.location.environment != priorLocation.environment ||
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_staticData.location.node != priorLocation.node || _staticData.location.facing != priorLocation.facing ||
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_staticData.location.orientation != priorLocation.orientation || _staticData.location.depth != priorLocation.depth) &&
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if ((loc.timeZone != priorLocation.timeZone || loc.environment != priorLocation.environment ||
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loc.node != priorLocation.node || loc.facing != priorLocation.facing ||
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loc.orientation != priorLocation.orientation || loc.depth != priorLocation.depth) &&
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!sceneView->isNumberInGlobalFlagTable(offsetof(GlobalFlags, evcapBaseID), offsetof(GlobalFlags, evcapNumCaptured), MAYAN_EVIDENCE_ENVIRON_CART))
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sceneView->displayLiveText(_vm->getString(IDS_MBT_EVIDENCE_PRESENT));
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}
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} else if ((_staticData.location.timeZone != priorLocation.timeZone || _staticData.location.environment != priorLocation.environment ||
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_staticData.location.node != priorLocation.node || _staticData.location.facing != priorLocation.facing ||
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_staticData.location.orientation != priorLocation.orientation || _staticData.location.depth != priorLocation.depth) &&
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} else if ((loc.timeZone != priorLocation.timeZone || loc.environment != priorLocation.environment ||
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loc.node != priorLocation.node || loc.facing != priorLocation.facing ||
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loc.orientation != priorLocation.orientation || loc.depth != priorLocation.depth) &&
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!sceneView->isNumberInGlobalFlagTable(offsetof(GlobalFlags, evcapBaseID), offsetof(GlobalFlags, evcapNumCaptured), MAYAN_EVIDENCE_PHONY_BLOOD)) {
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sceneView->displayLiveText(_vm->getString(IDS_MBT_EVIDENCE_PRESENT));
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}
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@ -2001,6 +2004,7 @@ private:
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DeathGodPuzzleBox::DeathGodPuzzleBox(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) :
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SceneBase(vm, viewWindow, sceneStaticData, priorLocation) {
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Location &loc = _staticData.location;
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_translateText = false;
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_puzzleIndexes[0] = _puzzleIndexes[1] = _puzzleIndexes[2] = _puzzleIndexes[3] = 0;
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_clickableRegions[0] = Common::Rect(30, 0, 111, 189);
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@ -2010,10 +2014,10 @@ DeathGodPuzzleBox::DeathGodPuzzleBox(BuriedEngine *vm, Window *viewWindow, const
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_puzzleRightHandle = Common::Rect(380, 0, 432, 189);
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// Load the spinner movies
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_puzzleFrames[0].open(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 4));
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_puzzleFrames[1].open(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 5));
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_puzzleFrames[2].open(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 6));
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_puzzleFrames[3].open(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, 7));
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_puzzleFrames[0].open(_vm->getFilePath(loc.timeZone, loc.environment, 4));
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_puzzleFrames[1].open(_vm->getFilePath(loc.timeZone, loc.environment, 5));
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_puzzleFrames[2].open(_vm->getFilePath(loc.timeZone, loc.environment, 6));
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_puzzleFrames[3].open(_vm->getFilePath(loc.timeZone, loc.environment, 7));
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}
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DeathGodPuzzleBox::~DeathGodPuzzleBox() {
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@ -2350,6 +2354,7 @@ WalkDualAmbientVolumeChange::WalkDualAmbientVolumeChange(BuriedEngine *vm, Windo
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SceneBase(vm, viewWindow, sceneStaticData, priorLocation) {
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SceneViewWindow *sceneView = ((SceneViewWindow *)viewWindow);
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GlobalFlags &globalFlags = sceneView->getGlobalFlags();
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Location &loc = _staticData.location;
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_newVolume = newVolume;
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_volumeChangeTime = volumeChangeTime;
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@ -2357,9 +2362,9 @@ WalkDualAmbientVolumeChange::WalkDualAmbientVolumeChange(BuriedEngine *vm, Windo
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_secondVolume = secondVolume;
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// If we have stepped on the far ledge, set the flag
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if (_staticData.location.timeZone == 2 && _staticData.location.environment == 4 &&
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_staticData.location.node == 5 && _staticData.location.facing == 0 &&
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_staticData.location.orientation == 1 && _staticData.location.depth == 0)
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if (loc.timeZone == 2 && loc.environment == 4 &&
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loc.node == 5 && loc.facing == 0 &&
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loc.orientation == 1 && loc.depth == 0)
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globalFlags.myWTSteppedOnFarLedge = 1;
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}
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