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https://github.com/libretro/scummvm.git
synced 2024-11-27 11:20:40 +00:00
ALL: Silence a ton of warnings
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parent
c375cc30ae
commit
1554e1ab2f
@ -142,7 +142,7 @@ int MidiDriver_CORE::open() {
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}
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if (err != noErr)
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warning("Failed loading custom sound font '%s' (error %ld)\n", soundfont, err);
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warning("Failed loading custom sound font '%s' (error %d)\n", soundfont, err);
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}
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#ifdef COREAUDIO_DISABLE_REVERB
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@ -109,8 +109,8 @@ void MidiDriver_CoreMIDI::close() {
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}
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void MidiDriver_CoreMIDI::send(uint32 b) {
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assert(mOutPort != NULL);
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assert(mDest != NULL);
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assert(mOutPort != 0);
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assert(mDest != 0);
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// Extract the MIDI data
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byte status_byte = (b & 0x000000FF);
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@ -153,8 +153,8 @@ void MidiDriver_CoreMIDI::send(uint32 b) {
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}
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void MidiDriver_CoreMIDI::sysEx(const byte *msg, uint16 length) {
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assert(mOutPort != NULL);
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assert(mDest != NULL);
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assert(mOutPort != 0);
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assert(mDest != 0);
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byte buf[384];
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MIDIPacketList *packetList = (MIDIPacketList *)buf;
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@ -124,7 +124,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_lipSync) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_lipSync->filename());
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savedState->writeCharString(_lipSync->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -132,7 +132,7 @@ void Actor::saveState(SaveGame *savedState) const {
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savedState->writeLESint32(_costumeStack.size());
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for (Common::List<CostumePtr>::const_iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i) {
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const CostumePtr &c = *i;
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savedState->writeCharString(c->filename());
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savedState->writeCharString(c->getFilename());
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Costume *pc = c->previousCostume();
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int depth = 0;
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while (pc) {
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@ -142,7 +142,7 @@ void Actor::saveState(SaveGame *savedState) const {
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savedState->writeLEUint32(depth);
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pc = c->previousCostume();
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for (int j = 0; j < depth; ++j) { //save the previousCostume hierarchy
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savedState->writeCharString(pc->filename());
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savedState->writeCharString(pc->getFilename());
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pc = pc->previousCostume();
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}
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c->saveState(savedState);
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@ -156,7 +156,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_restCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_restCostume->filename());
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savedState->writeCharString(_restCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -164,7 +164,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_walkCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_walkCostume->filename());
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savedState->writeCharString(_walkCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -174,7 +174,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_turnCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_turnCostume->filename());
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savedState->writeCharString(_turnCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -186,7 +186,7 @@ void Actor::saveState(SaveGame *savedState) const {
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for (int i = 0; i < 10; ++i) {
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if (_talkCostume[i]) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_talkCostume[i]->filename());
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savedState->writeCharString(_talkCostume[i]->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -196,7 +196,7 @@ void Actor::saveState(SaveGame *savedState) const {
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if (_mumbleCostume) {
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savedState->writeLEUint32(1);
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savedState->writeCharString(_mumbleCostume->filename());
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savedState->writeCharString(_mumbleCostume->getFilename());
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} else {
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savedState->writeLEUint32(0);
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}
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@ -841,7 +841,7 @@ void Actor::setHead(int joint1, int joint2, int joint3, float maxRoll, float max
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Costume *Actor::findCostume(const char *n) {
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for (Common::List<CostumePtr>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i) {
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if (strcasecmp((*i)->filename(), n) == 0)
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if (strcasecmp((*i)->getFilename(), n) == 0)
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return *i;
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}
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@ -46,7 +46,7 @@ public:
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virtual ~Costume();
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const char *filename() const { return _fname.c_str(); }
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const char *getFilename() const { return _fname.c_str(); }
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void playChore(int num);
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void playChoreLooping(int num);
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void setChoreLastFrame(int num) { _chores[num].setLastFrame(); }
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@ -447,7 +447,7 @@ void GfxTinyGL::setShadowColor(byte r, byte g, byte b) {
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}
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void GfxTinyGL::drawModelFace(const Model::Face *face, float *vertices, float *vertNormals, float *textureVerts) {
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tglNormal3fv((float *)face->_normal._coords);
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tglNormal3fv(const_cast<float *>(face->_normal._coords));
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tglBegin(TGL_POLYGON);
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for (int i = 0; i < face->_numVertices; i++) {
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tglNormal3fv(vertNormals + 3 * face->_vertices[i]);
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@ -1077,7 +1077,7 @@ void GrimEngine::restoreScenes(SaveGame *state) {
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int32 size = state->readLESint32();
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for (int32 i = 0; i < size; ++i) {
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int32 id = state->readLEUint32();
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Scene *s = scene(id);
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Scene *s = _scenes[id];
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if (!s) {
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s = new Scene();
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s->_id = id;
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@ -1090,7 +1090,7 @@ void GrimEngine::restoreScenes(SaveGame *state) {
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s->restoreState(state);
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}
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_currScene = scene(state->readLEUint32());
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_currScene = _scenes[state->readLEUint32()];
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state->endSection();
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}
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@ -1520,8 +1520,4 @@ int GrimEngine::sceneId(Scene *s) const {
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return s->_id;
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}
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Scene *GrimEngine::scene(int id) const {
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return _scenes[id];
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}
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} // end of namespace Grim
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@ -139,7 +139,6 @@ public:
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void removeScene(Scene *a);
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void killScenes();
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int sceneId(Scene *s) const;
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Scene *scene(int id) const;
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void flagRefreshShadowMask(bool flag) {
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_refreshShadowMask = flag;
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@ -102,7 +102,7 @@ int LipSync::getAnim(int pos) {
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return -1;
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}
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const char *LipSync::filename() const {
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const char *LipSync::getFilename() const {
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return _fname.c_str();
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}
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@ -43,7 +43,7 @@ public:
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int getAnim(int pos);
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bool isValid() { return _numEntries > 0; }
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const char *filename() const;
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const char *getFilename() const;
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int typeId() const { return 16; }
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@ -110,7 +110,7 @@ Common::String Localizer::localize(const char *str) const {
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LocaleEntry key, *result;
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Common::String s(str + 1, slash2 - str - 1);
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key.text = (char *)s.c_str();
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key.text = const_cast<char *>(s.c_str());
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result = (Localizer::LocaleEntry *)bsearch(&key, _entries.begin(), _entries.size(), sizeof(LocaleEntry), sortCallback);
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if (!result)
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@ -136,7 +136,16 @@ static const char *to_string(lua_Object obj) {
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}
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case LUA_T_CPROTO:
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{
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sprintf(buff, "function: %p", (void *)o->value.f);
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// WORKAROUND: C++ forbids casting from a pointer-to-function to a
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// pointer-to-object. We use a union to work around that.
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union {
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void *objPtr;
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lua_CFunction funcPtr;
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} ptrUnion;
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ptrUnion.funcPtr = o->value.f;
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sprintf(buff, "function: %p", ptrUnion.objPtr);
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return buff;
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}
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case LUA_T_USERDATA:
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@ -81,7 +81,16 @@ static void restoreObjectValue(TObject *object, RestoreSint32 restoreSint32, Res
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PointerId ptr;
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ptr.low = restoreUint32();
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ptr.hi = restoreUint32();
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object->value.f = (lua_CFunction)makePointerFromId(ptr);
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// WORKAROUND: C++ forbids casting from a pointer-to-function to a
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// pointer-to-object. We use a union to work around that.
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union {
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void *objPtr;
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lua_CFunction funcPtr;
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} ptrUnion;
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ptrUnion.objPtr = makePointerFromId(ptr);
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object->value.f = ptrUnion.funcPtr;
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}
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break;
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case LUA_T_CLOSURE:
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@ -1102,7 +1102,7 @@ static void GetActorCostume() {
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return;
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if (costume)
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lua_pushstring(const_cast<char *>(costume->filename()));
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lua_pushstring(const_cast<char *>(costume->getFilename()));
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else
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lua_pushnil();
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}
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@ -1114,7 +1114,7 @@ static void PopActorCostume() {
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Actor *actor = static_cast<Actor *>(lua_getuserdata(actorObj));
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if (actor->currentCostume()) {
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lua_pushstring(const_cast<char *>(actor->currentCostume()->filename()));
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lua_pushstring(const_cast<char *>(actor->currentCostume()->getFilename()));
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actor->popCostume();
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} else
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lua_pushnil();
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@ -1350,7 +1350,7 @@ static void ActorLookAt() {
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float fY;
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float fZ;
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float fX = lua_getnumber(xObj);
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//float fX = lua_getnumber(xObj);
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if (lua_isnumber(yObj))
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fY = lua_getnumber(yObj);
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@ -47,7 +47,7 @@ public:
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int numImages() const { return _numImages; }
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int currentImage() const { return _currImage; }
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const char *filename() { return _fname.c_str(); }
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const char *getFilename() { return _fname.c_str(); }
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~Material();
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@ -87,7 +87,7 @@ public:
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addPointer(obj);
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}
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}
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ObjectPtr(const ObjectPtr<T> &ptr) {
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ObjectPtr(const ObjectPtr<T> &ptr) : Pointer() {
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_obj = NULL;
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*this = ptr;
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}
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@ -121,7 +121,7 @@ ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const char *fil
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}
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ResourceCache key;
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key.fname = (char *)filename;
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key.fname = const_cast<char *>(filename);
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return (ResourceLoader::ResourceCache *)bsearch(&key, _cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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}
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@ -456,7 +456,7 @@ FontPtr ResourceLoader::getFont(const char *fname) {
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CostumePtr ResourceLoader::getCostume(const char *fname, Costume *prev) {
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for (Common::List<Costume *>::const_iterator i = _costumes.begin(); i != _costumes.end(); ++i) {
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Costume *c = *i;
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if (strcmp(fname, c->filename()) == 0) {
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if (strcmp(fname, c->getFilename()) == 0) {
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return c;
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}
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}
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@ -467,7 +467,7 @@ CostumePtr ResourceLoader::getCostume(const char *fname, Costume *prev) {
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LipSyncPtr ResourceLoader::getLipSync(const char *fname) {
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for (Common::List<LipSync *>::const_iterator i = _lipsyncs.begin(); i != _lipsyncs.end(); ++i) {
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LipSync *l = *i;
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if (strcmp(fname, l->filename()) == 0) {
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if (strcmp(fname, l->getFilename()) == 0) {
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return l;
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}
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}
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@ -125,7 +125,7 @@ void glVertexPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid
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p[0].op = OP_VertexPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = (void *)pointer;
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p[3].p = const_cast<void *>(pointer);
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gl_add_op(p);
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}
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@ -141,7 +141,7 @@ void glColorPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *
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p[0].op = OP_ColorPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = (void *)pointer;
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p[3].p = const_cast<void *>(pointer);
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gl_add_op(p);
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}
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@ -155,7 +155,7 @@ void glNormalPointer(TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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assert(type == TGL_FLOAT);
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p[0].op = OP_NormalPointer;
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p[1].i = stride;
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p[2].p = (void *)pointer;
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p[2].p = const_cast<void *>(pointer);
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}
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void glopTexCoordPointer(GLContext *c, GLParam *p) {
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@ -170,7 +170,7 @@ void glTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid
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p[0].op = OP_TexCoordPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = (void *)pointer;
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p[3].p = const_cast<void *>(pointer);
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}
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} // end of namespace TinyGL
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