SCI: changed the pharkas workaround to also cover pharkas-floppy demo

svn-id: r47606
This commit is contained in:
Martin Kiewitz 2010-01-27 19:28:13 +00:00
parent a45af3457a
commit 155660c443

View File

@ -934,14 +934,14 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) {
bool hiresMode = (argc > 7) ? true : false;
reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
if (s->_gameId == "freddypharkas") {
if ((s->_gameId == "freddypharkas") || (s->_gameId == "freddypharkas-demo")) {
// WORKAROUND
// Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that
// is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would
// get 0 here resulting in broken menus.
if ((viewId == 995) && (x == 0x33) && (y == 0x26)) // game menu
if ((viewId == 995) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // game menu
priority = 15;
if ((viewId == 992) && (x == 48) && (y == 24)) // quit game
if ((viewId == 992) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // quit game
priority = 15;
}