TSAGE: Explain function of sub_F8E5_calculatePoint

This commit is contained in:
Willem Jan Palenstijn 2012-01-04 15:46:58 +01:00
parent a9fa9e14cd
commit 159fb89cfd

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@ -941,6 +941,8 @@ int PlayerMover::findDistance(const Common::Point &pt1, const Common::Point &pt2
return (int)sqrt(xx + yy);
}
// Calculate intersection of the line segments pt1-pt2 and pt3-pt4.
// Return true if they intersect, and return the intersection in ptOut.
bool PlayerMover::sub_F8E5_calculatePoint(const Common::Point &pt1, const Common::Point &pt2, const Common::Point &pt3,
const Common::Point &pt4, Common::Point *ptOut) {
double diffX1 = pt2.x - pt1.x;