Comments regarding use of sle16 for 32bit variables.. :P

svn-id: r6468
This commit is contained in:
James Brown 2003-01-15 13:35:18 +00:00
parent 4fde613432
commit 15ad897ed3

View File

@ -358,6 +358,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER_V8),
// vm.localvar grew from 25 to 40 entries
// FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we
// don't want games to hidiously behave oddly?
MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, 25 * 17, VER_V8, VER_V8),
MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9),
@ -623,6 +625,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
var120Backup = _vars[120];
var98Backup = _vars[98];
// FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we
// don't want games to hidiously behave oddly?
s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16);
if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea