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updated my FIXME comment
svn-id: r7401
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@ -1134,7 +1134,7 @@ void Scumm::buildStripOffsets() {
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int x, y, length = 0;
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int run = 1;
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for (x = 0 ; x < room_width << 3; x++) {
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for (x = 0 ; x < (room_width << 3); x++) {
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if ((x % 8) == 0) {
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_egaStripRun[x >> 3] = run;
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@ -1206,9 +1206,14 @@ void Gdi::decodeStripOldEGA(byte *dst, byte *src, int height, int stripnr) {
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// FIXME - for now only draw the full height stuff.
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// There are also cases where e.g. height = 48. We ignore those for a single
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// reason: in the intro screen, they overdraw the kids faces with a blue
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// rect. Not sure whether that's one purpose or a bug; but for the sake of
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// making it look "more impressive" I put in this temporary hack.
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// reason: in the intro screen, they overdraw the kids faces with a blue rect.
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// For the sake of making it look "more impressive" I put in this temporary hack.
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// The reason for the whole problem seems to be the _egaStripFOO hack (see also buildStripOffsets)
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// Apparently it currently only works for the room graphics, but not for objects.
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// I think instead of forcing all this into drawBitmap(), maybe we should just
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// provide an alternative drawBitmap implementation for V2 games. That might be
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// much easier than trying to coerce the old graphics data into behaving like the
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// newer formats.
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if (height != 128)
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return;
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