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https://github.com/libretro/scummvm.git
synced 2025-04-03 07:11:49 +00:00
cleanup
svn-id: r44253
This commit is contained in:
parent
58f7f2132e
commit
161659052b
@ -408,7 +408,7 @@ void OSystem_PSP::updateScreen() {
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sceGuAmbientColor(0xFFFFFFFF);
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sceGuColor(0xFFFFFFFF);
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struct Vertex *vertices = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
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Vertex *vertices = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
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vertices[0].u = 0.5f;
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vertices[0].v = 0.5f;
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vertices[1].u = _screenWidth - 0.5f;
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@ -456,7 +456,7 @@ void OSystem_PSP::updateScreen() {
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
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if (_screenWidth == 640) {
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// 2nd draw
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struct Vertex *vertices2 = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
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Vertex *vertices2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
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sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
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vertices2[0].u = 512 + 0.5f;
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vertices2[0].v = vertices[0].v;
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@ -474,7 +474,7 @@ void OSystem_PSP::updateScreen() {
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// draw overlay
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if (_overlayVisible) {
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struct Vertex *vertOverlay = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
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Vertex *vertOverlay = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
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vertOverlay[0].x = 0;
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vertOverlay[0].y = 0;
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vertOverlay[0].z = 0;
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@ -501,7 +501,7 @@ void OSystem_PSP::updateScreen() {
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertOverlay);
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// need to render twice for textures > 512
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if ( _overlayWidth > 512) {
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struct Vertex *vertOverlay2 = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
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Vertex *vertOverlay2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
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sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
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vertOverlay2[0].u = 512 + 0.5f;
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vertOverlay2[0].v = vertOverlay[0].v;
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@ -528,7 +528,7 @@ void OSystem_PSP::updateScreen() {
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sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
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sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
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struct Vertex *vertMouse = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
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Vertex *vertMouse = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
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vertMouse[0].u = 0.5f;
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vertMouse[0].v = 0.5f;
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vertMouse[1].u = _mouseWidth - 0.5f;
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@ -632,7 +632,7 @@ void OSystem_PSP::updateScreen() {
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}
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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struct Vertex *vertKB = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
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Vertex *vertKB = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
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vertKB[0].u = 0.5f;
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vertKB[0].v = 0.5f;
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vertKB[1].u = PSP_SCREEN_WIDTH - 0.5f;
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@ -643,7 +643,7 @@ void OSystem_PSP::updateScreen() {
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vertKB[1].x = PSP_SCREEN_WIDTH;
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vertKB[1].y = PSP_SCREEN_HEIGHT;
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vertKB[1].z = 0;
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertKB);
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertKB);
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sceGuDisable(GU_BLEND);
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}
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//sceKernelDcacheWritebackAll();
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