DIRECTOR: Use shared cast member data when rendering shared cast item.

This commit is contained in:
stevenhoefel 2017-01-12 16:24:12 +11:00
parent 70d3726034
commit 16439b346f

View File

@ -594,10 +594,16 @@ void Frame::renderSprites(Graphics::ManagedSurface &surface, bool renderTrail) {
assert(_sprites[i]->_cast);
uint32 regX = static_cast<BitmapCast *>(_sprites[i]->_cast)->regX;
uint32 regY = static_cast<BitmapCast *>(_sprites[i]->_cast)->regY;
uint32 rectLeft = static_cast<BitmapCast *>(_sprites[i]->_cast)->initialRect.left;
uint32 rectTop = static_cast<BitmapCast *>(_sprites[i]->_cast)->initialRect.top;
BitmapCast *bitmapCast = static_cast<BitmapCast *>(_sprites[i]->_cast);
//TODO: might want a quicker way to determine if cast is from Shared Cast.
if (_vm->getSharedBMP() != NULL && _vm->getSharedBMP()->contains(_sprites[i]->_castId + 1024)) {
bitmapCast = static_cast<BitmapCast *>(_vm->getSharedCasts()->getVal(_sprites[i]->_castId));
}
uint32 regX = bitmapCast->regX;
uint32 regY = bitmapCast->regY;
uint32 rectLeft = bitmapCast->initialRect.left;
uint32 rectTop = bitmapCast->initialRect.top;
int x = _sprites[i]->_startPoint.x - regX + rectLeft;
int y = _sprites[i]->_startPoint.y - regY + rectTop;