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Keyboard issue for WinCE, typo in button type, and reduce the save dialog since random crashes happen when something overlaps the inventory
svn-id: r3759
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parent
2a3fb540ac
commit
168d7ed652
7
gui.cpp
7
gui.cpp
@ -362,7 +362,7 @@ const GuiWidget about_dialog[] = {
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9 },
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9 },
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{0}
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};
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@ -391,7 +391,7 @@ const GuiWidget sound_dialog[] = {
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};
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const GuiWidget save_load_dialog[] = {
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{GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,150,0,0},
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{GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,125,0,0},
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{GUI_RESTEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */
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{GUI_RESTEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */
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{GUI_RESTEXT,0x04,0,40,5,128,16,0,3}, /* Name your SAVE game */
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@ -774,7 +774,8 @@ void Gui::close() {
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_active = false;
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#ifdef _WIN32_WCE
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if (_dialog == SAVELOAD_DIALOG) {
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// Option dialog can be accessed from the file dialog now, always check
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if (draw_keyboard) {
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draw_keyboard = false;
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toolbar_drawn = false;
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}
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