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TODOs added and removed some completed TODOs
svn-id: r11723
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13
TODO
13
TODO
@ -63,6 +63,15 @@ GUI
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* Remove hardcoded 320x200 assumptions, use game screen size
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* Add ability to scale GUI (ie. to make the GUI less tiny in COMI)
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Game Detector
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=============
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* Make use of MD5 sums for improved game detection
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-> in particular, a detector should be allowed to return detected
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values for language and platform
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* Improve the detector for games with all datafiles in subdirs (i.e.
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Broken Sword 1 & 2). This could work by letting the detector proc recurse
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into sub directories...
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Audio
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=====
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* Get the high quality resample code to work
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@ -74,8 +83,6 @@ Audio
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a "callback channel" or something like this. This removes special cases from
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the code, and it also makes it possible to apply sound rate conversion to
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premixers, which makes it easier to write and maintain a premixer proc.
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* Add "direct" support for little endian 16bit audio data (useful for Broken
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Sword 1/2).
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Config
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======
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@ -176,8 +183,6 @@ SDL backend
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===========
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* Fix the "auto dirty rect" computing code - in particular, use a proper
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checksum algorithm, this should solve many of the problems with some luck
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* OpenGL code: either fix it (see open bug tracker items and various hacks in
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the code), or remove it. Does anybody really need this???
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X11 backend
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===========
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