TODOs added and removed some completed TODOs

svn-id: r11723
This commit is contained in:
Max Horn 2003-12-17 23:49:57 +00:00
parent b5dde7b3f9
commit 1698437409

13
TODO
View File

@ -63,6 +63,15 @@ GUI
* Remove hardcoded 320x200 assumptions, use game screen size
* Add ability to scale GUI (ie. to make the GUI less tiny in COMI)
Game Detector
=============
* Make use of MD5 sums for improved game detection
-> in particular, a detector should be allowed to return detected
values for language and platform
* Improve the detector for games with all datafiles in subdirs (i.e.
Broken Sword 1 & 2). This could work by letting the detector proc recurse
into sub directories...
Audio
=====
* Get the high quality resample code to work
@ -74,8 +83,6 @@ Audio
a "callback channel" or something like this. This removes special cases from
the code, and it also makes it possible to apply sound rate conversion to
premixers, which makes it easier to write and maintain a premixer proc.
* Add "direct" support for little endian 16bit audio data (useful for Broken
Sword 1/2).
Config
======
@ -176,8 +183,6 @@ SDL backend
===========
* Fix the "auto dirty rect" computing code - in particular, use a proper
checksum algorithm, this should solve many of the problems with some luck
* OpenGL code: either fix it (see open bug tracker items and various hacks in
the code), or remove it. Does anybody really need this???
X11 backend
===========