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ZVISION: Add missing getDebugger() for engine API.
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@ -24,6 +24,7 @@
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#ifndef ZVISION_ZVISION_H
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#define ZVISION_ZVISION_H
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#include "zvision/core/console.h"
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#include "zvision/detection.h"
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#include "zvision/utility/clock.h"
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@ -44,7 +45,6 @@ class VideoDecoder;
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namespace ZVision {
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struct ZVisionGameDescription;
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class Console;
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class ScriptManager;
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class RenderManager;
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class CursorManager;
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@ -117,6 +117,7 @@ public:
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StringManager *getStringManager() const { return _stringManager; }
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Common::RandomSource *getRandomSource() const { return _rnd; }
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ZVisionGameId getGameId() const { return _gameDescription->gameId; }
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GUI::Debugger *getDebugger() { return _console; }
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/**
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* Play a video until it is finished. This is a blocking call. It will call
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