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Fixed a walking animations related mistake
svn-id: r24867
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@ -1257,9 +1257,9 @@ void Mult_v2::animate(void) {
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case 1:
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animData1->frame = 0;
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*(_objects[i].pPosX) +=
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*(animObj1->pPosX) +=
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_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer].animDeltaX;
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*(_objects[i].pPosY) +=
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*(animObj1->pPosY) +=
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_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer].animDeltaY;
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break;
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