Fixed a walking animations related mistake

svn-id: r24867
This commit is contained in:
Sven Hesse 2006-12-17 21:21:26 +00:00
parent a2e9bc706c
commit 17700e2b52

View File

@ -1257,9 +1257,9 @@ void Mult_v2::animate(void) {
case 1:
animData1->frame = 0;
*(_objects[i].pPosX) +=
*(animObj1->pPosX) +=
_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer].animDeltaX;
*(_objects[i].pPosY) +=
*(animObj1->pPosY) +=
_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer].animDeltaY;
break;