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Another attempt at fixing the music1.clu / music2.clu thing.
svn-id: r9952
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@ -346,7 +346,13 @@ uint8 *resMan::Res_open( uint32 res ) //BHTony30May96
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}
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*/
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curCd = cdTab[parent_res_file] & 3;
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// If we're loading a cluster that's only available from one
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// of the CDs, remember which one so that we can play the
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// correct music.
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if (!(cdTab[parent_res_file] & LOCAL_PERM)) {
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curCd = cdTab[parent_res_file] & 3;
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}
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//open the cluster file
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if (file.open(resource_files[parent_res_file], g_sword2->getGameDataPath()) == false)
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