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https://github.com/libretro/scummvm.git
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
svn-id: r13476
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fbd9340768
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17fe0497f5
@ -571,23 +571,23 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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};
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const SaveLoadEntry stringTabEntries[] = {
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// Then backup/restore of a StringTab entry becomes a one liner.
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// Then _default/restore of a StringTab entry becomes a one liner.
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MKLINE(StringTab, xpos, sleInt16, VER(8)),
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MKLINE(StringTab, backup.xpos, sleInt16, VER(8)),
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MKLINE(StringTab, _default.xpos, sleInt16, VER(8)),
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MKLINE(StringTab, ypos, sleInt16, VER(8)),
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MKLINE(StringTab, backup.ypos, sleInt16, VER(8)),
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MKLINE(StringTab, _default.ypos, sleInt16, VER(8)),
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MKLINE(StringTab, right, sleInt16, VER(8)),
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MKLINE(StringTab, backup.right, sleInt16, VER(8)),
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MKLINE(StringTab, _default.right, sleInt16, VER(8)),
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MKLINE(StringTab, color, sleInt8, VER(8)),
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MKLINE(StringTab, backup.color, sleInt8, VER(8)),
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MKLINE(StringTab, _default.color, sleInt8, VER(8)),
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MKLINE(StringTab, charset, sleInt8, VER(8)),
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MKLINE(StringTab, backup.charset, sleInt8, VER(8)),
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MKLINE(StringTab, _default.charset, sleInt8, VER(8)),
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MKLINE(StringTab, center, sleByte, VER(8)),
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MKLINE(StringTab, backup.center, sleByte, VER(8)),
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MKLINE(StringTab, _default.center, sleByte, VER(8)),
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MKLINE(StringTab, overhead, sleByte, VER(8)),
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MKLINE(StringTab, backup.overhead, sleByte, VER(8)),
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MKLINE(StringTab, _default.overhead, sleByte, VER(8)),
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MKLINE(StringTab, no_talk_anim, sleByte, VER(8)),
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MKLINE(StringTab, backup.no_talk_anim, sleByte, VER(8)),
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MKLINE(StringTab, _default.no_talk_anim, sleByte, VER(8)),
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MKEND()
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};
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@ -847,7 +847,7 @@ void ScummEngine_v2::o2_verbOps() {
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vs->dimcolor = 8;
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}
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vs->type = kTextVerbType;
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vs->charset_nr = _string[0].backup.charset;
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vs->charset_nr = _string[0]._default.charset;
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vs->curmode = 1;
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vs->saveid = 0;
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vs->key = 0;
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@ -707,7 +707,7 @@ void ScummEngine_v5::o5_cursorCommand() {
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} else {
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getWordVararg(table);
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for (i = 0; i < 16; i++)
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_charsetColorMap[i] = _charsetData[_string[1].backup.charset][i] = (unsigned char)table[i];
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_charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)table[i];
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}
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break;
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}
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@ -2405,7 +2405,7 @@ void ScummEngine_v5::o5_verbOps() {
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vs->hicolor = (_version == 3) ? 14 : 0;
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vs->dimcolor = 8;
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vs->type = kTextVerbType;
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vs->charset_nr = _string[0].backup.charset;
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vs->charset_nr = _string[0]._default.charset;
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vs->curmode = 0;
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vs->saveid = 0;
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vs->key = 0;
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@ -2616,7 +2616,7 @@ void ScummEngine_v5::decodeParseString() {
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textSlot = 0;
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}
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_string[textSlot].restoreString();
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_string[textSlot].loadDefault();
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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switch (_opcode & 0xF) {
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@ -2709,9 +2709,9 @@ void ScummEngine_v5::decodeParseString() {
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// speaks during the intro are put at position 0,0.
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// In addition, Loom needs to remember the text colour.
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if (_gameId == GID_LOOM || _gameId == GID_INDY3) {
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_string[textSlot].backup.xpos = _string[textSlot].xpos;
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_string[textSlot].backup.ypos = _string[textSlot].ypos;
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_string[textSlot].backup.color = _string[textSlot].color;
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_string[textSlot]._default.xpos = _string[textSlot].xpos;
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_string[textSlot]._default.ypos = _string[textSlot].ypos;
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_string[textSlot]._default.color = _string[textSlot].color;
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}
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return;
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default:
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@ -2720,7 +2720,7 @@ void ScummEngine_v5::decodeParseString() {
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}
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}
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_string[textSlot].backupString();
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_string[textSlot].saveDefault();
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}
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void ScummEngine_v5::o5_oldRoomEffect() {
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@ -949,7 +949,7 @@ void ScummEngine_v6::o6_cursorCommand() {
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case 0x9D: // SO_CHARSET_COLOR
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getStackList(args, ARRAYSIZE(args));
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for (i = 0; i < 16; i++)
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_charsetColorMap[i] = _charsetData[_string[1].backup.charset][i] = (unsigned char)args[i];
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_charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)args[i];
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break;
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case 0xD6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
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makeCursorColorTransparent(pop());
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@ -1925,7 +1925,7 @@ void ScummEngine_v6::o6_verbOps() {
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vs->hicolor = 0;
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vs->dimcolor = 8;
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vs->type = kTextVerbType;
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vs->charset_nr = _string[0].backup.charset;
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vs->charset_nr = _string[0]._default.charset;
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vs->curmode = 0;
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vs->saveid = 0;
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vs->key = 0;
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@ -2294,7 +2294,7 @@ void ScummEngine_v6::o6_printEgo() {
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void ScummEngine_v6::o6_talkActor() {
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_actorToPrintStrFor = pop();
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_string[0].restoreString();
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_string[0].loadDefault();
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actorTalk(_scriptPointer);
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_scriptPointer += resStrLen(_scriptPointer) + 1;
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@ -3119,12 +3119,12 @@ void ScummEngine_v6::decodeParseString(int m, int n) {
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break;
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case 0xFE:
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_string[m].restoreString();
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_string[m].loadDefault();
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if (n)
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_actorToPrintStrFor = pop();
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break;
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case 0xFF:
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_string[m].backupString();
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_string[m].saveDefault();
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break;
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default:
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error("decodeParseString: default case 0x%x", b);
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@ -754,7 +754,7 @@ void ScummEngine_v6he::o6_verbOps() {
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vs->hicolor = 0;
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vs->dimcolor = 8;
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vs->type = kTextVerbType;
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vs->charset_nr = _string[0].backup.charset;
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vs->charset_nr = _string[0]._default.charset;
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vs->curmode = 0;
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vs->saveid = 0;
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vs->key = 0;
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@ -1463,12 +1463,12 @@ void ScummEngine_v6he::decodeParseString(int m, int n) {
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warning("decodeParseString case 0xF9 stub");
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break;
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case 0xFE:
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_string[m].restoreString();
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_string[m].loadDefault();
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if (n)
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_actorToPrintStrFor = pop();
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break;
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case 0xFF:
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_string[m].backupString();
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_string[m].saveDefault();
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break;
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default:
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error("decodeParseString: default case 0x%x", b);
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@ -472,12 +472,12 @@ void ScummEngine_v8::decodeParseString(int m, int n) {
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switch (b) {
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case 0xC8: // SO_PRINT_BASEOP
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_string[m].restoreString();
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_string[m].loadDefault();
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if (n)
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_actorToPrintStrFor = pop();
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break;
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case 0xC9: // SO_PRINT_END
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_string[m].backupString();
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_string[m].saveDefault();
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break;
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case 0xCA: // SO_PRINT_AT
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_string[m].ypos = pop();
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@ -762,7 +762,7 @@ void ScummEngine_v8::o8_cursorCommand() {
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case 0xE8: // SO_CHARSET_COLOR
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getStackList(args, ARRAYSIZE(args));
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for (i = 0; i < 16; i++)
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_charsetColorMap[i] = _charsetData[_string[1].backup.charset][i] = (unsigned char)args[i];
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_charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)args[i];
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break;
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case 0xE9: // SO_CURSOR_PUT
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{
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@ -1144,7 +1144,7 @@ void ScummEngine_v8::o8_verbOps() {
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vs->hicolor = 0;
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vs->dimcolor = 8;
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vs->type = kTextVerbType;
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vs->charset_nr = _string[0].backup.charset;
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vs->charset_nr = _string[0]._default.charset;
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vs->curmode = 0;
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vs->saveid = 0;
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vs->key = 0;
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@ -1132,16 +1132,16 @@ void ScummEngine::scummInit() {
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for (i = 0; i < 6; i++) {
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if (_version == 3) { // FIXME - what is this?
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_string[i].backup.xpos = 0;
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_string[i].backup.ypos = 0;
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_string[i]._default.xpos = 0;
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_string[i]._default.ypos = 0;
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} else {
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_string[i].backup.xpos = 2;
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_string[i].backup.ypos = 5;
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_string[i]._default.xpos = 2;
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_string[i]._default.ypos = 5;
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}
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_string[i].backup.right = _screenWidth - 1;
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_string[i].backup.color = 0xF;
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_string[i].backup.center = 0;
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_string[i].backup.charset = 0;
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_string[i]._default.right = _screenWidth - 1;
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_string[i]._default.color = 0xF;
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_string[i]._default.center = 0;
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_string[i]._default.charset = 0;
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}
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// all keys are released
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@ -264,16 +264,19 @@ struct StringSlot {
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};
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struct StringTab : StringSlot {
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StringSlot backup;
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// The 'default' values for this string slot. This is used so that the
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// string slot can temporarily be set to different values, and then be
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// easily reset to a previously set default.
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StringSlot _default;
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void backupString() {
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void saveDefault() {
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StringSlot &s = *this;
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backup = s;
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_default = s;
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}
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void restoreString() {
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void loadDefault() {
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StringSlot &s = *this;
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s = backup;
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s = _default;
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}
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};
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@ -598,8 +598,8 @@ void ScummEngine::initCharset(int charsetno) {
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if (!getResourceAddress(rtCharset, charsetno))
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loadCharset(charsetno);
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_string[0].backup.charset = charsetno;
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_string[1].backup.charset = charsetno;
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_string[0]._default.charset = charsetno;
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_string[1]._default.charset = charsetno;
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for (i = 0; i < 16; i++)
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_charsetColorMap[i] = _charsetData[charsetno][i];
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