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TSAGE: Fix text going off-screen in BF Scene 940 - Endgame sequence
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@ -3666,9 +3666,11 @@ void Scene940::Action1::signal() {
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break;
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case 2:
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_actionIndex = 941;
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if (BF_GLOBALS.getFlag(fBackupAt340))
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if (BF_GLOBALS.getFlag(fBackupAt340)) {
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// WORKAROUND: If the player shot Nico, the alternate text was previously going off-screen
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scene->_gameTextSpeaker1._offsetPos.y -= 10;
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scene->_stripManager.start(9408, this);
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else
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} else
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scene->_stripManager.start(9400, this);
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break;
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case 5:
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