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TSAGE: Fix for voice playback never calling it's end action when finished
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@ -625,6 +625,11 @@ void SceneHandlerExt::process(Event &event) {
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SceneHandler::process(event);
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}
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void SceneHandlerExt::dispatch() {
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R2_GLOBALS._playStream.dispatch();
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SceneHandler::dispatch();
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}
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void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {
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// Set up the shading maps used for showing the player in shadows
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setupPaletteMaps();
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@ -114,6 +114,7 @@ public:
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void process(Event &event);
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virtual void postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad);
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virtual void dispatch();
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void setupPaletteMaps();
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};
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