STARK: Rework the services instanciation and move keyboard handling

This commit is contained in:
Bastien Bouclet 2018-12-21 16:36:06 +01:00
parent 6b785263a9
commit 189ba0a40d
5 changed files with 225 additions and 314 deletions

View File

@ -47,6 +47,7 @@ class StaticProvider;
class Scene;
class UserInterface;
class Settings;
class StateProvider;
class GameChapter;
class GameMessage;
@ -71,6 +72,7 @@ public:
settings = nullptr;
gameChapter = nullptr;
gameMessage = nullptr;
stateProvider = nullptr;
}
ArchiveLoader *archiveLoader;
@ -88,6 +90,7 @@ public:
Settings *settings;
GameChapter *gameChapter;
GameMessage *gameMessage;
StateProvider *stateProvider;
};
/** Shortcuts for accessing the services. */
@ -106,6 +109,7 @@ public:
#define StarkSettings StarkServices::instance().settings
#define StarkGameChapter StarkServices::instance().gameChapter
#define StarkGameMessage StarkServices::instance().gameMessage
#define StarkStateProvider StarkServices::instance().stateProvider
} // End of namespace Stark

View File

@ -24,10 +24,13 @@
#include "common/stream.h"
#include "common/system.h"
#include "engines/engine.h"
#include "engines/stark/services/userinterface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/services/diary.h"
#include "engines/stark/services/gameinterface.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
@ -420,42 +423,6 @@ void UserInterface::cycleInventory(bool forward) {
selectInventoryItem(nextItem);
}
void UserInterface::scrollInventoryUp() {
_gameScreen->getInventoryWindow()->scrollUp();
}
void UserInterface::scrollInventoryDown() {
_gameScreen->getInventoryWindow()->scrollDown();
}
void UserInterface::scrollDialogUp() {
_gameScreen->getDialogPanel()->scrollUp();
}
void UserInterface::scrollDialogDown() {
_gameScreen->getDialogPanel()->scrollDown();
}
void UserInterface::focusNextDialogOption() {
_gameScreen->getDialogPanel()->focusNextOption();
}
void UserInterface::focusPrevDialogOption() {
_gameScreen->getDialogPanel()->focusPrevOption();
}
void UserInterface::selectFocusedDialogOption() {
_gameScreen->getDialogPanel()->selectFocusedOption();
}
void UserInterface::selectDialogOptionByIndex(uint index) {
_gameScreen->getDialogPanel()->selectOption(index);
}
void UserInterface::toggleExitDisplay() {
_gameScreen->getGameWindow()->toggleExitDisplay();
}
void UserInterface::doQueuedScreenChange() {
if (_quitToMainMenu) {
changeScreen(Screen::kScreenGame);
@ -471,4 +438,110 @@ void UserInterface::doQueuedScreenChange() {
}
}
void UserInterface::handleKeyPress(const Common::KeyState &keyState) {
if (keyState.keycode == Common::KEYCODE_ESCAPE) {
handleEscape();
} else if ((keyState.keycode == Common::KEYCODE_RETURN
|| keyState.keycode == Common::KEYCODE_KP_ENTER)) {
if (isInGameScreen()) {
_gameScreen->getDialogPanel()->selectFocusedOption();
}
} else if (keyState.keycode == Common::KEYCODE_F1) {
toggleScreen(Screen::kScreenDiaryIndex);
} else if (keyState.keycode == Common::KEYCODE_F2) {
if (isInSaveLoadMenuScreen() || g_engine->canSaveGameStateCurrently()) {
toggleScreen(Screen::kScreenSaveMenu);
}
} else if (keyState.keycode == Common::KEYCODE_F3) {
toggleScreen(Screen::kScreenLoadMenu);
} else if (keyState.keycode == Common::KEYCODE_F4) {
toggleScreen(Screen::kScreenDialog);
} else if (keyState.keycode == Common::KEYCODE_F5) {
if (StarkDiary->isEnabled()) {
toggleScreen(Screen::kScreenDiaryPages);
}
} else if (keyState.keycode == Common::KEYCODE_F6) {
toggleScreen(Screen::kScreenFMVMenu);
} else if (keyState.keycode == Common::KEYCODE_F7) {
toggleScreen(Screen::kScreenSettingsMenu);
} else if (keyState.keycode == Common::KEYCODE_F8) {
warning("TODO: Implement the screenshot saving to local game directory");
} else if (keyState.keycode == Common::KEYCODE_F9) {
if (isInGameScreen()) {
_shouldToggleSubtitle = !_shouldToggleSubtitle;
}
} else if (keyState.keycode == Common::KEYCODE_F10) {
if (isInGameScreen() || isInDiaryIndexScreen()) {
if (confirm(GameMessage::kQuitGamePrompt)) {
requestQuitToMainMenu();
}
}
} else if (keyState.keycode == Common::KEYCODE_a) {
if (isInGameScreen() && isInteractive()) {
cycleInventory(false);
}
} else if (keyState.keycode == Common::KEYCODE_s) {
if (isInGameScreen() && isInteractive()) {
cycleInventory(true);
}
} else if (keyState.keycode == Common::KEYCODE_i) {
if (isInGameScreen() && isInteractive()) {
inventoryOpen(!isInventoryOpen());
}
} else if (keyState.keycode == Common::KEYCODE_x
&& !keyState.hasFlags(Common::KBD_ALT)) {
if (isInGameScreen() && isInteractive()) {
_gameScreen->getGameWindow()->toggleExitDisplay();
}
} else if ((keyState.keycode == Common::KEYCODE_x
|| keyState.keycode == Common::KEYCODE_q)
&& keyState.hasFlags(Common::KBD_ALT)) {
if (confirm(GameMessage::kQuitPrompt)) {
notifyShouldExit();
}
} else if (keyState.keycode == Common::KEYCODE_p) {
if (isInGameScreen()) {
g_engine->pauseEngine(true);
debug("The game is paused");
}
} else if (keyState.keycode == Common::KEYCODE_PAGEUP) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollUp();
} else {
_gameScreen->getDialogPanel()->scrollUp();
}
}
} else if (keyState.keycode == Common::KEYCODE_UP) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollUp();
} else {
_gameScreen->getDialogPanel()->focusPrevOption();
}
}
} else if (keyState.keycode == Common::KEYCODE_PAGEDOWN) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollDown();
} else {
_gameScreen->getDialogPanel()->scrollDown();
}
}
} else if (keyState.keycode == Common::KEYCODE_DOWN) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollDown();
} else {
_gameScreen->getDialogPanel()->focusNextOption();
}
}
} else if (keyState.keycode >= Common::KEYCODE_1 && keyState.keycode <= Common::KEYCODE_9) {
if (isInGameScreen()) {
uint index = keyState.keycode - Common::KEYCODE_1;
_gameScreen->getDialogPanel()->selectOption(index);
}
}
}
} // End of namespace Stark

View File

@ -27,6 +27,7 @@
#include "engines/stark/services/gamemessage.h"
#include "common/keyboard.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "common/stack.h"
@ -171,34 +172,11 @@ public:
void toggleScreen(Screen::Name screenName);
/** Toggle subtitles on and off */
void requestToggleSubtitle() { _shouldToggleSubtitle = !_shouldToggleSubtitle; }
bool hasToggleSubtitleRequest() { return _shouldToggleSubtitle; }
void performToggleSubtitle();
/** Cycle back or forward through inventory cursor items */
void cycleBackInventory() { cycleInventory(false); }
void cycleForwardInventory() { cycleInventory(true); }
/** Scroll the inventory up or down */
void scrollInventoryUp();
void scrollInventoryDown();
/** Scroll the dialog options up or down */
void scrollDialogUp();
void scrollDialogDown();
/** Focus on the next or previous dialog option */
void focusNextDialogOption();
void focusPrevDialogOption();
/** Select the focused dialog option */
void selectFocusedDialogOption();
/** Directly select a dialog option by index */
void selectDialogOptionByIndex(uint index);
/** Toggle the display of exit locations */
void toggleExitDisplay();
/** Perform an action after a keypress */
void handleKeyPress(const Common::KeyState &keyState);
static const uint kThumbnailWidth = 160;
static const uint kThumbnailHeight = 92;

View File

@ -58,24 +58,8 @@ namespace Stark {
StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst),
_gameDescription(gameDesc),
_gfx(nullptr),
_frameLimiter(nullptr),
_scene(nullptr),
_console(nullptr),
_global(nullptr),
_gameInterface(nullptr),
_archiveLoader(nullptr),
_stateProvider(nullptr),
_staticProvider(nullptr),
_resourceProvider(nullptr),
_randomSource(nullptr),
_dialogPlayer(nullptr),
_diary(nullptr),
_userInterface(nullptr),
_fontProvider(nullptr),
_settings(nullptr),
_gameChapter(nullptr),
_gameMessage(nullptr),
_lastClickTime(0) {
// Add the available debug channels
DebugMan.addDebugChannel(kDebugArchive, "Archive", "Debug the archive loading");
@ -85,79 +69,65 @@ StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) :
}
StarkEngine::~StarkEngine() {
delete _gameInterface;
delete _diary;
delete _dialogPlayer;
delete _randomSource;
delete _scene;
delete _console;
delete _gfx;
delete _frameLimiter;
delete _staticProvider;
delete _resourceProvider;
delete _global;
delete _stateProvider;
delete _archiveLoader;
delete _userInterface;
delete _fontProvider;
delete _settings;
delete _gameChapter;
delete _gameMessage;
delete StarkServices::instance().gameInterface;
delete StarkServices::instance().diary;
delete StarkServices::instance().dialogPlayer;
delete StarkServices::instance().randomSource;
delete StarkServices::instance().scene;
delete StarkServices::instance().gfx;
delete StarkServices::instance().staticProvider;
delete StarkServices::instance().resourceProvider;
delete StarkServices::instance().global;
delete StarkServices::instance().stateProvider;
delete StarkServices::instance().archiveLoader;
delete StarkServices::instance().userInterface;
delete StarkServices::instance().fontProvider;
delete StarkServices::instance().settings;
delete StarkServices::instance().gameChapter;
delete StarkServices::instance().gameMessage;
StarkServices::destroy();
delete _console;
delete _frameLimiter;
}
Common::Error StarkEngine::run() {
_console = new Console();
_gfx = Gfx::Driver::create();
_frameLimiter = new Gfx::FrameLimiter(_system, ConfMan.getInt("engine_speed"));
// Get the screen prepared
_gfx->init();
_frameLimiter = new Gfx::FrameLimiter(_system, ConfMan.getInt("engine_speed"));
_archiveLoader = new ArchiveLoader();
_stateProvider = new StateProvider();
_global = new Global();
_resourceProvider = new ResourceProvider(_archiveLoader, _stateProvider, _global);
_staticProvider = new StaticProvider(_archiveLoader);
_randomSource = new Common::RandomSource("stark");
_fontProvider = new FontProvider();
_scene = new Scene(_gfx);
_dialogPlayer = new DialogPlayer();
_diary = new Diary();
_gameInterface = new GameInterface();
_userInterface = new UserInterface(_gfx);
_settings = new Settings(_mixer, _gameDescription);
_gameChapter = new GameChapter();
_gameMessage = new GameMessage();
Gfx::Driver *gfx = Gfx::Driver::create();
gfx->init();
// Setup the public services
StarkServices &services = StarkServices::instance();
services.archiveLoader = _archiveLoader;
services.dialogPlayer = _dialogPlayer;
services.diary = _diary;
services.gfx = _gfx;
services.global = _global;
services.resourceProvider = _resourceProvider;
services.randomSource = _randomSource;
services.scene = _scene;
services.staticProvider = _staticProvider;
services.gameInterface = _gameInterface;
services.userInterface = _userInterface;
services.fontProvider = _fontProvider;
services.settings = _settings;
services.gameChapter = _gameChapter;
services.gameMessage = _gameMessage;
services.gfx = gfx;
services.archiveLoader = new ArchiveLoader();
services.stateProvider = new StateProvider();
services.global = new Global();
services.resourceProvider = new ResourceProvider(services.archiveLoader, services.stateProvider, services.global);
services.staticProvider = new StaticProvider(services.archiveLoader);
services.randomSource = new Common::RandomSource("stark");
services.fontProvider = new FontProvider();
services.scene = new Scene(services.gfx);
services.dialogPlayer = new DialogPlayer();
services.diary = new Diary();
services.gameInterface = new GameInterface();
services.userInterface = new UserInterface(services.gfx);
services.settings = new Settings(_mixer, _gameDescription);
services.gameChapter = new GameChapter();
services.gameMessage = new GameMessage();
// Load global resources
_staticProvider->init();
_fontProvider->initFonts();
services.staticProvider->init();
services.fontProvider->initFonts();
// Apply the sound volume settings
syncSoundSettings();
// Initialize the UI
_userInterface->init();
services.userInterface->init();
// Load through ResidualVM launcher
if (ConfMan.hasKey("save_slot")) {
@ -167,8 +137,8 @@ Common::Error StarkEngine::run() {
// Start running
mainLoop();
_staticProvider->shutdown();
_resourceProvider->shutdown();
services.staticProvider->shutdown();
services.resourceProvider->shutdown();
return Common::kNoError;
}
@ -179,23 +149,23 @@ void StarkEngine::mainLoop() {
processEvents();
if (_userInterface->shouldExit()) {
if (StarkUserInterface->shouldExit()) {
quitGame();
break;
}
_userInterface->doQueuedScreenChange();
StarkUserInterface->doQueuedScreenChange();
if (_resourceProvider->hasLocationChangeRequest()) {
_global->setNormalSpeed();
_resourceProvider->performLocationChange();
if (StarkResourceProvider->hasLocationChangeRequest()) {
StarkGlobal->setNormalSpeed();
StarkResourceProvider->performLocationChange();
}
updateDisplayScene();
// Swap buffers
_frameLimiter->delayBeforeSwap();
_gfx->flipBuffer();
StarkGfx->flipBuffer();
}
}
@ -217,128 +187,33 @@ void StarkEngine::processEvents() {
continue;
}
if (e.kbd.keycode == Common::KEYCODE_d) {
if (e.kbd.flags & Common::KBD_CTRL) {
_console->attach();
_console->onFrame();
}
} else if (e.kbd.keycode == Common::KEYCODE_ESCAPE) {
_userInterface->handleEscape();
} else if ((e.kbd.keycode == Common::KEYCODE_RETURN
|| e.kbd.keycode == Common::KEYCODE_KP_ENTER)) {
if (e.kbd.hasFlags(Common::KBD_ALT)) {
_gfx->toggleFullscreen();
} else if (_userInterface->isInGameScreen()){
_userInterface->selectFocusedDialogOption();
}
} else if (e.kbd.keycode == Common::KEYCODE_F1) {
_userInterface->toggleScreen(Screen::kScreenDiaryIndex);
} else if (e.kbd.keycode == Common::KEYCODE_F2) {
if (_userInterface->isInSaveLoadMenuScreen() || canSaveGameStateCurrently()) {
_userInterface->toggleScreen(Screen::kScreenSaveMenu);
}
} else if (e.kbd.keycode == Common::KEYCODE_F3) {
_userInterface->toggleScreen(Screen::kScreenLoadMenu);
} else if (e.kbd.keycode == Common::KEYCODE_F4) {
_userInterface->toggleScreen(Screen::kScreenDialog);
} else if (e.kbd.keycode == Common::KEYCODE_F5) {
if (_diary->isEnabled()) {
_userInterface->toggleScreen(Screen::kScreenDiaryPages);
}
} else if (e.kbd.keycode == Common::KEYCODE_F6) {
_userInterface->toggleScreen(Screen::kScreenFMVMenu);
} else if (e.kbd.keycode == Common::KEYCODE_F7) {
_userInterface->toggleScreen(Screen::kScreenSettingsMenu);
} else if (e.kbd.keycode == Common::KEYCODE_F8) {
warning("TODO: Implement the screenshot saving to local game directory");
} else if (e.kbd.keycode == Common::KEYCODE_F9) {
if (_userInterface->isInGameScreen()) {
_userInterface->requestToggleSubtitle();
}
} else if (e.kbd.keycode == Common::KEYCODE_F10) {
if (_userInterface->isInGameScreen() || _userInterface->isInDiaryIndexScreen()) {
if (_userInterface->confirm(GameMessage::kQuitGamePrompt)) {
_userInterface->requestQuitToMainMenu();
}
}
} else if (e.kbd.keycode == Common::KEYCODE_a) {
if (_userInterface->isInteractive()) {
_userInterface->cycleBackInventory();
}
} else if (e.kbd.keycode == Common::KEYCODE_s) {
if (_userInterface->isInteractive()) {
_userInterface->cycleForwardInventory();
}
} else if (e.kbd.keycode == Common::KEYCODE_i) {
if (_userInterface->isInteractive()) {
_userInterface->inventoryOpen(!_userInterface->isInventoryOpen());
}
} else if (e.kbd.keycode == Common::KEYCODE_x
&& !e.kbd.hasFlags(Common::KBD_ALT)) {
if (_userInterface->isInteractive()) {
_userInterface->toggleExitDisplay();
}
} else if ((e.kbd.keycode == Common::KEYCODE_x
|| e.kbd.keycode == Common::KEYCODE_q)
&& e.kbd.hasFlags(Common::KBD_ALT)) {
if (_userInterface->confirm(GameMessage::kQuitPrompt)) {
_userInterface->notifyShouldExit();
}
if (e.kbd.keycode == Common::KEYCODE_d && (e.kbd.hasFlags(Common::KBD_CTRL))) {
_console->attach();
_console->onFrame();
} else if ((e.kbd.keycode == Common::KEYCODE_RETURN || e.kbd.keycode == Common::KEYCODE_KP_ENTER)
&& e.kbd.hasFlags(Common::KBD_ALT)) {
StarkGfx->toggleFullscreen();
} else if (e.kbd.keycode == Common::KEYCODE_p) {
if (_userInterface->isInGameScreen()) {
if (StarkUserInterface->isInGameScreen()) {
pauseEngine(true);
debug("The game is paused");
}
} else if (e.kbd.keycode == Common::KEYCODE_PAGEUP) {
if (_userInterface->isInGameScreen()) {
if (_userInterface->isInventoryOpen()) {
_userInterface->scrollInventoryUp();
} else {
_userInterface->scrollDialogUp();
}
}
} else if (e.kbd.keycode == Common::KEYCODE_UP) {
if (_userInterface->isInGameScreen()) {
if (_userInterface->isInventoryOpen()) {
_userInterface->scrollInventoryUp();
} else {
_userInterface->focusPrevDialogOption();
}
}
} else if (e.kbd.keycode == Common::KEYCODE_PAGEDOWN) {
if (_userInterface->isInGameScreen()) {
if (_userInterface->isInventoryOpen()) {
_userInterface->scrollInventoryDown();
} else {
_userInterface->scrollDialogDown();
}
}
} else if (e.kbd.keycode == Common::KEYCODE_DOWN) {
if (_userInterface->isInGameScreen()) {
if (_userInterface->isInventoryOpen()) {
_userInterface->scrollInventoryDown();
} else {
_userInterface->focusNextDialogOption();
}
}
} else if (e.kbd.keycode >= Common::KEYCODE_1 && e.kbd.keycode <= Common::KEYCODE_9) {
if (_userInterface->isInGameScreen()) {
_userInterface->selectDialogOptionByIndex(e.kbd.keycode - Common::KEYCODE_1);
}
} else {
StarkUserInterface->handleKeyPress(e.kbd);
}
} else if (e.type == Common::EVENT_LBUTTONUP) {
_userInterface->handleMouseUp();
StarkUserInterface->handleMouseUp();
} else if (e.type == Common::EVENT_MOUSEMOVE) {
_userInterface->handleMouseMove(e.mouse);
StarkUserInterface->handleMouseMove(e.mouse);
} else if (e.type == Common::EVENT_LBUTTONDOWN) {
_userInterface->handleClick();
StarkUserInterface->handleClick();
if (_system->getMillis() - _lastClickTime < _doubleClickDelay) {
_userInterface->handleDoubleClick();
StarkUserInterface->handleDoubleClick();
}
_lastClickTime = _system->getMillis();
} else if (e.type == Common::EVENT_RBUTTONDOWN) {
_userInterface->handleRightClick();
StarkUserInterface->handleRightClick();
} else if (e.type == Common::EVENT_SCREEN_CHANGED) {
onScreenChanged();
}
@ -346,41 +221,41 @@ void StarkEngine::processEvents() {
}
void StarkEngine::updateDisplayScene() {
if (_global->isFastForward()) {
if (StarkGlobal->isFastForward()) {
// The original engine was frame limited to 30 fps.
// Set the frame duration to 1000 / 30 ms so that fast forward
// skips the same amount of simulated time as the original.
_global->setMillisecondsPerGameloop(33);
StarkGlobal->setMillisecondsPerGameloop(33);
} else {
_global->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration());
StarkGlobal->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration());
}
// Clear the screen
_gfx->clearScreen();
StarkGfx->clearScreen();
// Only update the world resources when on the game screen
if (_userInterface->isInGameScreen() && !isPaused()) {
if (StarkUserInterface->isInGameScreen() && !isPaused()) {
int frames = 0;
do {
// Update the game resources
_global->getLevel()->onGameLoop();
_global->getCurrent()->getLevel()->onGameLoop();
_global->getCurrent()->getLocation()->onGameLoop();
StarkGlobal->getLevel()->onGameLoop();
StarkGlobal->getCurrent()->getLevel()->onGameLoop();
StarkGlobal->getCurrent()->getLocation()->onGameLoop();
frames++;
// When the game is in fast forward mode, update
// the game resources for multiple frames,
// but render only once.
} while (_global->isFastForward() && frames < 100);
_global->setNormalSpeed();
} while (StarkGlobal->isFastForward() && frames < 100);
StarkGlobal->setNormalSpeed();
}
// Render the current scene
// Update the UI state before displaying the scene
_userInterface->onGameLoop();
StarkUserInterface->onGameLoop();
// Tell the UI to render, and update implicitly, if this leads to new mouse-over events.
_userInterface->render();
StarkUserInterface->render();
}
bool StarkEngine::hasFeature(EngineFeature f) const {
@ -413,28 +288,28 @@ Common::Error StarkEngine::loadGameState(int slot) {
}
// Reset the UI
_userInterface->skipFMV();
_userInterface->clearLocationDependentState();
_userInterface->setInteractive(true);
_userInterface->changeScreen(Screen::kScreenGame);
_userInterface->inventoryOpen(false);
_userInterface->restoreScreenHistory();
StarkUserInterface->skipFMV();
StarkUserInterface->clearLocationDependentState();
StarkUserInterface->setInteractive(true);
StarkUserInterface->changeScreen(Screen::kScreenGame);
StarkUserInterface->inventoryOpen(false);
StarkUserInterface->restoreScreenHistory();
// Clear the previous world resources
_resourceProvider->shutdown();
StarkResourceProvider->shutdown();
if (metadata.version >= 9) {
metadata.skipGameScreenThumbnail(&stream);
}
// Read the resource trees state
_stateProvider->readStateFromStream(&stream, metadata.version);
StarkStateProvider->readStateFromStream(&stream, metadata.version);
// Read the diary state
_diary->readStateFromStream(&stream, metadata.version);
StarkDiary->readStateFromStream(&stream, metadata.version);
// Read the location stack
_resourceProvider->readLocationStack(&stream, metadata.version);
StarkResourceProvider->readLocationStack(&stream, metadata.version);
if (stream.eos()) {
warning("Unexpected end of file reached when reading '%s'", filename.c_str());
@ -442,9 +317,9 @@ Common::Error StarkEngine::loadGameState(int slot) {
}
// Initialize the world resources with the loaded state
_resourceProvider->initGlobal();
_resourceProvider->setShouldRestoreCurrentState();
_resourceProvider->requestLocationChange(metadata.levelIndex, metadata.locationIndex);
StarkResourceProvider->initGlobal();
StarkResourceProvider->setShouldRestoreCurrentState();
StarkResourceProvider->requestLocationChange(metadata.levelIndex, metadata.locationIndex);
if (metadata.version >= 9) {
setTotalPlayTime(metadata.totalPlayTime);
@ -456,12 +331,12 @@ Common::Error StarkEngine::loadGameState(int slot) {
bool StarkEngine::canSaveGameStateCurrently() {
// Disallow saving when there is no level loaded or when a script is running
// or when the save & load menu is currently displayed
return _global->getLevel() && _userInterface->isInteractive() && !_userInterface->isInSaveLoadMenuScreen();
return StarkGlobal->getLevel() && StarkUserInterface->isInteractive() && !StarkUserInterface->isInSaveLoadMenuScreen();
}
Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc) {
// Ensure the state store is up to date
_resourceProvider->commitActiveLocationsState();
StarkResourceProvider->commitActiveLocationsState();
// Open the save file
Common::String filename = formatSaveName(_targetName.c_str(), slot);
@ -474,10 +349,10 @@ Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc) {
SaveMetadata metadata;
metadata.description = desc;
metadata.version = StateProvider::kSaveVersion;
metadata.levelIndex = _global->getCurrent()->getLevel()->getIndex();
metadata.locationIndex = _global->getCurrent()->getLocation()->getIndex();
metadata.levelIndex = StarkGlobal->getCurrent()->getLevel()->getIndex();
metadata.locationIndex = StarkGlobal->getCurrent()->getLocation()->getIndex();
metadata.totalPlayTime = getTotalPlayTime();
metadata.gameWindowThumbnail = _userInterface->getGameWindowThumbnail();
metadata.gameWindowThumbnail = StarkUserInterface->getGameWindowThumbnail();
TimeDate timeDate;
_system->getTimeAndDate(timeDate);
@ -487,13 +362,13 @@ Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc) {
metadata.writeGameScreenThumbnail(save);
// 2. Write the resource trees state
_stateProvider->writeStateToStream(save);
StarkStateProvider->writeStateToStream(save);
// 3. Write the diary state
_diary->writeStateToStream(save);
StarkDiary->writeStateToStream(save);
// 4. Write the location stack
_resourceProvider->writeLocationStack(save);
StarkResourceProvider->writeLocationStack(save);
delete save;
@ -508,10 +383,10 @@ void StarkEngine::pauseEngineIntern(bool pause) {
Engine::pauseEngineIntern(pause);
// This function may be called when an error occurs before the engine is fully initialized
if (_global && _global->getLevel() && _global->getCurrent()) {
_global->getLevel()->onEnginePause(pause);
_global->getCurrent()->getLevel()->onEnginePause(pause);
_global->getCurrent()->getLocation()->onEnginePause(pause);
if (StarkGlobal && StarkGlobal->getLevel() && StarkGlobal->getCurrent()) {
StarkGlobal->getLevel()->onEnginePause(pause);
StarkGlobal->getCurrent()->getLevel()->onEnginePause(pause);
StarkGlobal->getCurrent()->getLocation()->onEnginePause(pause);
}
if (_frameLimiter) {
@ -519,26 +394,26 @@ void StarkEngine::pauseEngineIntern(bool pause) {
}
// Grab a game screen thumbnail in case we need one when writing a save file
if (_userInterface && _userInterface->isInGameScreen()) {
if (StarkUserInterface && StarkUserInterface->isInGameScreen()) {
if (pause) {
_userInterface->saveGameScreenThumbnail();
StarkUserInterface->saveGameScreenThumbnail();
} else {
_userInterface->freeGameScreenThumbnail();
StarkUserInterface->freeGameScreenThumbnail();
}
}
// The user may have moved the mouse or resized the window while the engine was paused
if (!pause && _userInterface) {
if (!pause && StarkUserInterface) {
onScreenChanged();
_userInterface->handleMouseMove(_eventMan->getMousePos());
StarkUserInterface->handleMouseMove(_eventMan->getMousePos());
}
}
void StarkEngine::onScreenChanged() const {
bool changed = _gfx->computeScreenViewport();
bool changed = StarkGfx->computeScreenViewport();
if (changed) {
_fontProvider->initFonts();
_userInterface->onScreenChanged();
StarkFontProvider->initFonts();
StarkUserInterface->onScreenChanged();
}
}

View File

@ -24,6 +24,7 @@
#define STARK_H
#include "engines/engine.h"
#include "common/events.h"
struct ADGameDescription;
@ -79,31 +80,11 @@ private:
void processEvents();
void onScreenChanged() const;
Gfx::Driver *_gfx;
Gfx::FrameLimiter *_frameLimiter;
Console *_console;
// Services
ArchiveLoader *_archiveLoader;
DialogPlayer *_dialogPlayer;
Diary *_diary;
Global *_global;
GameInterface *_gameInterface;
StateProvider *_stateProvider;
StaticProvider *_staticProvider;
ResourceProvider *_resourceProvider;
FontProvider *_fontProvider;
Settings *_settings;
GameChapter *_gameChapter;
GameMessage *_gameMessage;
Common::RandomSource *_randomSource;
const ADGameDescription *_gameDescription;
UserInterface *_userInterface;
Scene *_scene;
// Double click handling
static const uint _doubleClickDelay = 500; // ms
uint _lastClickTime;