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SCI: fixing transition 9
fixes castle of dr. brain intro on amiga svn-id: r51323
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@ -539,7 +539,7 @@ void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
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// only
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void GfxTransitions::verticalRollToCenter(bool blackoutFlag) {
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Common::Rect leftRect = Common::Rect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
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Common::Rect rightRect = Common::Rect(leftRect.right - 1, _picRect.top, leftRect.right, _picRect.bottom);
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Common::Rect rightRect = Common::Rect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
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while (leftRect.left < rightRect.right) {
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copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
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