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patch #693475 attempt to address the actor facing problems in comi by erik
svn-id: r6643
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@ -217,6 +217,9 @@ void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir)
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x = od->walk_x;
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y = od->walk_y;
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}
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if (_features & GF_AFTER_V8)
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dir = od->actordir;
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else
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dir = oldDirToNewDir(od->actordir & 3);
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}
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@ -654,7 +657,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr)
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od->y_pos = (int)READ_LE_UINT32(&imhd->v8.y_pos);
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od->width = (uint)READ_LE_UINT32(&imhd->v8.width);
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od->height = (uint)READ_LE_UINT32(&imhd->v8.height);
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od->actordir = (byte)READ_LE_UINT32(&imhd->v8.actordir);
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od->actordir = READ_LE_UINT32(&imhd->v8.actordir);
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} else if (_features & GF_AFTER_V7) {
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od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
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