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Documentation update.
More drawing steps. svn-id: r32576
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@ -51,6 +51,7 @@ struct DrawStep {
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uint8 shadow, stroke, factor; /** Misc options... */
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int fill_mode; /** active fill mode */
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int extra; /** Generic parameter for extra options */
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void (VectorRenderer::*drawing_call)(DrawStep*); /** Pointer to drawing function */
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@ -145,7 +146,30 @@ public:
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*/
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virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0;
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/**
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* Draws a triangle starting at (x,y) with the given base and height.
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* The triangle will always be isosceles, with the given base and height.
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* The orientation parameter controls the position of the base of the triangle.
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*
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* @param x Horizontal (X) coordinate for the top left corner of the triangle
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* @param y Vertical (Y) coordinate for the top left corner of the triangle
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* @param base Width of the base of the triangle
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* @param h Height of the triangle
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* @param orient Orientation of the triangle.
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*/
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virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0;
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/**
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* Draws a beveled square like the ones in the Classic GUI themes.
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* Beveled squares are always drawn with a transparent background. Draw them on top
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* of a standard square to fill it.
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*
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* @param x Horizontal (X) coordinate for the center of the square
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* @param y Vertical (Y) coordinate for the center of the square
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* @param w Width of the square.
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* @param h Height of the square
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* @param bevel Amount of bevel. Must be positive.
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*/
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virtual void drawBeveledSquare(int x, int y, int w, int h, int bevel) = 0;
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/**
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@ -289,6 +313,9 @@ public:
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_gradientFactor = factor;
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}
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/**
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* DrawStep callback functions for each drawing feature
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*/
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void drawCallback_CIRCLE(DrawStep *step) {
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drawCircle(step->x, step->y, step->r);
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}
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@ -309,8 +336,27 @@ public:
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fillSurface();
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}
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void drawCallback_TRIANGLE(DrawStep *step) {
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drawTriangle(step->x, step->y, step->w, step->h, (TriangleOrientation)step->extra);
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}
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void drawCallback_BEVELSQ(DrawStep *step) {
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drawBeveledSquare(step->x, step->y, step->w, step->h, step->extra);
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}
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/**
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* Draws the specified draw step on the screen.
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*
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* @see DrawStep
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* @param step Pointer to a DrawStep struct.
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*/
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virtual void drawStep(DrawStep *step);
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/**
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* Copies the current surface to the system overlay
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*
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* @param sys Pointer to the global System class
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*/
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virtual void copyFrame(OSystem *sys) = 0;
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protected:
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@ -427,6 +473,9 @@ public:
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}
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}
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/**
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* @see VectorRenderer::copyFrame()
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*/
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virtual void copyFrame(OSystem *sys) {
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#ifdef OVERLAY_MULTIPLE_DEPTHS
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sys->copyRectToOverlay((const PixelType*)_activeSurface->getBasePtr(0, 0),
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