SO_ACTOR_SPECIAL_DRAW = shadow_mode! Looks much better this way, too :-)

svn-id: r6210
This commit is contained in:
Max Horn 2002-12-27 20:15:24 +00:00
parent 17aaf8cbad
commit 18e0ac90f4

View File

@ -1017,7 +1017,6 @@ void Scumm_v8::o8_roomOps()
void Scumm_v8::o8_actorOps()
{
// TODO
byte subOp = fetchScriptByte();
Actor *a;
int i, j;
@ -1067,6 +1066,7 @@ void Scumm_v8::o8_actorOps()
break;
case 0x6D: // SO_ACTOR_DEFAULT
// FIXME - is this right? Or maybe a->initActor(2) ?
warning("o8_actorOps: SO_ACTOR_DEFAULT");
a->initActor(0);
break;
case 0x6E: // SO_ACTOR_ELEVATION
@ -1114,15 +1114,13 @@ void Scumm_v8::o8_actorOps()
a->putActor(a->x, a->y, a->room);
break;
case 0x78: // SO_ACTOR_SPECIAL_DRAW
// TODO - implement this!
i = pop();
warning("o8_actorOps: specialDraw(%d) not implemented", i);
a->shadow_mode = pop();
break;
case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor
a->talkPosX = pop();
a->talkPosY = pop();
break;
// case 0x7A: // SO_ACTOR_INIT Initialize actor
// case 0x7A: // SO_ACTOR_INIT Set current actor (handled above)
case 0x7B: // SO_ACTOR_VARIABLE Set actor variable
// FIXME - is this right??
i = pop();
@ -1136,6 +1134,7 @@ void Scumm_v8::o8_actorOps()
break;
case 0x7E: // SO_ACTOR_NEW New actor
// FIXME - is this right? Or maybe a->initActor(0) ?
warning("o8_actorOps: SO_ACTOR_NEW");
a->initActor(2);
break;
case 0x7F: // SO_ACTOR_DEPTH Set actor Z position
@ -1435,10 +1434,10 @@ void Scumm_v8::o6_kernelSetFunctions()
case 116: // isPointInBox
// TODO
break;
case 118:
case 118: // blastShadowObject
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
break;
case 119:
case 119: // superBlastObject
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;