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small drawing optimization for V7/V8 games - tell me if that causes any regressions
svn-id: r6504
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parent
6f499d8fa1
commit
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@ -436,9 +436,10 @@ void Gdi::updateDirtyScreen(VirtScreen *vs)
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w += 8;
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continue;
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}
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if (_vm->_features & GF_AFTER_V7)
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drawStripToScreen(vs, start * 8, w, 0, vs->height);
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else
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// FIXME - why was this code in there? I don't see why it would be needed...
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// if (_vm->_features & GF_AFTER_V7)
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// drawStripToScreen(vs, start * 8, w, 0, vs->height);
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// else
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drawStripToScreen(vs, start * 8, w, top, bottom);
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w = 8;
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}
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