small drawing optimization for V7/V8 games - tell me if that causes any regressions

svn-id: r6504
This commit is contained in:
Max Horn 2003-01-18 19:16:23 +00:00
parent 6f499d8fa1
commit 18fdd80710

View File

@ -436,9 +436,10 @@ void Gdi::updateDirtyScreen(VirtScreen *vs)
w += 8;
continue;
}
if (_vm->_features & GF_AFTER_V7)
drawStripToScreen(vs, start * 8, w, 0, vs->height);
else
// FIXME - why was this code in there? I don't see why it would be needed...
// if (_vm->_features & GF_AFTER_V7)
// drawStripToScreen(vs, start * 8, w, 0, vs->height);
// else
drawStripToScreen(vs, start * 8, w, top, bottom);
w = 8;
}