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ULTIMA8: A little more crusader intrinsic work
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@ -47,7 +47,7 @@ const char* const ConvertUsecodeCrusader::_intrinsics[] = {
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"int16 Item::I_getMapArray(Item *)", // See TRIGGER::ordinal21 - stored in a variable 'mapNum'
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"int16 Item::I_getStatus(Item *)",
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"void Item::I_orStatus(Item *, uint16 flags)",
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"int16 Item::I_equip(6 bytes)", // same coff as 0B5 - TODO: confirm this
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"int16 Item::I_equip(6 bytes)", // same coff as 0B5
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"byte Item::I_isOnScreen(Item *)", // called for gattling guns and camera
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"byte Actor::I_isNPC(Item *)", // proably - actually checks is itemno < 256?
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"byte Item::I_getZ(Item *)",
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@ -53,7 +53,7 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"World::I_gameDifficulty()",
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"Item::getQLo(void)",
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"Item::destroy(void)",
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"Intrinsic000D()",
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"Actor::I_getField0x81()", // same as field 0x63 in No Remorse
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"Item::getX(void)",
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"Item::getY(void)",
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// 0010
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@ -66,7 +66,7 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"World::I_getControlledNPCNum()",
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"Actor::I_getDir()",
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"Actor::I_getLastAnimSet()",
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"Intrinsic0019()",
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"Item::I_fireWeapon()",
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"Item::create(uint16,uint16)",
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"Item::popToCoords(uint16,uint16,uint8)",
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"Actor::I_setDead()",
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@ -94,10 +94,10 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"Actor::I_getMana()",
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"Item::getFamily(void)",
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"Actor::destroyContents(void)",
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"Intrinsic0033()",
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"AudioProcess::I_setVolumeForItemSFX(uint16,uint16,byte)",
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"Item::getDirToItem(uint16)",
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"Intrinsic0035()",
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"Intrinsic0036()",
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"Item::I_getRangeIfVisible()",
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"udioProcess::I_playSFXCru()",
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"Item::andStatus(void)",
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"Kernel::resetRef(uint16,ProcessType)",
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@ -125,11 +125,11 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"Actor::isDead(void)",
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"Actor::I_clrInCombat()",
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// 0050
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"Actor::I_setDefaultActivity0",
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"Actor::I_setDefaultActivity1",
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"Actor::I_setDefaultActivity2",
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"Actor::I_setActivity",
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"World::I_setControlledNPCNum",
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"Actor::I_setDefaultActivity0()",
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"Actor::I_setDefaultActivity1()",
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"Actor::I_setDefaultActivity2()",
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"Actor::I_setActivity()",
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"World::I_setControlledNPCNum()",
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"Intrinsic0055()",
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"Game::I_isReleaseBuild()",
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"MainActor::I_setMana()",
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@ -143,7 +143,7 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"Ultima8Engine::I_setAvatarInStasis()",
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// 0060
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"Actor::I_isBusy()",
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"Intrinsic0061()",
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"Actor::I_getField0x13Flag2()",
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"Actor::I_doAnim()",
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"Item::legalCreateAtPoint(uint16,uint16,WorldPoint&)",
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"Item::getPoint(WorldPoint&)",
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@ -197,7 +197,7 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"Item::setMapNum(sint16)",
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"Item::getNpcNum(void)",
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"Item::shoot(WorldPoint&,sint16,sint16)",
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"Intrinsic0094()",
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"CameraProcess::I_setCenterOn()",
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"Item::enterFastArea(void)",
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"Item::setBroken()",
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"Item::hurl(sint16,sint16,sint16,sint16)",
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@ -223,7 +223,7 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"Item::isOn(uint16)",
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"Actor::isDead(void)",
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"Item::hurl(sint16,sint16,sint16,sint16)",
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"Intrinsic00AD()",
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"Item::I_inFastArea()",
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"Item::getQHi(void)",
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"Item::andStatus(void)",
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// 00B0
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@ -252,7 +252,7 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"Item::setQuality(sint16)",
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"Item::hurl(sint16,sint16,sint16,sint16)",
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"Actor::I_addHp()",
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"Intrinsic00C8()",
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"CruHealerProcess::I_create()",
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"Item::callEvent0A(sint16)",
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"Item::setBroken()",
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"Item::isOn(uint16)",
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@ -309,7 +309,7 @@ const char* const ConvertUsecodeRegret::_intrinsics[] = {
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"Dtable::I_getMaxHPForNPC()",
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"Actor::I_setHP()",
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"Item::getQLo(void)",
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"Intrinsic00FE()",
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"BatteryChargerProcess::I_create()",
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"Item::hurl(sint16,sint16,sint16,sint16)",
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// 0100
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"Item::andStatus(void)",
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@ -57,7 +57,7 @@ Intrinsic RegretIntrinsics[] = {
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World::I_getControlledNPCNum, // Intrinsic016()
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Actor::I_getDir, // Intrinsic017()
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Actor::I_getLastAnimSet, // Intrinsic018()
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0, // Intrinsic019()
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Item::I_fireWeapon, // Intrinsic019()
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Item::I_create, // Intrinsic01A()
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Item::I_popToCoords, // Intrinsic01B()
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Actor::I_setDead, // Intrinsic01C()
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@ -85,10 +85,10 @@ Intrinsic RegretIntrinsics[] = {
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MainActor::I_getMana, // Intrinsic030()
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Item::I_getFamily, // Intrinsic031()
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Actor::I_destroyContents, // Intrinsic032()
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0, // Intrinsic033()
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0, // Intrinsic033() Item::I_SetVolumeForItemSFX
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Item::I_getDirToItem, // Intrinsic034()
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0, // Intrinsic035()
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0, // Intrinsic036()
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Item::I_getRangeIfVisible, // Intrinsic036()
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AudioProcess::I_playSFXCru, // Intrinsic037() TODO: Not exactly the same.
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Item::I_andStatus, // Intrinsic038()
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Kernel::I_resetRef, // Intrinsic039()
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@ -121,7 +121,7 @@ Intrinsic RegretIntrinsics[] = {
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Actor::I_setDefaultActivity2, // Intrinsic052()
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Actor::I_setActivity, // Intrinsic053()
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World::I_setControlledNPCNum, // Intrinsic054()
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0, // Intrinsic055()
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Item::I_receiveHit, // Intrinsic055()
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UCMachine::I_true, // Actually Game::I_isReleaseBuild
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MainActor::I_setMana, // Intrinsic057()
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Item::I_use, // Intrinsic058()
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@ -243,7 +243,7 @@ Intrinsic RegretIntrinsics[] = {
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Item::I_setQuality, // Intrinsic0C5()
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Item::I_hurl, // Intrinsic0C6()
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Actor::I_addHp, // Intrinsic0C7()
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0, // Intrinsic0C8()
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CruHealerProcess::I_create, // Intrinsic0C8()
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Item::I_equip, // Intrinsic0C9()
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Item::I_setBroken, // Intrinsic0CA()
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Item::I_isOn, // Intrinsic0CB()
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@ -300,7 +300,7 @@ Intrinsic RegretIntrinsics[] = {
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0, // DTable::I_getMaxHPForNPC()
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Actor::I_setHp, // Intrinsic0FC()
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Item::I_getQLo, // Intrinsic0FD()
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0, // Intrinsic0FE()
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BatteryChargerProcess::I_create, // Intrinsic0FE()
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Item::I_hurl, // Intrinsic0FF()
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// 0100
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Item::I_andStatus, // Intrinsic100()
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@ -355,7 +355,7 @@ Intrinsic RegretIntrinsics[] = {
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Item::I_andStatus, // Intrinsic12F()
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// 0130
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Actor::I_getNpcNum, // Intrinsic130()
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0, // Intrinsic131()
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0, // Intrinsic131() - same as Intrinsic 116 in No Remorse
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Item::I_andStatus, // Intrinsic132()
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Item::I_hurl, // Intrinsic133()
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Item::I_andStatus, // Intrinsic134()
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@ -1160,6 +1160,9 @@ uint16 Item::fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype,
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if (!GAME_IS_CRUSADER)
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return 0;
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if (GAME_IS_REGRET)
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warning("Item::fireWeapon: TODO: Update for Regret (different firetypes)");
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static const uint32 BULLET_SPLASH_SHAPE = 0x1d9;
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ix += x;
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