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renamed o5_actorSetClass to o5_setClass
svn-id: r4553
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parent
f0f63107a2
commit
191c808a48
@ -144,7 +144,7 @@ void Scumm::setupOpcodes()
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&Scumm::o5_divide,
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/* 5C */
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&Scumm::o5_oldRoomEffect,
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&Scumm::o5_actorSetClass,
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&Scumm::o5_setClass,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_isActorInBox,
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/* 60 */
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@ -304,7 +304,7 @@ void Scumm::setupOpcodes()
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&Scumm::o5_divide,
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/* DC */
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&Scumm::o5_oldRoomEffect,
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&Scumm::o5_actorSetClass,
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&Scumm::o5_setClass,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_isActorInBox,
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/* E0 */
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@ -467,7 +467,7 @@ void Scumm::setupOpcodes()
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"o5_divide",
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/* 5C */
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"o5_oldRoomEffect",
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"o5_actorSetClass",
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"o5_setClass",
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"o5_walkActorTo",
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"o5_isActorInBox",
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/* 60 */
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@ -627,7 +627,7 @@ void Scumm::setupOpcodes()
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"o5_divide",
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/* DC */
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"o5_oldRoomEffect",
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"o5_actorSetClass",
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"o5_setClass",
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"o5_walkActorTo",
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"o5_isActorInBox",
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/* E0 */
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@ -833,33 +833,27 @@ void Scumm::o5_actorSet()
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}
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}
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void Scumm::o5_actorSetClass()
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void Scumm::o5_setClass()
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{
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int act = getVarOrDirectWord(0x80);
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int obj = getVarOrDirectWord(0x80);
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int newClass;
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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newClass = getVarOrDirectWord(0x80);
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if (newClass == 0) {
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_classData[act] = 0;
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if ((_features & GF_SMALL_HEADER) && act <= NUM_ACTORS) {
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_classData[obj] = 0;
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if ((_features & GF_SMALL_HEADER) && obj <= NUM_ACTORS) {
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Actor *a;
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a = derefActorSafe(act, "actorSetClass");
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a = derefActorSafe(obj, "setClass");
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a->forceClip = 0;
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}
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continue;
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}
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if (_gameId == GID_INDY3_256)
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newClass--;
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if (newClass & 0x80)
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putClass(act, newClass, 1);
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else
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putClass(act, newClass, 0);
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putClass(obj, newClass, (newClass & 0x80));
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}
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}
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2
scumm.h
2
scumm.h
@ -1267,7 +1267,6 @@ public:
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void o5_actorFollowCamera();
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void o5_actorFromPos();
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void o5_actorSet();
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void o5_actorSetClass();
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void o5_add();
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void o5_and();
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void o5_animateActor();
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@ -1344,6 +1343,7 @@ public:
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void o5_roomOps();
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void o5_saveRestoreVerbs();
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void o5_setCameraAt();
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void o5_setClass();
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void o5_setObjectName();
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void o5_setOwnerOf();
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void o5_setState();
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