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DM: Some renaming in f173_setCurrentMap
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@ -377,13 +377,13 @@ DungeonMan::DungeonMan(DMEngine *dmEngine) : _vm(dmEngine) {
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_g282_dungeonColumCount = 0;
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_g281_dungeonMapsFirstColumnIndex = nullptr;
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_g282_dungeonColumCount = 0;
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_g280_dungeonColumnsCumulativeSquareThingCount = nullptr;
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_g283_squareFirstThings = nullptr;
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_g260_dungeonTextData = nullptr;
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for (uint16 i = 0; i < 16; ++i)
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_g284_thingData[i] = nullptr;
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_g279_dungeonMapData = nullptr;
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_g308_partyDir = (Direction)0;
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_g306_partyMapX = 0;
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@ -540,7 +540,6 @@ void DungeonMan::f434_loadDungeonFile(Common::InSaveFile *file) {
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if (_vm->_g298_newGame)
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f455_decompressDungeonFile();
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Common::ReadStream *dunDataStream = nullptr;
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if (file) { // if loading a save
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dunDataStream = file;
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@ -627,37 +626,38 @@ void DungeonMan::f434_loadDungeonFile(Common::InSaveFile *file) {
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for (uint16 i = 0; i < columCount; ++i)
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_g280_dungeonColumnsCumulativeSquareThingCount[i] = dunDataStream->readUint16BE();
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// load sqaure first things
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// load square first things
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if (!_vm->_g523_restartGameRequest) {
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delete[] _g283_squareFirstThings;
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_g283_squareFirstThings = new Thing[_g278_dungeonFileHeader._squareFirstThingCount];
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}
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for (uint16 i = 0; i < actualSquareFirstThingCount; ++i)
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_g283_squareFirstThings[i].set(dunDataStream->readUint16BE());
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if (_vm->_g298_newGame)
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if (_vm->_g298_newGame) {
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for (uint16 i = 0; i < 300; ++i)
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_g283_squareFirstThings[actualSquareFirstThingCount + i] = Thing::_none;
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}
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// load text data
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if (!_vm->_g523_restartGameRequest) {
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delete[] _g260_dungeonTextData;
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_g260_dungeonTextData = new uint16[_g278_dungeonFileHeader._textDataWordCount];
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}
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for (uint16 i = 0; i < _g278_dungeonFileHeader._textDataWordCount; ++i)
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_g260_dungeonTextData[i] = dunDataStream->readUint16BE();
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if (_vm->_g298_newGame)
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_vm->_timeline->_g369_eventMaxCount = 100;
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// load things
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for (uint16 thingType = k0_DoorThingType; thingType < k16_ThingTypeTotal; ++thingType) {
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uint16 thingCount = _g278_dungeonFileHeader._thingCounts[thingType];
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if (_vm->_g298_newGame) {
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if (_vm->_g298_newGame)
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_g278_dungeonFileHeader._thingCounts[thingType] = MIN((thingType == k15_ExplosionThingType) ? 768 : 1024, thingCount + g236_AdditionalThingCounts[thingType]);
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}
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uint16 thingStoreWordCount = g235_ThingDataWordCount[thingType];
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if (thingStoreWordCount == 0)
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@ -689,9 +689,9 @@ void DungeonMan::f434_loadDungeonFile(Common::InSaveFile *file) {
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if (_vm->_g298_newGame) {
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if ((thingType == k4_GroupThingType) || thingType >= k14_ProjectileThingType)
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_vm->_timeline->_g369_eventMaxCount += _g278_dungeonFileHeader._thingCounts[thingType];
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for (uint16 i = 0; i < g236_AdditionalThingCounts[thingType]; ++i) {
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for (uint16 i = 0; i < g236_AdditionalThingCounts[thingType]; ++i)
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(_g284_thingData[thingType] + (thingCount + i) * thingStoreWordCount)[0] = Thing::_none.toUint16();
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}
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}
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}
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@ -704,7 +704,6 @@ void DungeonMan::f434_loadDungeonFile(Common::InSaveFile *file) {
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for (uint32 i = 0; i < _g278_dungeonFileHeader._rawMapDataSize; ++i)
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_g276_dungeonRawMapData[i] = dunDataStream->readByte();
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if (!_vm->_g523_restartGameRequest) {
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uint8 mapCount = _g278_dungeonFileHeader._mapCount;
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delete[] _g279_dungeonMapData;
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@ -727,7 +726,7 @@ void DungeonMan::f434_loadDungeonFile(Common::InSaveFile *file) {
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}
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void DungeonMan::f173_setCurrentMap(uint16 mapIndex) {
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static DoorInfo g254_doorInfo[4] = { // @ G0254_as_Graphic559_DoorInfo
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static const DoorInfo doorInfo[4] = { // @ G0254_as_Graphic559_DoorInfo
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/* { Attributes, Defense } */
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DoorInfo(3, 110), /* Door type 0 Portcullis */
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DoorInfo(0, 42), /* Door type 1 Wooden door */
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@ -736,15 +735,15 @@ void DungeonMan::f173_setCurrentMap(uint16 mapIndex) {
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if (_g272_currMapIndex == mapIndex)
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return;
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_g272_currMapIndex = mapIndex;
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_g271_currMapData = _g279_dungeonMapData[mapIndex];
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_g269_currMap = _g277_dungeonMaps + mapIndex;
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_g273_currMapWidth = _g277_dungeonMaps[mapIndex]._width + 1;
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_g274_currMapHeight = _g277_dungeonMaps[mapIndex]._height + 1;
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_g275_currMapDoorInfo[0] = g254_doorInfo[_g269_currMap->_doorSet0];
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_g275_currMapDoorInfo[1] = g254_doorInfo[_g269_currMap->_doorSet1];
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_g270_currMapColCumulativeSquareFirstThingCount
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= &_g280_dungeonColumnsCumulativeSquareThingCount[_g281_dungeonMapsFirstColumnIndex[mapIndex]];
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_g275_currMapDoorInfo[0] = doorInfo[_g269_currMap->_doorSet0];
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_g275_currMapDoorInfo[1] = doorInfo[_g269_currMap->_doorSet1];
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_g270_currMapColCumulativeSquareFirstThingCount = &_g280_dungeonColumnsCumulativeSquareThingCount[_g281_dungeonMapsFirstColumnIndex[mapIndex]];
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}
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void DungeonMan::f174_setCurrentMapAndPartyMap(uint16 mapIndex) {
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