Handle subengine LOL in perl script

svn-id: r39161
This commit is contained in:
Lars Persson 2009-03-06 18:18:52 +00:00
parent d34aa2a6ca
commit 19437c2c1f

View File

@ -68,7 +68,7 @@ Preparing to update all the Symbian MMP project files with objects from module.m
my @section_empty = (""); # section standard: no #ifdef's in module.mk files
my @sections_scumm = ("", "ENABLE_SCUMM_7_8", "ENABLE_HE"); # special sections for engine SCUMM
my @sections_saga = ("", "ENABLE_IHNM", "ENABLE_SAGA2"); # special sections for engine SAGA
my @sections_kyra = ("", "ENABLE_LOL"); # special sections for engine KYRA
# files excluded from build, case insensitive, will be matched in filename string only
my @excludes_snd = (
@ -114,7 +114,7 @@ ParseModule("_agos", "agos", \@section_empty);
ParseModule("_sky", "sky", \@section_empty);
ParseModule("_gob", "gob", \@section_empty);
ParseModule("_saga", "saga", \@sections_saga);
ParseModule("_kyra", "kyra", \@section_empty);
ParseModule("_kyra", "kyra", \@sections_kyra);
ParseModule("_sword1", "sword1", \@section_empty);
ParseModule("_sword2", "sword2", \@section_empty);
ParseModule("_lure", "lure", \@section_empty);