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Handle subengine LOL in perl script
svn-id: r39161
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@ -68,7 +68,7 @@ Preparing to update all the Symbian MMP project files with objects from module.m
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my @section_empty = (""); # section standard: no #ifdef's in module.mk files
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my @sections_scumm = ("", "ENABLE_SCUMM_7_8", "ENABLE_HE"); # special sections for engine SCUMM
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my @sections_saga = ("", "ENABLE_IHNM", "ENABLE_SAGA2"); # special sections for engine SAGA
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my @sections_kyra = ("", "ENABLE_LOL"); # special sections for engine KYRA
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# files excluded from build, case insensitive, will be matched in filename string only
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my @excludes_snd = (
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@ -114,7 +114,7 @@ ParseModule("_agos", "agos", \@section_empty);
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ParseModule("_sky", "sky", \@section_empty);
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ParseModule("_gob", "gob", \@section_empty);
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ParseModule("_saga", "saga", \@sections_saga);
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ParseModule("_kyra", "kyra", \@section_empty);
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ParseModule("_kyra", "kyra", \@sections_kyra);
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ParseModule("_sword1", "sword1", \@section_empty);
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ParseModule("_sword2", "sword2", \@section_empty);
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ParseModule("_lure", "lure", \@section_empty);
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