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FULLPIPE: Added more debug output to scene04
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785696ae5d
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19780a8e05
@ -67,7 +67,7 @@ void scene04_springCallback(int *phase) {
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void scene04_initScene(Scene *sc) {
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debugC(1, kDebugSceneLogic, "scene04_initScene()");
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#if 0
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#if 1
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Inventory2 *inv = getGameLoaderInventory();
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inv->addItem(ANI_INV_COIN, 1);
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inv->rebuildItemRects();
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@ -573,6 +573,8 @@ MessageQueue *sceneHandler04_kozFly3(StaticANIObject *ani, double phase) {
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AniHandler aniHandler;
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MakeQueueStruct mkQueue;
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debugC(2, kDebugSceneLogic, "scene04: kozFly3 (OK)");
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aniHandler.attachObject(ANI_KOZAWKA);
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mkQueue.ani = ani;
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@ -622,6 +624,8 @@ MessageQueue *sceneHandler04_kozFly5(StaticANIObject *ani, double phase) {
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AniHandler aniHandler;
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MakeQueueStruct mkQueue;
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debugC(2, kDebugSceneLogic, "scene04: kozFly5 (OK)");
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aniHandler.attachObject(ANI_KOZAWKA);
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mkQueue.ani = ani;
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@ -693,6 +697,8 @@ MessageQueue *sceneHandler04_kozFly6(StaticANIObject *ani) {
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AniHandler aniHandler;
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MakeQueueStruct mkQueue;
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debugC(2, kDebugSceneLogic, "scene04: kozFly6 (OK)");
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aniHandler.attachObject(ANI_KOZAWKA);
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mkQueue.ani = ani;
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@ -751,6 +757,8 @@ MessageQueue *sceneHandler04_kozFly7(StaticANIObject *ani, double phase) {
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AniHandler aniHandler;
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MakeQueueStruct mkQueue;
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debugC(2, kDebugSceneLogic, "scene04: kozFly7");
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aniHandler.attachObject(ANI_KOZAWKA);
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mkQueue.ani = ani;
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@ -870,7 +878,7 @@ void sceneHandler04_shootKozyawka() {
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else
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mq = sceneHandler04_kozFly7(g_vars->scene04_walkingKozyawka, (double)(phase - 6) * 0.3333333333333333);
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} else {
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mq = sceneHandler04_kozFly5(g_vars->scene04_walkingKozyawka, (double)(phase - 2) * 0.3333333333333333);
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mq = sceneHandler04_kozFly7(g_vars->scene04_walkingKozyawka, (double)(phase - 2) * 0.3333333333333333);
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}
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} else {
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mq = sceneHandler04_kozFly3(g_vars->scene04_walkingKozyawka, (double)phase * 0.5);
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@ -1179,6 +1187,8 @@ void sceneHandler04_handTake() {
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}
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void sceneHandler04_putKozyawkaBack(StaticANIObject *ani) {
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debugC(2, kDebugSceneLogic, "scene04: putKozyawkaBack");
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g_vars->scene04_bottleObjList.push_back(ani);
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g_vars->scene04_kozyawkiAni.push_back(ani);
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