Some cleanup of the SCUMM ConfigDialog; also added a big FIXME comment explaining what the dialog does badly, and how that could be fixed (anybody feeling bored, feel free to implement the solution I outline there)

svn-id: r21890
This commit is contained in:
Max Horn 2006-04-14 18:51:42 +00:00
parent cff96b0a75
commit 199e5cb4f7

View File

@ -642,6 +642,31 @@ enum {
kKeysCmd = 'KEYS'
};
// FIXME: We use the empty string as domain name here. This tells the
// ConfigManager to use the 'default' domain for all its actions. We do that
// to get as close as possible to editing the 'active' settings.
//
// However, that requires bad & evil hacks in the ConfigManager code,
// and even then still doesn't work quite correctly.
// For example, if the transient domain contains 'false' for the 'fullscreen'
// flag, but the user used a hotkey to switch to windowed mode, then the dialog
// will display the wrong value anyway.
//
// Proposed solution consisting of multiple steps:
// 1) Add special code to the open() code that reads out everything stored
// in the transient domain that is controlled by this dialog, and updates
// the dialog accordingly.
// 2) Even more code is added to query the backend for current settings, like
// the fullscreen mode flag etc., and also updates the dialog accordingly.
// 3) The domain being edited is set to the active game domain.
// 4) If the dialog is closed with the "OK" button, then we remove everything
// stored in the transient domain (or at least everything corresponding to
// switches in this dialog.
// If OTOH the dialog is closed with "Cancel" we do no such thing.
//
// These changes will achieve two things at once: Allow us to get rid of using
// "" as value for the domain, and in fact provide a somewhat better user
// experience at the same time.
ConfigDialog::ConfigDialog(ScummEngine *scumm)
: GUI::OptionsDialog("", "scummconfig"), _vm(scumm) {
@ -687,20 +712,23 @@ void ConfigDialog::open() {
GUI_OptionsDialog::open();
// update checkboxes, too
_subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
_speechCheckbox->setState(!ConfMan.getBool("speech_mute"));
_subtitlesCheckbox->setState(ConfMan.getBool("subtitles", _domain));
_speechCheckbox->setState(!ConfMan.getBool("speech_mute", _domain));
}
void ConfigDialog::close() {
if (getResult()) {
// Subtitles
ConfMan.set("subtitles", _subtitlesCheckbox->getState(), _domain);
ConfMan.set("speech_mute", !_speechCheckbox->getState(), _domain);
// Sync with current setting
if (ConfMan.getBool("speech_mute"))
if (!_speechCheckbox->getState()) {
ConfMan.set("speech_mute", true, _domain);
_vm->_voiceMode = 2;
else
_vm->_voiceMode = ConfMan.getBool("subtitles");
} else {
ConfMan.set("speech_mute", false, _domain);
_vm->_voiceMode = _subtitlesCheckbox->getState();
}
if (_vm->_game.version >= 7)
_vm->VAR(_vm->VAR_VOICE_MODE) = _vm->_voiceMode;