Prior script fix also fixes bug #2820788, with stealing wizard's mallets

svn-id: r42528
This commit is contained in:
Paul Gilbert 2009-07-16 09:53:19 +00:00
parent f01bd0e9a3
commit 19e8b39249

View File

@ -136,9 +136,11 @@ const WorkaroundEntry workaroundList[] = {
{TINSEL_V1, false, 352600876, 0, fragment2_size, fragment2},
// DW2: In the garden, global #490 is set when the bees begin their 'out of hive' animation, and reset when done.
// But if the game is saved/restored during it, the animation sequence is reset without the global being
// cleared. If the brochure is then used on the beekeeper before the bees do the sequence again, their sequence
// is prevented, and the game goes into an infinite loop waiting for a non-playing animation to finish.
// But if the game is saved/restored during it, the animation sequence is reset without the global being cleared.
// This causes bugs in several actions which try to disable the bees animation, since they wait indefinitely for
// the global to be cleared, incorrectly believing the animation is currently playing. This includes
// * Giving the brochure to the beekeeper
// * Stealing the mallets from the wizards
// This fix ensures that the global is reset when the Garden scene is loaded (both entering and restoring a game)
{TINSEL_V2, true, 2888147476, 0, fragment3_size, fragment3},