SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC

This commit is contained in:
Paul Gilbert 2015-06-12 20:23:41 -04:00
parent 3e76be25f4
commit 1a4d723e60
2 changed files with 2 additions and 3 deletions

View File

@ -32,7 +32,6 @@ namespace Sherlock {
enum PeopleId {
PLAYER = 0,
MAX_NPC = 5,
MAX_NPC_PATH = 200
};

View File

@ -820,8 +820,8 @@ void TattooScene::setNPCPath(int npc) {
return;
// Turn off all the NPCs, since the talk script will turn them back on as needed
for (uint idx = 0; idx < MAX_NPC; ++idx)
people[idx + 1]._type = INVALID;
for (uint idx = 1; idx < MAX_CHARACTERS; ++idx)
people[idx]._type = INVALID;
// Call the path script for the scene
Common::String pathFile = Common::String::format("PATH%.2dA", _currentScene);