NEVERHOOD: Really stop the radio music during the radio tower cutscene

This commit is contained in:
Filippos Karapetis 2013-11-02 16:20:55 +02:00
parent b453815df5
commit 1a59030b71

View File

@ -208,6 +208,8 @@ void Module2800::createScene(int sceneNum, int which) {
break;
case 1001:
_vm->_soundMan->stopMusic(0xD2FA4D14, 0, 0);
_musicResource->stop(0);
_currentMusicFileHash = 0;
createSmackerScene(0x00800801, true, true, false);
break;
}
@ -354,7 +356,6 @@ void Module2800::updateScene() {
}
void Module2800::updateMusic(bool halfVolume) {
uint32 newMusicFileHash = _vm->_gameModule->getCurrRadioMusicFileHash();
if (!_musicResource)