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NEVERHOOD: Really stop the radio music during the radio tower cutscene
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b453815df5
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@ -208,6 +208,8 @@ void Module2800::createScene(int sceneNum, int which) {
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break;
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case 1001:
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_vm->_soundMan->stopMusic(0xD2FA4D14, 0, 0);
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_musicResource->stop(0);
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_currentMusicFileHash = 0;
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createSmackerScene(0x00800801, true, true, false);
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break;
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}
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@ -354,7 +356,6 @@ void Module2800::updateScene() {
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}
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void Module2800::updateMusic(bool halfVolume) {
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uint32 newMusicFileHash = _vm->_gameModule->getCurrRadioMusicFileHash();
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if (!_musicResource)
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