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Implemented the rnd() function. Some cleanup to remove unneeded functionality
svn-id: r28810
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@ -1000,7 +1000,7 @@ public:
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int getSelection(int type);
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bool waitAnyKeyChoice();
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void waitAnyKey(bool anim = false);
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int rnd(int hi) { return (rand() % hi + 1); }
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};
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} // End of namespace Agi
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@ -195,6 +195,7 @@ void Mickey::printStr(char *buffer) {
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for (iRow = IDI_MSA_ROW_MENU_0; iRow < nRows; iRow++) {
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iCol = *(buffer + pc++);
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//_vm->printText(buffer + pc, 0, iRow, iCol, strlen(buffer + pc), 0x0f & 0x0f, (0x0f & 0xf0) / 0x10);
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// drawStr(iRow, iCol, buffer + pc); // TODO
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pc += strlen(buffer + pc) + 1;
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}
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@ -318,10 +319,8 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
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exit(0);
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case Common::EVENT_MOUSEMOVE:
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if (iRow < 2) {
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// TODO
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x = y = 0; // TODO: remove this
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//x = event.mouse.x / getFontWidth();
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//y = event.mouse.y / getFontHeight();
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x = event.mouse.x / 8;
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y = event.mouse.y / 8;
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getMouseMenuSelRow(menu, sel0, sel1, iRow, x, y);
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drawMenu(menu, *sel0, *sel1);
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}
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@ -353,16 +352,6 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
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break;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_F11:
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//flipCGA(); // TODO
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drawRoom();
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drawMenu(menu, *sel0, *sel1);
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break;
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case Common::KEYCODE_F12:
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//flipDblSize(); // TODO
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drawRoom();
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drawMenu(menu, *sel0, *sel1);
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break;
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case Common::KEYCODE_2:
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hidden();
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break;
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@ -545,7 +534,7 @@ void Mickey::PlaySound(ENUM_MSA_SOUND iSound) {
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switch(iSound) {
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case IDI_MSA_SND_XL30:
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for (int iNote = 0; iNote < 6; iNote++) {
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note.counter = _vm->Rnd(59600) + 59;
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note.counter = _vm->rnd(59600) + 59;
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note.length = 4;
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_PlayNote(note);
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}
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@ -1154,7 +1143,7 @@ void Mickey::randomize() {
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} else {
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done = false;
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while (!done) {
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//iPlanet = _vm->rnd(IDI_MSA_MAX_PLANET); // TODO
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iPlanet = _vm->rnd(IDI_MSA_MAX_PLANET);
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done = true;
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for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) {
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if (game.iPlanetXtal[j] == iPlanet) {
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@ -1169,7 +1158,7 @@ void Mickey::randomize() {
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done = false;
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while (!done) {
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//iHint = _vm->rnd(5); // TODO
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iHint = _vm->rnd(5);
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done = true;
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}
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@ -1220,9 +1209,7 @@ void Mickey::intro() {
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drawRoom();
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printRoomDesc();
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#ifdef _DEBUG
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PlaySound(IDI_MSA_SND_SHIP_LAND);
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#endif
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//playSound(IDI_MSA_SND_SHIP_LAND); // TODO
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flashScreen();
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flashScreen();
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