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AGI: Winnie Apple ][ was mislabeled as Apple //gs
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@ -670,8 +670,8 @@ static const AGIGameDescription gameDescriptions[] = {
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// Winnie the Pooh in the Hundred Acre Wood (C64)
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GAMEpre_P("winnie", "", "title.pic", "d4eb97cffc866110f71e1ec9f84fe643", 0x0000, GID_WINNIE, Common::kPlatformC64),
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// Winnie the Pooh in the Hundred Acre Wood (Apple //gs)
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GAMEpre_P("winnie", "", "title.pic", "45e06010a3c61d78f4661103c901ae11", 0x0000, GID_WINNIE, Common::kPlatformApple2GS),
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// Winnie the Pooh in the Hundred Acre Wood (Apple ][)
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GAMEpre_P("winnie", "", "title.pic", "45e06010a3c61d78f4661103c901ae11", 0x0000, GID_WINNIE, Common::kPlatformApple2),
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// Xmas Card 1986 (PC) [AGI 2.272]
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GAME("xmascard", "1986-11-13 [version 1]", "3067b8d5957e2861e069c3c0011bd43d", 0x2272, GID_XMASCARD),
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@ -96,7 +96,7 @@ uint32 WinnieEngine::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
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fileName = Common::String::format(IDS_WTP_ROOM_AMIGA, iRoom);
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else if (getPlatform() == Common::kPlatformC64)
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fileName = Common::String::format(IDS_WTP_ROOM_C64, iRoom);
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else if (getPlatform() == Common::kPlatformApple2GS)
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else if (getPlatform() == Common::kPlatformApple2)
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fileName = Common::String::format(IDS_WTP_ROOM_APPLE, iRoom);
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Common::File file;
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@ -129,7 +129,7 @@ uint32 WinnieEngine::readObj(int iObj, uint8 *buffer) {
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fileName = Common::String::format(IDS_WTP_OBJ_AMIGA, iObj);
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else if (getPlatform() == Common::kPlatformC64)
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fileName = Common::String::format(IDS_WTP_OBJ_C64, iObj);
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else if (getPlatform() == Common::kPlatformApple2GS)
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else if (getPlatform() == Common::kPlatformApple2)
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fileName = Common::String::format(IDS_WTP_OBJ_APPLE, iObj);
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Common::File file;
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@ -1366,7 +1366,7 @@ void WinnieEngine::init() {
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_objOffset = 0;
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}
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if (getPlatform() == Common::kPlatformC64 || getPlatform() == Common::kPlatformApple2GS)
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if (getPlatform() == Common::kPlatformC64 || getPlatform() == Common::kPlatformApple2)
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_picture->setPictureVersion(AGIPIC_C64);
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hotspotNorth = Common::Rect(20, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, 10);
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@ -1380,7 +1380,7 @@ Common::Error WinnieEngine::go() {
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randomize();
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// The intro is not supported on these platforms yet
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if (getPlatform() != Common::kPlatformC64 && getPlatform() != Common::kPlatformApple2GS)
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if (getPlatform() != Common::kPlatformC64 && getPlatform() != Common::kPlatformApple2)
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intro();
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gameLoop();
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