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temporary work around for 16 color games
svn-id: r7136
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@ -2415,6 +2415,8 @@ void Scumm_v5::decodeParseString() {
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break;
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case 1: /* color */
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_string[textSlot].color = getVarOrDirectByte(0x80);
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if (_features & GF_16COLOR)
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_string[textSlot].color &= 0x0f; // FIXME
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break;
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case 2: /* clipping */
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_string[textSlot].right = getVarOrDirectWord(0x80);
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