temporary work around for 16 color games

svn-id: r7136
This commit is contained in:
Max Horn 2003-04-26 16:25:14 +00:00
parent afaac51b65
commit 1b5cac75f5

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@ -2415,6 +2415,8 @@ void Scumm_v5::decodeParseString() {
break;
case 1: /* color */
_string[textSlot].color = getVarOrDirectByte(0x80);
if (_features & GF_16COLOR)
_string[textSlot].color &= 0x0f; // FIXME
break;
case 2: /* clipping */
_string[textSlot].right = getVarOrDirectWord(0x80);