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MADS: Phantom: Implement scene 504
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@ -147,7 +147,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
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case 502: // push panel trap
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return new Scene502(vm);
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case 504: // Phantom's hideout, church organ
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return new DummyScene(vm); // TODO
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return new Scene504(vm);
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case 505: // Phantom's hideout, sarcophagus
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return new DummyScene(vm); // TODO
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case 506: // catacomb room with ramp
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@ -71,6 +71,8 @@ enum Verb {
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VERB_WALK_BEHIND = 0xF3,
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VERB_CLIMB = 0x120,
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VERB_GRAPPLE = 0x133,
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VERB_SIT_ON = 0x138,
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VERB_SIT_IN = 0x13A,
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VERB_WALK_DOWN_STAIRS_TO = 0x153
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};
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@ -350,9 +352,7 @@ enum Noun {
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NOUN_ORGAN = 0x135,
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NOUN_SIT_AT = 0x136,
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NOUN_ORGAN_BENCH = 0x137,
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NOUN_SIT_ON = 0x138,
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NOUN_LARGE_CHAIR = 0x139,
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NOUN_SIT_IN = 0x13A,
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NOUN_SARCOPHAGUS = 0x13B,
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NOUN_SKULL = 0x13C,
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NOUN_SKULLS = 0x13D,
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File diff suppressed because it is too large
Load Diff
@ -114,6 +114,53 @@ public:
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virtual void actions();
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};
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class Scene504 : public Scene5xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _anim4ActvFl;
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bool _anim5ActvFl;
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bool _playingMusicFl;
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bool _chairDialogDoneFl;
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bool _fireBreathFl;
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int _songNum;
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int _input3Count;
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int _playCount;
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int _listenStatus;
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int _listenFrame;
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int _chairStatus;
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int _chairFrame;
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int _playStatus;
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int _playFrame;
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int _phantomStatus;
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int _phantomFrame;
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int _christineTalkCount;
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int _deathCounter;
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void handleListenAnimation();
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void handleOrganAnimation();
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void handleChairAnimation();
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void handlePhantomAnimation1();
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void handlePhantomAnimation2();
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void handlePhantomAnimation3();
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void handleListenConversation();
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void handlePlayConversation();
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void handleFightConversation();
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public:
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Scene504(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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} // End of namespace Phantom
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} // End of namespace MADS
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