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XEEN: Fix display of given treasure
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4e11d05f76
commit
1bc519aadc
@ -574,7 +574,7 @@ void Party::giveTreasure() {
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Windows &windows = *_vm->_windows;
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Window &w = windows[10];
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if (!_treasure._gold && !_treasure._gems)
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if (!_treasure._hasItems && !_treasure._gold && !_treasure._gems)
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return;
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bool monstersPresent = false;
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@ -652,7 +652,7 @@ void Party::giveTreasure() {
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Character &c = _activeParty[charIndex];
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if (!c._items[(ItemCategory)categoryNum].isFull() && !c.isDisabledOrDead()) {
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giveTreasureToCharacter(c, (ItemCategory)categoryNum, itemNum);
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continue;
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break;
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}
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}
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}
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@ -1100,7 +1100,10 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int
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break;
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case 21: {
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int idx;
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if (giveVal < 35) {
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if (giveVal >= 82) {
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_questItems[giveVal - 82]++;
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}
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if (giveVal < 35 || giveVal >= 82) {
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for (idx = 0; idx < 10 && _treasure._weapons[idx]._id; ++idx);
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if (idx < 10) {
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_treasure._weapons[idx]._id = giveVal;
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@ -1121,16 +1124,13 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int
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_treasure._hasItems = true;
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return false;
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}
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} else if (giveVal < 82) {
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} else {
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for (idx = 0; idx < 10 && _treasure._misc[idx]._material; ++idx);
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if (idx < 10) {
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_treasure._accessories[idx]._material = giveVal - 60;
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_treasure._hasItems = true;
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return false;
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}
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} else {
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_questItems[giveVal - 82]++;
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return false;
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}
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return true;
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}
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@ -1581,7 +1581,7 @@ const char *const Resources::BACKPACKS_FULL_PRESS_KEY =
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"\v007\f12Warning! BackPacks Full!\fd\n"
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"Press a Key";
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const char *const Resources::HIT_A_KEY = "\x3l\v120\t000\x4""077\x3""c\f37Hit a key\f'd";
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const char *const Resources::HIT_A_KEY = "\x3l\v120\t000\x4""077\x3""c\f37Hit a key\xC""d";
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const char *const Resources::GIVE_TREASURE_FORMATTING =
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"\x3l\v060\t000\x4""077\n"
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