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CONFIGURE: Allow building with TinyGL disabled (#2528)
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@ -173,6 +173,9 @@ const char *gScummVMFeatures = ""
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"SDL_net "
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#endif
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#endif
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#ifdef USE_TINYGL
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"TinyGL "
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#endif
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#ifdef USE_OPENGL
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"OpenGL "
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#ifdef USE_OPENGL_SHADERS
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19
configure
vendored
Executable file → Normal file
19
configure
vendored
Executable file → Normal file
@ -164,6 +164,7 @@ _opengl_game=auto
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_opengl_game_classic=no
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_opengl_game_shaders=auto
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_opengl_game_es2=no
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_tinygl=yes
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_readline=auto
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_freetype2=auto
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_taskbar=auto
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@ -270,6 +271,7 @@ add_feature mpeg2 "mpeg2" "_mpeg2"
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add_feature opengl_game_shaders "OpenGL with shaders" "_opengl_game_shaders"
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add_feature png "PNG" "_png"
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add_feature theoradec "libtheoradec" "_theoradec"
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add_feature tinygl "TinyGL" "_tinygl"
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add_feature vorbis "Vorbis file support" "_vorbis _tremor"
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add_feature zlib "zlib" "_zlib"
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add_feature lua "lua" "_lua"
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@ -1321,6 +1323,8 @@ for ac_option in $@; do
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--disable-opengl-game) _opengl_game=no ;;
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--disable-opengl-game-shaders) _opengl_game_shaders=no ;;
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--force-opengl-game-es2) _opengl_game_es2=yes ;;
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--enable-tinygl) _tinygl=yes ;;
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--disable-tinygl) _tinygl=no ;;
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--enable-bink) _bink=yes ;;
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--disable-bink) _bink=no ;;
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--enable-discord) _discord=yes ;;
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@ -3396,6 +3400,7 @@ if test -n "$_host"; then
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_build_scalers=no
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_mt32emu=no
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_nuked_opl=no
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_tinygl=no
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_bink=no
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_lua=no
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_port_mk="backends/platform/ds/ds.mk"
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@ -5860,6 +5865,16 @@ else
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fi
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define_in_config_if_yes $_tts 'USE_TTS'
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#
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# Check whether to build with TinyGL support
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#
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echo_n "Building TinyGL support... "
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if test "$_16bit" = "no"; then
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_tinygl=no
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fi
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define_in_config_if_yes $_tinygl 'USE_TINYGL'
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echo "$_tinygl"
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#
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# Check whether to build Bink video support
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#
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@ -5975,6 +5990,10 @@ if test "$_highres" = yes ; then
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echo_n ", high resolution"
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fi
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if test "$_tinygl" = yes ; then
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echo_n ", TinyGL"
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fi
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if test "$_savegame_timestamp" = yes ; then
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echo_n ", savegame timestamp"
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fi
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@ -1060,6 +1060,7 @@ const Feature s_features[] = {
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{ "mt32emu", "USE_MT32EMU", false, true, "integrated MT-32 emulator" },
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{ "lua", "USE_LUA", false, true, "lua" },
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{ "nasm", "USE_NASM", false, true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling.
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{ "tinygl", "USE_TINYGL", false, true, "TinyGL support" },
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{ "opengl", "USE_OPENGL", false, true, "OpenGL support" },
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{ "opengl_game", "USE_OPENGL_GAME", false, true, "OpenGL support in 3d games" },
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{ "opengl_shaders", "USE_OPENGL_SHADERS", false, true, "OpenGL support (shaders) in 3d games" },
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@ -1,4 +1,4 @@
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine grim "Grim" yes "monkey4" "Grim Fandango" "zlib"
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add_engine grim "Grim" yes "monkey4" "Grim Fandango" "tinygl zlib"
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add_engine monkey4 "Escape from Monkey Island" yes "" "" "bink mpeg2"
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@ -1,3 +1,3 @@
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine icb "In Cold Blood" no "" "" "zlib"
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add_engine icb "In Cold Blood" no "" "" "tinygl zlib"
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@ -1,3 +1,3 @@
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine myst3 "Myst 3" yes "" "" "jpeg bink"
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add_engine myst3 "Myst 3" yes "" "" "tinygl jpeg bink"
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@ -51,7 +51,10 @@ MODULE_OBJS := \
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opengl/surfacerenderer.o \
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opengl/box_shaders.o \
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opengl/control_shaders.o \
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opengl/compat_shaders.o \
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opengl/compat_shaders.o
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ifdef USE_TINYGL
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MODULE_OBJS += \
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tinygl/api.o \
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tinygl/arrays.o \
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tinygl/clear.o \
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@ -73,7 +76,8 @@ MODULE_OBJS := \
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tinygl/zmath.o \
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tinygl/ztriangle.o \
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tinygl/zblit.o \
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tinygl/zdirtyrect.o \
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tinygl/zdirtyrect.o
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endif
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ifdef USE_SCALERS
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MODULE_OBJS += \
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@ -33,7 +33,9 @@ static const RendererTypeDescription rendererTypes[] = {
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#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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{ "opengl_shaders", _s("OpenGL with shaders"), kRendererTypeOpenGLShaders },
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#endif
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#ifdef USE_TINYGL
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{ "software", "Software", kRendererTypeTinyGL },
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#endif
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{ 0, 0, kRendererTypeDefault }
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};
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