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Removed _roomChange hack since it's no longer needed.
svn-id: r43392
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@ -194,12 +194,10 @@ bool DraciEngine::handleEvents() {
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if (event.kbd.keycode == Common::KEYCODE_RIGHT) {
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_game->setRoomNum(_game->nextRoomNum());
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_game->setGateNum(0);
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_game->_roomChange = true;
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}
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else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
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_game->setRoomNum(_game->prevRoomNum());
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_game->setGateNum(0);
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_game->_roomChange = true;
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}
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else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
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int escRoom = _game->getEscRoom();
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@ -210,7 +208,6 @@ bool DraciEngine::handleEvents() {
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// Schedule room change
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_game->setRoomNum(_game->getEscRoom());
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_game->setGateNum(0);
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_game->_roomChange = true;
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_game->setExitLoop(true);
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// End any currently running GPL programs
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@ -189,9 +189,6 @@ void Game::start() {
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_currentRoom._roomNum = _newRoom;
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_currentGate = _newGate;
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// HACK: Won't be needed once I've implemented the loop properly
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_roomChange = false;
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// Run the program for the gate the dragon came through
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runGateProgram(_newGate);
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@ -225,9 +222,6 @@ void Game::init() {
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_vm->_mouse->setCursorType(kNormalCursor);
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// HACK: Won't be needed once I've implemented the loop properly
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_roomChange = false;
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_loopStatus = kStatusOrdinary;
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_objUnderCursor = kOverlayImage;
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@ -300,8 +300,6 @@ public:
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void schedulePalette(int paletteID);
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int getScheduledPalette();
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bool _roomChange;
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private:
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DraciEngine *_vm;
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@ -607,9 +607,6 @@ void Script::newRoom(Common::Queue<int> ¶ms) {
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_vm->_game->setRoomNum(room);
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_vm->_game->setGateNum(gate);
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// HACK: Won't be needed once I've implemented the loop properly
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_vm->_game->_roomChange = true;
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}
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void Script::talk(Common::Queue<int> ¶ms) {
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