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TSAGE: Renamed other previously unnamed object flag constants
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fefcf7720d
commit
1c6b644483
@ -351,7 +351,7 @@ void ObjectMover::dispatch() {
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void ObjectMover::setup(const Common::Point &destPos) {
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_sceneObject->calcAngle(destPos);
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if ((_sceneObject->_objectWrapper) && !(_sceneObject->_flags & OBJFLAG_8))
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if ((_sceneObject->_objectWrapper) && !(_sceneObject->_flags & OBJFLAG_SUPPRESS_DISPATCH))
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_sceneObject->_objectWrapper->dispatch();
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// Get the difference
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@ -1770,9 +1770,9 @@ void SceneObject::setStrip(int stripNum) {
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void SceneObject::setStrip2(int stripNum) {
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if (stripNum == -1)
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_flags &= ~OBJFLAG_8;
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_flags &= ~OBJFLAG_SUPPRESS_DISPATCH;
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else {
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_flags |= OBJFLAG_8;
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_flags |= OBJFLAG_SUPPRESS_DISPATCH;
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setStrip(stripNum);
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}
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}
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@ -1888,7 +1888,7 @@ int SceneObject::checkRegion(const Common::Point &pt) {
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List<SceneObject *>::iterator i;
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for (i = _globals->_sceneObjects->begin(); (regionIndex == 0) && (i != _globals->_sceneObjects->end()); ++i) {
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if ((*i) && ((*i)->_flags & OBJFLAG_1000)) {
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if ((*i) && ((*i)->_flags & OBJFLAG_CHECK_REGION)) {
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int objYDiff = (*i)->_position.y - _yDiff;
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if ((objYDiff >= yPos) && (objYDiff <= newY) &&
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((*i)->_xs < tempRect.right) && ((*i)->_xe > tempRect.left)) {
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@ -1987,7 +1987,7 @@ void SceneObject::checkAngle(const SceneObject *obj) {
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void SceneObject::hide() {
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_flags |= OBJFLAG_HIDE;
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if (_flags & OBJFLAG_200)
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if (_flags & OBJFLAG_HIDING)
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_flags |= OBJFLAG_PANES;
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}
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@ -2320,7 +2320,7 @@ void SceneObjectList::draw() {
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objList.push_back(obj);
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if (!(obj->_flags & OBJFLAG_HIDE))
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obj->_flags &= ~OBJFLAG_200;
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obj->_flags &= ~OBJFLAG_HIDING;
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// Reposition the bounds of the object to match the desired position
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obj->reposition();
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@ -2387,7 +2387,7 @@ redraw:
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SceneObject *obj = objList[objIndex];
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if (obj->_flags & OBJFLAG_HIDE)
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obj->_flags |= OBJFLAG_200;
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obj->_flags |= OBJFLAG_HIDING;
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obj->_flags &= ~flagMask;
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if (obj->_flags & OBJFLAG_REMOVE) {
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obj->_flags |= OBJFLAG_PANES;
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@ -2476,7 +2476,7 @@ void SceneObjectList::activate() {
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// Replicate all existing objects on the old object list
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for (i = objectList->begin(); i != objectList->end(); ++i) {
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SceneObject *sceneObj = (*i)->clone();
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sceneObj->_flags |= OBJFLAG_HIDE | OBJFLAG_REMOVE | OBJFLAG_800;
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sceneObj->_flags |= OBJFLAG_HIDE | OBJFLAG_REMOVE | OBJFLAG_CLONED;
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push_front(sceneObj);
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}
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}
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@ -2491,9 +2491,9 @@ void SceneObjectList::deactivate() {
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List<SceneObject *>::iterator i;
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for (i = objectList->begin(); i != objectList->end(); ++i) {
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if (!((*i)->_flags & OBJFLAG_800)) {
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if (!((*i)->_flags & OBJFLAG_CLONED)) {
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SceneObject *sceneObj = (*i)->clone();
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sceneObj->_flags |= OBJFLAG_HIDE | OBJFLAG_REMOVE | OBJFLAG_800;
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sceneObj->_flags |= OBJFLAG_HIDE | OBJFLAG_REMOVE | OBJFLAG_CLONED;
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_globals->_sceneObjects->push_front(sceneObj);
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}
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}
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@ -497,8 +497,8 @@ public:
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};
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enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
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OBJFLAG_8 = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_200 = 0x200, OBJFLAG_REMOVE = 0x400, OBJFLAG_800 = 0x800,
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OBJFLAG_1000 = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
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OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
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OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
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OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1
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};
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